Play Project Teambeschuss
Project Teambeschuss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2424 | 2.897 | 2.897 |
Presentation | #2479 | 3.138 | 3.138 |
Overall | #2587 | 3.057 | 3.057 |
Creativity | #2823 | 3.138 | 3.138 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player switches teams with his opponent every 15 seconds, so their roles are reversed constantly.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Like the art style so much!
And the game designed in a very mature and polished way!
good job!
Thank you! So nice :)
Very polished game given the time limit. I like the bot tracking especially, and the art assets as well. very cool game!
Thank you! That's so nice :)
The scoring is a bit confusing and I couldn't figure out how to win. But the effects look nice and polished!
I can understand that. Due to the time limit I couldn't add any explanations or tutorial. You're right there is never any hint on where the points are coming from. Thanks for the feedback!
As it turns out, I'm not smarter than a bot. I'll need some time to process this information, but before that I'd like to say that this game is great. Could have used an explanation somewhere on how points are scored, I went in thinking it was just combat and was rather surprised when the bot vanished and suddenly got 5 points. But other than that small nitpick it's rather amazing you pulled this off in two days. Great work!
Thank you so much! You're totally right there should be some explanations or a tutorlal, but I didn't prioritize that because of the time :D
Nice concept, just had a bit of trouble understanding how to win. Good work!
Thank you! :)
Good controls, solid design! The game idea is interesting, but a bit strange. The strategy I ran with was to just play very badly with one of the characters, only disrupting the enemy when it almost was about to win. Then I could just slide in and take the last tower. B)
You're right. I have to add some systems so the player can't just go with that strategy. But I think that's a solvable problem ;)
Thank you for playing and for the feedback!
I liked the concept, and the simple art and vfx are cool too !
Thank you for the nice feedback!
I ended up finishing really quickly by letting the enemy bring each tower low on health and I would finish it off. The visuals and sound effects are really great, and the game controls feel very smooth already!
Thank you for playing and for the feedback!
Had a lot of fun with this!
Thank you! :) Means a lot
My playthrough ended up being quite short as I discovered quickly that the key to success was self-sabotage haha! (Oh how I wish that worked in real life sometimes).
The visuals are simple yet cohesive and the SFX of shooting projectiles are satisfying.
Good game feel, simple concept and easy to play :]
Would love to see a bit more complexity and depth introduced into the games mechanics.
Thanks for playing! Cool that you found out how to beat the game easily. Some people get there fast and some people need their time :D
Also thanks for the nice feedback!
I'm thinking about continuing the work on it, but I also have another game in the making already.
Very fun game!
Thank you so much for playing!
Nice game! It took me a while to understand the objective, but i had a really fun time!
Thank you so much for playing. I'm glad you had a fun time :)
I like that you can still play after the game ended. Good job on making this game !
Thank you! :)
I like the idea! But with everything doing so little damage and projectile going as fast as they do, shoot outs mostly end up as staring at the enemy/objective until it dies, somewhat boring. maybe a special move with a cooldown or more mechanics to interact with in the arena could mix things up.
Thanks for playing and for the feedback. I hear you and understand your point. The damage is actually so low on purpose, because only then you can strategically take or deal damage without killing the enemy, so after the next team switch you have the advantage or disadvantage. But I get what you say. I have to think a bit more about that solution.
The game is pretty fun and enjoyable, would be nice if you had like an aiming reticule or something and maybe a different camera angle or have the camera rotate with the mouse to aim better, otherwise apart from that solid concept with a good challenge and fun to beat. Well done!
Thank you! I'm going to keep working on it and improve these things
The game is fine but damn, I can't win. I wanted to win.
Fantastic Game Sire!
Thank you so much! It's hard at first, but after some time you start to get it and winning becomes easy ;)
Cool game but for some reason i cant seem to win(probably cause iam bad)
Thank you for playing! You're not bad! It's hard at first, but after some time you start to get it and winning becomes easy ;)
cool shooter but I couldn't move lol
Thanks for playing! You couldn't move? Really strange.