This is really creative and I enjoyed it a lot. Manipulating the odds is really fun and I am a big fan of how the story unfolds over time. I feel a little bad for ruining all those lifes, but hey, at least I am free from the casino, right?
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The House Always Wins's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #353 | 3.703 | 4.000 |
Creativity | #399 | 3.858 | 4.167 |
Overall | #451 | 3.729 | 4.028 |
Presentation | #1035 | 3.626 | 3.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can manipulate the results of dice thrown in a casino
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This is one of my favorites of the jam so far. I like how the story unfolds the farther you get into the game and the epilogue of what happens later. I think this was a genius use of this face does not exist, btw.
This was a really good game, especially for a game jam that only lasts 48hours! I think if you guys continued working on this game, it can do really well!
Would love if you can check out my game too. Thanks!
The game was really fun, the art looked nice, and the people in the game concerned me, 10/10!
Whoa! The atmosphere in this game is so great, almost feel like a real commercial casino game, lol.
Great job!!! I have so much fun playing this.
Hey! You guys set the mood for this game really well with your art and music choices. I also really commend such an interesting take on theme. I am the artist and designer for my team so I don't really have a huge catalogue of game mechanic knowledge to critique against so I'm sorry if this is a bit dull! But I think if you had the ability to toggle the tutorial over the game instead of it being on a whole separate screen only accessible by the menu, absorbing the steps and points would be a bit easier. I found the tutorial screenshots a tad confusing because it was number heavy and there were a lots of things to take in at once (also I am not a numbers person lol). Once I got the hang of things though I found this game really interesting to play and again, I really like your take on the theme.
Thanks for your kind words and feedback! Both of us are actually technical people so we spent a long time working on the feel; getting this positive feedback from a arty person makes it all worth it.
We both knew that the tutorial wasn't great. But it was a concession we needed to make to get other priorities finished. What this needed was an interactive gameplay tutorial, we just didn't have time for it.
Thanks again for your feedback and we are super glad you enjoyed!
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