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TowerAttack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2580 | 2.840 | 2.933 |
Overall | #3435 | 2.754 | 2.844 |
Creativity | #3619 | 2.840 | 2.933 |
Presentation | #3871 | 2.582 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Here YOU are the ATTACKER in a classic "Tower defence".
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It was a little bit too easy, even more with the new game +
Great code work but the game lack of personality, graphism wise
I'm actually glad to hear you say this, because everyone else have said it was challenging or even that hey didn't reach the second power up. I have been worrying I made it way too hard. Of course a better solution would be to have difficulty options and gradual progress, but that'll have to be next time ;)
About the "personality" it's absolutely true. I litterally used an asset called "game template" for the most of the level models 😅 But I was solo and focused on gameplay this time ;) Thanks for playing!
Great fun and quite challenging.
Glad you had fun! Thanks for playing! 😊
Was a fun experience! Dodging the bullets is quite challenging without moving the camera. Once you get to the power ups it gets even more fun. GJ!
Glad you liked it! Yes, the camera should have been movable... Next time I'll try to have more time for feedback from friends - they would surely have spotted this!
Thank you for the experience.
I really dig the progression system! Wish I could get to the crystal past the jetpack, I tried like a dozen times :(… The enemy projectiles are real tricky! It was quite fun traversing the arena anyway though, well done :)!
Oh no! Adjusting difficulty is always a difficult challenge for game jams! Sorry to hear you didn't reach it! There is a slight porgression of the fiering rate towards the end, but I probably should have made the beginning of the map easier. If you give it another try, try flying high with the jetpack, going left and right in the air to throw of the aim, fall to the ground and then repeat. But as a developer practicing all throughout the dev process, you always tend to underestimate the difficulty 😝
Congrats on finishing the game! Plays nicely although I always wanted to move the camera, but couldn't
Yes, being able to move the camera is very good when you want to look out for bullets to avoid :P The simplicity of the camera was a choice made to give more time fo fun features like power-ups, but I could definitly have spent more time on basic important stuff like the camera and making the character controller more stable! Thanks for playing!
Oh man this one was addicting! You did a great job of making the bullets actually hard to avoid.
Thanks! Glad to hear it's addicting :) I will try your game soon!