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hamyah

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A member registered Mar 30, 2019 · View creator page →

Creator of

Recent community posts

Thank you!

Thank you! Glad you were able to play it (and top3 is pretty good). Still gonna try to find a solution for that freezing bug

Sorry about that, we're aware but haven't found a fix yet :(

It seems to be an issue on only some devices and we didn't catch it in time :(
We were hoping the windows build wouldn't be affected, but apparently it is

Thank you!

Glad to se you enjoyed it! Fifth place is pretty good 😎

Nice, congrats! Thank you for playing

(3 edits)

Nice game, just a couple things:
- the character can rotate and fall sideways on the floor, essentially locking the movement. You should try to lock the rotation or add an unstuck ability
- when the player respawns in the air, it can jump immediately and keeps the speed from death (although that is fun sometimes, and may be a speedrun strat)
- view of the game seems to be cut
- making the jump cooldown based instead of when you hit the floor makes it a bit unresponsive, especially without an indicator

Still, good work!
Edit: made it to lvl 10

you can check the description on the game page for the link to Win

I'm sorry to hear that, there's some issues in some devices we we didn't find. Thank you for playing though!

Thank you!

Thank you!
As for the issues, seems to be only on some devices, could only replicate it in one of three 🙃we'll try to get a windows build

Seems to be an issue on only some devices, could only replicate it in one of three 🙃we'll try to get a windows build

(2 edits)

Nice game with simple mechanics and some cool level design, I just don't see how it fits the theme of overflowing or the score, as there is no timer (just assume you didn't have time). Still think it was nice

Looks nice, a lot of Celeste vibes, but you can't see a big part of the screen so it's pretty much impossible to play :(

(1 edit)

Oh, I'm sorry about that. On the first cup you may have to tap space twice (once to position and again to start), or you can just hold the space button down the whole time

Let me know if it works

Liked the concept, controls are a bit hard at first but was strarting to get the hang of it. Nice game and it fits the theme well!

Pretty nice idea! There are a couple registration issues on the push/kick but it's still very fun, well done

Glad you liked it! It was fun for us to make, and we're happy you could enjoy it!

Very nice!

Nice concept, just had a bit of trouble understanding how to win. Good work!

Loved the visuals and gameplay! Gotta find that fisherman that keeps 360 no scoping me with their hook 💀

Omg first person to talk about the ending scene, ahah thank you! Regarding the jittering, it's something we know about but only happens in some devices, so we weren't able to track down the cause in time. But thanks for pointing it out!

Suuuper fun, but I think there's a bug where you can't die xD


Very good design, loved the concept!

very clever level design!

Thanks for your feedback. Yeah I agree, not very intuitive and didn't have time for a tutorial (for pc, mobile kinda has one)

Thank you

Yeah, that was the original plan. At the start of the game the portals were not even supposed to be active and the ground was going to start as a bouncy surface (and slower ofc) for some variety and a better sense of proression. Unfortunately ran into some issues and didn't have time to do anything beyond this base loop

Thank you for your feedback and for playing!

Thank you!

Thanks for your feedback. The original idea was to have the speed increase slowly but didn't have time

Yeah😅 the original idea was to have the difficulty increase over time, but I ran into some problems elsewhere and wasn't able to add it.

Appreciate your feedback and thanks for playing!

Thank you for playing! (and for the feedback :D)

Thank you :D

Thank you! I'm definitely thinking about removing the infinite health because a lot of people agree with that, but that will for sure require me to balance the lasers, enemies, knockback (almost everything really eheh) a lot better, which might be a bit difficult xd

Thanks for playing! Yeah, I'm getting a lot of comments regarding the invincibility so I'll keep that in mind

Thanks for the feedback :)

With so many knockbacks at some point, I thought it would be more frustrating to be dying all the time (and more difficult to balance in a limited amount of time). So now you can never die xd

Thanks :D