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A jam submission

Yokoton SlingView game page

Fling your dice or pay the price!
Submitted by Chinwizard, babypuffs — 5 hours, 6 minutes before the deadline
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Yokoton Sling's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5983.5173.517
Overall#8633.5003.500
Presentation#10493.6213.621
Creativity#14153.3623.362

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Chuck dice at enemies with different rolls giving different effects.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 43 to 24 of 43 · Next page · Last page
Submitted(+1)

I don’t have much more to add that hasn’t already been covered by others, just dropping in to say well done! You’ve got yourself a nice framework for a bigger game. I played for a good portion of time before I felt too OP with the dice roll spamming and the bombs, but I got to like wave 12 and it was pretty satisfying. It would be interesting to have a set up with limited moves per wave. If you do an update post-jam, add some more juice!

Submitted(+1)

Nice game! I have a soft spot for games that let me catapult rocks at things like this game, so I enjoyed the experience! What I particularly liked was how fast I could end up throwing things - I had a lot of control over how far I threw the rocks, which was great for those countdown bombs where I wouldn't throw them too far, but it was also fun to throw things out at max speed as well, so thank you for giving the player so much control over that! The variety in projectiles was nice as well, and I like how each set had their own sort of playstyle - rocks for just dealing damage, ice for stacking debuffs, and explosives as a high risk/high reward sort of weapon. I would've loved to see more strategy like that in the game; it was great fun to try out each set of projectiles and see how they synergised with one another! And it would've been great to see more content that you mentioned in the devlog too, they're all great ideas! I also liked the graphics of the game, since they were aesthetically pleasing but very readable as well. The enemy designs were also well done - I wanted to see more enemies in game mostly to look at any new designs they'd have! Well done on making this game, it was a fun little experience with a lot of potential for future development!

Submitted(+1)

The idea is nice and the presentation is quite clear/nice even if I didn't understand at first how I could launch the dices/thought I had a delay between shots, but I can spam (not a real problem, but just something that you may improve).

I'm a bit surprised we started with the 3 types of dice, I'd have guessed we'd won them after waves, so you kinda feel you discovered everything really fast.

But it's really hard to add depth in jam and I'm pretty sure you wanted to do more, like all of us haha.

Well done!

Submitted(+1)

This seems pretty fun! Nice game, and there's a lot of nice choices in this, as it both feels good to play, and has some good sound design!

Submitted(+1)

Very good game! The gameplay feels nice, though I kind of wish the boulder could also be used as a way to block the ground enemies path for a bit. I like how easy it is to pick up and play for a few minutes.

Submitted(+1)

I enjoyed this one a good bit. I was quite sure to expect when i started, often slingshot games are hit or miss (if you will forgive the pun). However, upon playing i think this one has real potential. With all that said, here is my review.

Presentation:
Presentation wise the game looks simple and nice, but most importantly it is easy to read the situations, the bad guys are always clear, and it is always clear how far the player has pulled back the launcher. Having the ammo slots at the bottom was also a very nice way of telling the player what they had coming up, and allowed them to plan accordingly so really good work. Additional praise should be given to the sound effects for being clear and adding the much needed impacts and oomph that games like this need. I do not really have much in the name of feedback on your presentation, maybe add a slingshot animation after the jam, but really good work on this game, and perhaps add a trajectory line so we have an idea of where or bullets are going.

Gameplay:

As far as sling shot games go, I am no expert, but I have played a few. I have to say upfront that i really liked your implementation of the jam theme. I think it was a really good idea to have the player adjust their usage of the ammo types, and I like that the player just chose the base type and at game time the random rolls decided the rest. The act of launching the dice felt good but it would have been better with a trajectory line included in the game. I think each of the dice types served a valid purpose and served that purpose well. There wasn't one where I felt I had a useless die. I was also happily surprised with the variety of enemy types. My only feedback from a gameplay perspective is that during a wave it takes a bit too long to reroll the dice when the player has run out.

Overall great work, I hope my feedback is helpful and that it comes across that I enjoyed your game. Good luck and thank you for sharing.

Submitted(+1)

A very fun and pretty slingshot game :)! I like all the details in animating the UI and darkening the background in the help screen, it really makes a difference!
I enjoyed the gameplay loop, though I don't think I was forced enough to think about my equips and how I used the dice – I mostly just threw them at the nearest enemy, perhaps a bit more carefully with the bomb.
You mentioned a lot of interesting ideas in the devlog, I think upgrading the sides of the dice would work well, it would also let me choose if I wanted to focus on freezing or perhaps large stones… Another idea would be to make the waves more varied and indicate before a wave what enemy types would appear. This could make me think more about which dice to choose, like perhaps taking more bombs and ice against the small masses, higher damage against the big guys and large projectiles for the flying types.

