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Tonyl

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A member registered 77 days ago · View creator page →

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Thank you for the kind comment :)! Future update will replace some of the luck with even more skill :D.

Thank you for the feedback :D, I'll look at the movement a bit more :).

Thank you very much :D!

Awesome game :D! Loved it :)!

Found at least two bugs, probably more.

1. After trying the level with sticking to boxes (15 I think) somehow, heroes would get into their sticked state (after first action, I think), even after pressing "NEW GAME" - in level 1!

2. Get to the stairs with one creature and have at least another one. Then move with the creature you went into the stairs with (yep, that's possible). Now you're stuck.

It would also be great if you could restart with a key, 'R' for example.

This might be an amazing mobile game :D!

Good luck with this game and with future projects :)!

Great game :D! Good amount of screen shake :D, enemy variety...

Maybe the game would have had more interesting choices if the enemies could hurt each other :). At least for the exploding one.

The big troll with knives is very brutal xD. A little window for invurnability after getting hit might be good :).

Only one bullet is pretty common, but it's good to see a spear, which you can throw light or hard :).

Good luck with this game and with future projects :)!

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Very cool game :D! Awesome how you play with light :D! Pretty challenging :), couldn't get past level 7, sorry :(.

Lacking eazy way to quit (Esc).

Good luck with this game and with future projects :)!

Very cool game :D! Awesome how you play with light :D! Pretty challenging :), couldn't get past level 7, sorry :(.

Lacking eazy way to quit (Esc).

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You haven't been harsh at all :D! Negative feedback is the most helpful one :D.

You're right :). It's based on the player's reactions. Also, I'm still learning :D. Thanks :)!

Amazing :D! I love how you teached me the rules just by letting me play with the controls :D.

Please make more levels :D! Good luck with this game (if you want to continue :D) and with future projects :)!

Thank you for the feedback :D!

This is a hard one. Having an item on screen is basically getting another chance. So it can feel a bit unfair when there's none. You're right that it would be great to have a tricky way to save yourself, but unfortunately I can't think of anything good that would do that, without making the game too complicated.

As it is just a way to safe yourself, you don't need it if you don't get the bullet. I hope that that still makes it a game about skill :). Thanks again for the comment :).

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Amazing :D! Very innovative :D! Loved it :)!

Some points:

  • Controls can feel a little weird when pressing multiple keys (stuff like hold down right, then up - then release right -> direction won't change even if should).
  • I didn't recognize arrow keys in the tutorial image at first. Maybe if left, down and right were on the same line, it wouldn't happen.
  • Rotating by arrow keys feels a little too fast at times.
  • Very cool narrative :D! But if I had sounds off, I would never hear the tutorial... Having visuals too might help.
  • There should be an option to eazily quit (Esc).

I hope I see you in the first 100 ;)! Good luck with future projects :D! And with this one, if you continue with it :D!

Thank you :D! Played yours too :).

Amazing game :D! Really liked it :).

Only thing I disliked is the Thief - his ability is too OP and it made the game less fun. I played it again with a different choice and enjoyed it more :D.

I hope you continue making this game :)! Good luck with it and with future projects :D!

Thank you very much :D! Impressive highscore :)! But sorry, my current best is 280 ;D.

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Very nice game :D! The pure idea isn't new, but apart from level 1, looks new to me :D!

Some small points (not affecting the rating):

  • The menu UI doesn't look good. The level buttons would be better in the center.
  • The up-right tree should be in front of the fence (layer error).
  • I agree with Royal2Flush's comment.

Great game for using new engine :D!

Sorry if that felt dissapointing! I guess I should research my pitch a bit more next time... Thank you for the feedback :)!

Thank you :D!

Impressive rated-games count :D!

I'd love to try yours if I get to WiFi before the rating ends...

Could you please try mine :)? It's a bullet hell, in which you can hold only one thing at a time, including enemy bullets.

https://itch.io/jam/gmtk-2019/rate/462341

I'd love to try yours if I get to WiFi before the rating ends...

