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Monster Manager's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #679 | 3.618 | 4.364 |
Overall | #2281 | 3.166 | 3.818 |
Creativity | #2969 | 3.090 | 3.727 |
Presentation | #3316 | 2.789 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Control the level layout of the monsters in the dungeon, rather than the players
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
-Enjoyment: Watching the auto battle play out was fun to watch! I had success with the tanky guy out front and the rest followed
-Creativity: Super cool idea!
-Presentation: You used the assets well, it looked simple and clean!
-Neat game indeed, I hope you learned a lot!! Please check out my non-creative entry when you can :D
Really nice surprise, it was a fun chess like game. Thought it was hard then I got it in 11 rounds !
Really enjoyed the game. It was a bit difficult, but I managed to complete it in 22 rounds.
Great job on the game!
Fun gameplay loop, seemed impossible at first but was pretty satisfying to beat. Would love to see this expanded on.
Really well done. I won in 7 rounds :)
I could definitely see myself playing a full release of this game. It's already fun to play as it is.
What i didn't understand was how the upgrade system works, do i just choose any unit to upgrade at specific intervals?
Played some more - slime is a scam. It doesn't spawn any slimes on death.