It was a great game nonetheless, congrats on the entry :)!

Submitted

Neat defense game. I think it's too easy and the fact that you can change your loadout to whatever you want doesn't give you that sense of progression. I would love to see an expansion with new dice types and with different enemy times that maybe some can only be hurt by certain types of dice. Solid foundation to really make this more dynamic. Good job.

Submitted

Nice game! I spent a good amount of time playing this because its relaxing and simple, the rolling animation and music is quite satisfying.  There were enough combinations to keep the game entertaining for enough time which is quite impressive, kudos!

Submitted(+1)

super solid game! I survived 11 waves. I really loved how the roll happens before you use the dice, letting you plan a strategy around what you get--or spend some time in exchange to roll for a better loadout. I enjoyed the little synergies possible, like freezing enemies to let them clump up a little and then trying to land a bomb among them all. I'd love to see that kind of thing expanded on, giving more reason to mix up your loadout and experiment with different strategies. 

Also, a small suggestion if you decide to keep developing this game: I'd love to be able to reroll with a right click or middle click. I enjoyed playing with just one hand, but had to either use my other hand to hit space or move the mouse really far when I wanted to reroll (It would also help a lot if running out of dice would automatically trigger a reroll, but I assume that's been said already?)

overall a lovely game!!

Submitted(+1)

Really nice presentation, I like that, even though the exact blocks I roll are random, I have a lot of control over the types of blocks they are! It really helps offset the randomness, and made clearing waves feel a lot more strategic. The only issue I ran into was that, by having the slingshot so close to the edge of the screen, I found myself occasionally dragging my mouse outside the game window and losing control. Fairly minor issue though, and overall I really enjoyed the game!

Submitted

This looks really cool and I enjoyed it a lot. The only thing I'd like is if you maybe added a target for the slingshot.

Submitted(+1)

It's pretty entertaining! I was playing until wave 11. I quite like that you can edit your dice set when you can. Maybe to add some sort of progression, you could have made the dice sets or effects unlockable. But overall, very cool :)

Submitted(+1)

Great game that was fun to play

I really like the variation on the different dice and it was quite stressful when I had to reroll when the enemy were a couple seconds away which was awesome

Submitted (1 edit) (+2)

Really fun game to play and nice creative take on the dice roll mechanic! The character design and animations are lovely and clean and the difficulty curve is well balanced for a 48h game. Even though I "only" made it to wave 6 or 7 haha. The slingshot mechanic is well coded and no bugs at all on my side + bonus points for adding sound and music toggle buttons (we missed that time wise) and the well made tutorial overlay!

Congrats on this great Jam entry :)

Edit: I specially like that you can roll the dices before the battle to get a taste of what comes down the alley.

Developer

Thank you so much, this is such a lovely comment to receive! So glad to hear that it was a bug free experience for you and that you enjoyed playing through! 

Submitted(+2)

I had a great time playing! As several other people have mentioned, having alternate control schemes would be nice, but it's totally understandable that you haven't added them yet. This game has an "old school flash game that I spent way too much time playing in high school" kind of vibe. Great work!

Submitted(+1)

I really liked the idea of randomized projectiles and the option to choose which types of projectiles to prepare for battle.

Animation of randomizing new projectiles felt too long for me :D At first I didn't think that it was intentionally as reloading in order to stop the player from spamming these projectiles.

It would be lovely if I could swap projectile order in the lower panel, it could fasten player preparation.

The look of the game is very nice, I enjoyed!

Submitted

Nice little game.

I like that you can chouse diffrent kind of boxes. 

I would be cool if it automaticly would re-roll the dice when you have used them all.

Submitted(+1)

Nice little game, the mechanics is simple yet effective, very fun to play. The music and art are on point. Congrats !

Developer(+1)

Thanks so much!! <3

Submitted(+1)

What a joy to play! Excelent job on the interface and overlays, our game could definitely take a lesson from yours on making everything clear to the player. Would've loved for the dice rolls to consume some kind of currency or energy to make it more challenging. Very original take on the jam!  

Developer

Thanks for playing! Having the dice rolls tied to a resource is certainly an interesting idea - I think it would mean less spamming through attacks to get new ones and more considerate dice choices, but would also make bad rolls much more punishing... definitely something we'll explore post jam.

Although there were one or two details that were hard to parse with your game, I actually got the gist of the core mechanics right away so I don't think you did too bad at all.

Viewing comments 43 to 24 of 43 · Next page · Last page