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Bouncepad Studios

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A member registered Jul 17, 2022 · View creator page →

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It is a bit luck based on the random generation currently, and the biggest skill is deciding which host to jump to. But there is also a skill unlocked later on which allows you to steer the hosts a bit. But the game is made in a way where you are expected to lose games rather than just being able to complete every room on the first try. Its built more like an incremental, but I agree that the gameplay makes it feel a bit like you are expected to complete the levels since they have a clear win condition, rather than most incrementals which doesnt really have a win/lose feeling for each run.

Thanks for the feedback! :)

Thank you! Glad to hear you enjoyed it! :)

We used the Phaser game engine for this. Its a web-first game engine and its very quick to build with since there is no compilation step like in a lot of other more heavy engines, and you dont need to fiddle with web build settings etc.

Good suggestion regarding the Delayed Death automatic jump, I think thats a really cool idea! Thanks for the feedback! :)

Thank you so much! 

Thank you! Yeah I wanted to ensure that it really feels impactful and the stress kicks in when you jump to a host and the actual game starts. Really glad to hear you liked it! :)

Hahah yeah it can be very frustrating when they are walking in the wrong direction :D And yes you are right, its kind of like the DVD screensaver, I didnt even think about that, but thats a nice throwback :) Thank you for playing and the nice feedback. Really happy to hear that you enjoyed it :)

Thank you so much for your feedback! Glad you enjoyed the game :)

Really fun and addicting gameplay. The presentation and gameplay feel is reeeaaally good! Well done! :)

Really fun game! I enjoyed it thoroughly. Its super satisfying to see the pixels get consumed :D

Really good job! Especially for a first jam.

I was initially a bit confused as to why the coins didnt give the gold based on the number shown. But I figured out its just related to how long they are on the map. But maybe it would be fun to give their value based on what it says, so the player is encouraged to try to pick them up quickly, forcing them to play a bit more risky.

Great job overall, and welcome to the game jam world :)

Really nice art and audio! :) It was really relaxing to play, even though it would have been nice with some kind of challenge like having to place the different stones at the correct chute or something like that.

Great job with the game altogether, I enjoyed it!

Fun game! I like that you switched it up a bit by changing so that you sacrifice your skills rather than gaining in power. 

Great job!

The games presentation both visually and audio is great. It was a bit too hard for me to figure out unfortunately :/

But great job with the game

Hahaha really fun take on the theme! :D I really loved the sound effects!! Very cute and happy game :)

Great job! Glad I got to play this :)

Really cute art style and overall presentation :) The puzzles were really well made!

Good job :)

It looks really good, and your cover art is amazing!! I like the idea of the game and it feels fun to play. Its a bit annoying that when going to another floor a knight can spawn ontop of you, making you instantly lose a life. But other than that it was really good!! :) Great job

Really cool idea and the presentation is great! I dont think the game hits a great balance, so it feels like Im always punished for trying to kill an enemy. The reward doesnt cover the cost it took to kill it.

But I really like the art style of the game, it looks fantastic! Great job!

Fun little math puzzle! 

It was pretty tough since it doesnt follow the regular rules of math, so it felt a bit confusing. But fun to play.

Great job!! :)

Really nice game! I think the art and the atmosphere is great! :)

I didnt manage to beat it, its a kind of hard game. But it was very fun and a unique take on the theme. Great job!

Really fun and unique puzzle game with a great adorable art style!

I wish it was a bit clearer exactly what was out of bounds, also selecting the correct animal was sometimes a bit tricky.

But it was really fun to play. Great job!! :)

Thank you!

Hahaha very fun game :D I laughed at the game over screen haha.

It feels really fun and engaging to play. 

Really nice vibe and feeling of the game. I got a little confused at the start because I was looking in the wrong direction :P

But then on my next run I managed to complete the game :) Really satisfying with the sound and the cutscene when winning.

Great job!!

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Wow! Really great job with the game! I really enjoyed playing it! The movement and shooting mechanics feels really great!

It looks stunning as well. Really well polished and nice looking art! I loved the intro cutscene in the beginning just showing off the level. The count in the end had a funny face as well, it made everything feel very hand-crafted and full of character. Well done!!!

Very cool idea! Its really a unique puzzle mechanic. It was very fun and very cute and cozy artstyle that fits well to the game :)

Great job!

Really well made game! It was a lot of fun :) I found it very hard, but i think its just a skill issue :D

Very fun small tasks that forces you to concentrate on them while still being stressed out about the clock ticking down.

Great job!!

Wow!! Really cool game. It really gives excitement and an amazing feeling when it gives you new knowledge, especially with the new actions.

I also got stuck jumping back in the well after collecting the holy sword like someone else mentioned haha :D And on subsequent runs when I tried to get to the holy sword instantly I just got ported between the wizard and the start from the wells.

But really amazing quality and polish for both the presentation, the game mechanics and the overall feeling of the game. I really enjoyed it! This should have way more votes! Awesome job!

Thank you so much! I really appreciate that :)

Really fun incremental game! I managed to get past the "heat death" on my second attempt.

Great job! :)

It took a while to get used to the controls. It feels like dash on and toggle weapon with right mouse button would be more common control scheme. But other than that it was really fun to try to run around swapping weapons and dashing around in the combat. The combo system is really nice, but it was a bit hard to keep the combo going because it fades so quickly.

But overall really nice job with the game, it was a lot of fun, and a very unique take on the countdown theme! :)

Yeah I agree, its very luck based since the moment is so random. Which maybe isn't what is expected from this kind of game. I added the Control node (under jump distance and then Reflex node) to give the player some more agency to try to correct it.

I was inspired by incremental games where you are expected to lose. But I agree that maybe it gives the impression of being more skill-based, when in fact its very bound by both upgrades and luck.

Thank you for your feedback :)

Thank you so much!! Im really happy to hear you enjoyed it :)

Im happy to hear that! :) Thank you for playing

Thanks! Glad ot hear you enjoyed it :)

Regarding the bug: thats how its intended to work. If you are on a host when it dies, you die with it. So it makes it more risky to jump back to an already infected host who is close to dying. But I appreciate the feedback, maybe it wasn't clear enough in the game.

Thank you! Yes its made by Sascha Ende and then we modified it a bit to ensure the intensity hits when the action starts :)

Really cute artstyle. It looks fantastic! Also really fun that you had time to add so many characters with their own little story :)

It was a bit tough with the lack of feedback when placing objects, so it was hard to know if they were placed correctly or not for the action. But other than that it was really fun to play!

Really good job with the game, especially the art. Its amazing! :D

Thank you! :)

Thank you so much! :)

Really fun game! I enjoyed it. I managed to defuse 6 bombs, but I got a bit too quick and accidentally set one off so it exploded haha.

It almost gets a bit addicting trying to go as quickly as possible :)

Great job on the game!

Really nice game! I love the retro vibes :D

I found it very hard. Not sure if its just a skill issue or the game itself haha. I managed get to stage 2 and lasted for like 35 seconds, but I think I completed the game? I saw another game over screen about me managing to return to earth :)

Really impressive, especially for a first game! Great job!