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Bouncepad Studios

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A member registered Jul 17, 2022 · View creator page →

Creator of

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Thanks for the info! Its been fixed now :)

Haha yeah our initial plan was to have it so that the initial shot was from a canon with a pre-set direction, but we didn't have time to implement it. I agree that that would have made more sense with the "Reverse Roles" theme.

Also regarding the confusion of the goal and exactly how the dash system works, we didn't really have time to implement any "tutorial" or anything like that. I know its a bit confusing :P But the green pegs gives you 2 dashes, blue pegs gives 10 points, red pegs gives 50 points.
You also gain dashes for every 3rd peg you hit, regardless of color.

Thanks for all the feedback, we'll take it with us for our next game :)

Thanks for sharing, it really motivated me to hear you enjoyed it with your nephew.

Glad to hear you found the game and levels enjoyable!

Really enjoyed the game. It was a bit difficult, but I managed to complete it in 22 rounds.

Great job on the game!

Great job with a creative and fun idea. I think the hover mechanic on the different panels was tad too excessive, I would have rather liked to control the focus by clicking or maybe having a top down view of the city that was always displayed fully instead.

Great job on the game nonetheless!

Thanks! Yeah we had some trouble balancing the game, and agree that the unpredictable bouncing made it hard to plan how you wanted to move. Thanks for the feedback and trying out the game!

Thank you so much! I really appreciate that!

Thank you for your kind words! :)

Thank you so much for taking time to write your feedback.

Regarding how to refill your dashes that part wasn't clear because we didn't have time to implement a way of displaying it within the game. But essentially every 3rd score you got would also give you a dash charge. Your idea with a meter to the side is a great idea, thanks for that!

We didnt really have enough time to playtest and balance everything, so I appreciate the feedback regarding it being a bit too difficult to aim, a trajectory indicatory would probably work very well.

Thanks. Glad you enjoyed it!

Really cool concept. I wasnt able to click the "next level" button after defeating the first human, so I couldnt play the other levels unfortunately. But I think you've come up with a new fun idea, and the art and ambience was really well crafted.

Great job!

I didn't really understand what to do in the game. But I like the ragdoll physics in the game. Thats always enjoyable.

Good job! :)

Nice game and well done with getting a level done in just 48h!

The camera was a bit hard to control with the mouse sensitivity being so high, but other than that it felt great to control.

Good job!

Really polished and well made.

Enjoyed the game, the only critique would be that the different status texts in the bottom left were a bit hard to get a grasp on since the kept moving position/colors. I'm not sure if there was a purpose behind that or not.

But I really enjoyed the game and the tactical aspect behind it. Great job!

Good job on the game!

I think maybe it would have been more intuitive to change so the player should sort on color and your coworker sorts on toy type, since its much easier to match the colors. Or maybe you could have added some toy icon for each box to make sure the player remembers which toy should go where.

Great job for just 48h though!

I really enjoyed the game! Great job!

Nice unique idea!

It found it pretty difficult to complete, but I managed to complete it after a few attempts.

Maybe you could have added some explaination on how each item worked to make it a bit easier to learn, but other than that it was really well made.

Great job!

I really like the idea to play as the fish instead of the fisherman.

Maybe you could've added some more feedback to the boat to indicate that they were damaged/taking damage whenever you touched them, other than that the game played really nicely!

Really impressive that you managed to create all of this in just 48h. Great job!

Really well done!

Was really funny to see how the characters expressions change over time for each failed date :D

Both the graphics and music were very well made, and the I think the difficulty was spot on.

I failed my first try because I didnt know I was supposed to skip all the red arrows, but once I learned that I managed to beat the game on my second try.

Really impressed that you managed to create this in just 48h! Great job!

Great job on the game.

I really like the art style and how you made a fun comedic twist to the game by playing as a human pet!

I didn't really understand how the enemies (hamsters) worked. They seemed to just disappear/reappear randomly? It was a bit too easy to just accidentally run into them since they wouldnt be visible until I got too close :D

Great job!