Could you please try mine :)? It's a bullet hell, in which you can hold only one thing at a time, including enemy bullets.

https://itch.io/jam/gmtk-2019/rate/462341

I'd love to try yours if I get to WiFi before the rating ends...

Could you please try mine :)? It's a bullet hell, in which you can hold only one thing at a time, including enemy bullets. Low on ratings.

https://itch.io/jam/gmtk-2019/rate/462341

Thank you :D!

Thank you :D!

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Woah, I can't believe you're managing to help so many people with feedback to their games! What you're doing is truly amazing! Huge thanks :D!

I saw yours on the stream :D but will play if I get to WiFi before the rating ends.

Could you please :D try mine? https://tonyl.itch.io/holder

Thank you for the feedback :D!

I know about this problem. I thought about increasing the reward earlier, but I found it weird to do that over time. Incrementing (maybe by 5) per delivery is a pretty smart idea :D! Thanks! I will probably add it to the post-jam version :).

Thank you :D!

You're very welcome! Thank you for the reply, it made my day :D!

Love it, thanks so much :D!!!

Very nice game :D! Loved the description, too :P. And of course the great graphics, music, sound effects and feedback :D!

Some points:

  • Awesome level generation! Apart from sometimes very long single platforms, that is.
  • The game could be much more interesting, if touching platforms wasn't just a way to end a little early, but you played with the idea a bit more - maybe you'd die if you didn't switch platforms for three seconds, or if the requierement wasn't 60 seconds but landing on [insert number] different platforms... It would motivate a more risky and interesting gameplay.
  • Isn't very original in it's current state.

Good luck with this game (if you want to continue making it) and with future projects :D!

That solved it, thanks :D!

Very cool game :D! Nice graphics, music and sound effects :)! Great feedback too :D!

Some points/ideas:

  • There's not much to shoot. It would be more interesting if the turret he spawns stayed in the arena until you shot it.
  • The game should get progressively harder.
  • When the enemy is not in motion, you can just click on him, which is less exciting.
  • The ball would actually be very interesting in the combat (just saying)! The rotating effect is awesome :D!

Really liked it :D! Good luck with this game and with future projects :D!

Thanks a lot :)!

Huge thanks :D! Glad to see such feedback :)!

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I have the same exact problem :(.

When moving the mouse (or clicking), it looks like it moves the cursor very fast to the right-down corner (or even further), making it invisible. I can send a video if you want.

Also, please make it possible to end the game with Esc, even at the start. Alt+F4 doesn't work either. Had to do Alt+Tab every time...

The first door and the quick section after it felt smart! The idea is very interesting.

Then came slimes(?), which I found unintuitive. Going through the same thing over and over again can feel a bit boring too.

(SPOILER:) Getting out was actually eazy when I ignored (in the maze section; other than white) levers. I'd like at least a pop-up in the ending. Also, the file size is pretty scary :P.

Other than that, pretty cool game :)!

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Loved it :D! Best one of the jam I've seen so far :)! Gave a dollar too :D.

+ Collecting gems and getting powerful upgrades felt very rewarding!

+ Moving much faster with the turret makes interesting choices!

(+ Great graphics and sound effects!)

- You can't see your tower through the boss.

- Can't move with arrow keys.

Good luck with future projects :)!

Could you please check mine :)?

It's a bullet hell, in which you can hold only one thing at a time, including enemy bullets: Holder

If you have some time, could you please take a look on mine :)? I'd love some feedback (first game jam)!

Bullet hell where you can hold only one thing at a time (including enemy bullets): Holder

Loved the high amount of different upgrades :D! Very fun game :)!

Some points:

  • restricting yourself from an upgrade for 33% of health feels very punishing
  • slimes get bugged in corners way too often
  • lacking feedback that you do/don't have a bullet
  • "one bullet" isn't very original

Don't think of me bad, I really liked your game :D (one of the best so far)! Just giving some negative feedback, too.

Please, would you do mine :D? The graphics are very simple :P.

Bullet hell where you can hold only one thing at a time (including enemy bullets): https://tonyl.itch.io/holder

Yep...