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A very fun and pretty slingshot game :)! I like all the details in animating the UI and darkening the background in the help screen, it really makes a difference!
I enjoyed the gameplay loop, though I don't think I was forced enough to think about my equips and how I used the dice – I mostly just threw them at the nearest enemy, perhaps a bit more carefully with the bomb.
You mentioned a lot of interesting ideas in the devlog, I think upgrading the sides of the dice would work well, it would also let me choose if I wanted to focus on freezing or perhaps large stones… Another idea would be to make the waves more varied and indicate before a wave what enemy types would appear. This could make me think more about which dice to choose, like perhaps taking more bombs and ice against the small masses, higher damage against the big guys and large projectiles for the flying types.

It was a great game nonetheless, congrats on the entry :)!