Well done on coming up with a fun and unique take on the Roles Reversed theme!

I really like the cute artstyle and everything felt very polished!

Great job! :)

Nice work! I loved the presentation. The art style combined with the post processing and ambience music fit really well together.

I think the levels were a bit tough because you couldnt really see what obstacles were ahead of you, so on level 2 I got stuck even though I had no way of knowing I would get stuck, so it wasn't much I could have done to prevent it. Maybe you could add a restart level button if there are places you can get stuck on levels at.

Great job overall! Really impressed that you managed to create this in just 48h!

Nice twist on a basketball game! I managed to get 68 points

Would have loved to have some sound effects and background music, but well done for just 48h!

Great job with the presentation, it really shined!

The game was a bit difficult. I didn't really understand how the different zombies/humans scaled. I had one human with a black shirt against one of my red zombies and they just fought forever until too many humans got into the line and just pushed through (without killing my zombies first).

But great take on the theme and really well executed! Very impressed that you managed to create this in just 48h, well done!

Nice job. Really enjoyed that you implemented multiple mini-games. Fits the theme really well as well.

The art looks great as well, but would have been nice to have some background music in the game.

Snyggt jobbat! :)

Thanks! Yeah, agreed. We could probably have added in one or two more levels. We tried to make sure we had enough time to polish the game with the few levels we had rather than take too much water over our heads with too many levels. But its nice to hear that the game was enjoyable enough for you to finish it! :)

Thank you very much! :)

Thanks! Yeah we had some different ideas of how to design the levels, so they are a bit differently made which made it hard to decide in what order to play them. But yeah I agree that level 2 might be a bit too tricky, maybe we should have lowered the score requirement for that one or placed it as a later level. We tried to keep the score requirements down to a pretty low level to make sure you wouldnt get stuck on a level for too long, but we didn't really playtest with any new players.
Glad to hear you enjoyed the game!

Thanks for the feedback! Really glad you enjoyed it. We made sure to keep the scope fairly small for the game so we could focus a lot on the feel/juice, so I'm happy to  hear you appreciated it.

I'll make sure to check out your game as well! :)

Haha thanks! We were two people working on it together, so we had 96 hours :) But we spent a lot of time working on it during the weekend so I'm glad it shows. Thank you for the kind words! :)

Thanks for the kind words! :)

Yeah, we didn't really make it clear how the dash recharge works in the game itself, but essentially you gain a dash charge for every 3 scores you gain. So you need to bounce of 3 pegs to get 1 dash. Or you get 2 dashes if you bounce on a green peg.
Thanks for the feedback, really appreciate it! :)

Thanks, yeah the dash/jump recharges every 3rd score you get, so you don't get it back based on a timer. We could have done a better job of explaining it within the game itself.
Thanks for the feedback and glad to hear you enjoyed it! :)

Yeah I tried the other Peggle game as well! it was nice to see the different variations of Peggle :)

I completely agree with you in regards to your point of the purpose of a Game Jam. Its a fun and inspiring thing to test out some different ideas and maybe share/gain some inspiration.

Yeah I managed to complete the game after I understod that I wasn't supposed to get picked :D

Really well done on the game. Feels very polished and really encapsulates the developer experience of trying to add elements to keep the game interesting :D

Well done!

Very nice game. Had a really fun time playing it. Like the story and how you portray the story in the beginning.

Nice art and gameplay.

Well done mate.

Wow, the game looks great! Really well done on the presentation!

I couldn't figure out how to scare the human, I managed to posses objects but I'm not sure how I was supposed to scare him away.

Nevertheless, very impressive looking game and original and fun idea!

Great job!

It was a bit hard to figure out what to do in the game. I didnt realize I controlled the cube I clicked until I read the description. Fun idea, and impressive that you managed to create it in just 5h!

Well done! :)

I like the idea and art style.

I didn't really understand when to use what ability, so it was pretty difficult and I didn't manage to kill the hero more than once.

But I really like the idea and that whenever you kill the hero it just respawns, so you can't really win as a boss :)

Great job on the game!