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A jam submission

G-CaliberView game page

GMTK-GAME-JAM-2023
Submitted by GameJamQ — 7 minutes, 27 seconds before the deadline
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G-Caliber's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#39042.7392.929
Overall#43852.3832.548
Enjoyment#43862.2052.357
Presentation#47962.2052.357

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The mechanic of the game is basically: Once you have the "Reverse Gun" you can use "Left Mousebutton" to shoot at the gravity zone emitters (the blue boxes) and gain control over the gravity zone yourself. You have to use that gravity force to pull and push things around. You can reverse the function of the gravity by using the "R" button. To actually apply the gravity you have to hold the "Right Mousebutton". Sometimes you have to replace the gravity on other emitters. So once you have taken away the gravity zone, you can replace it on other emitters by shooting at them. If you're holding the yellow gun, you will place the reversed gravity (e.g push instead of pull) on the emitter, if you're holding the blue one, you will place the pulling gravity zone.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

This game is epic! I couldn't make it past the first level but soundtrack is top notch! GG! I would like to know how to play this game though. Could you include a tutorial level? Thanks!


Could you rate my game?

Developer (1 edit)

Hey! Many thanks for your like. 

Yes we do actually have a video showcased the first level. I think you can access it on YouTube!

If there is still problem, plz tell me! ;)

And ur game is also very interesting! Rated top!

(+2)

对于我来说很大的一个问题就是墙壁白得发亮,有时候会看不清掉下去,可能是时间太紧了没办法打磨场景,第二节从一小节到第二小节中间对我是全白的,和显示器应该也有关系。

玩法还不错,反转枪蛮有意思的,小的提示语很可爱,吸箱子的时候幻视塞尔达。

两天一夜做成这样已经很厉害了,希望以后能继续做出更好的游戏。

Developer

感谢游玩我们的游戏以及宝贵的意见!

是的我们还有很多设计上的不足,也是我们确实没有太多时间考虑到适配性和完美UX设计。

玩家们的意见也给到我们很大的动力去学习和改进!下次肯定会是一个更加成熟的作品!

Submitted(+2)

让我想起了当年第一次上手传送门时的美好时光,牛逼啊

说一个小问题,整个场景有些单一了,给玩家的感官不是很好,能理解时间紧迫,但是有个小窍门,一般人我不告诉他。

搭建测试的阶段整个场景就用方格线贴图可以省不少事,从感官上讲不会显得太单调,同时对于测试人员来说方便调试(比如重力区域的长度可以很好的观测到,人物行走的速度也有一个直观额感受),而且对于你们的游戏来讲方格线的贴图也十分合适。

最后,祝各位继续牛逼,开发打磨出更好更牛逼的游戏。

Submitted(+2)

I like the idea, but I wasn't able to get past the first puzzle. I managed to transfer over the gravity beam to the other blue box, but I couldn't reverse it with either R or the right mouse button. Maybe you could have added some in-game tutorial or more clear instructions to make sure the player learns the mechanics before introducing the puzzles.

I think the presentation looked clean and it really fit into the portal vibe, but but the bright light walls made it a bit hard to distinguish where a wall ended and a corridor began since it doesn't seem to be any dynamic shadows in the game.

Good job on managing to implement the gravity beam feature and make multiple puzzle levels in just 48 hours!

Developer(+1)

Hi. Thank you for your play and really appreciate the suggestions and comments.  I think we missed one instruction to make the reverse function clearly is that only after you shoot the gravity zone and obtain it, then you can press R to reverse it and once you shoot the gravity zone seat again, it will be attached on the seat and gravity will be the reversed one.