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A jam submission

Mission Failed SuccessfullyView game page

GMTK Game Jam 2023 Entry
Submitted by Rule of Cool Studios (@StarWeThereYet) — 1 hour, 1 minute before the deadline
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Mission Failed Successfully's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#8623.8183.818
Presentation#8783.8793.879
Overall#11413.5763.576
Enjoyment#20843.0303.030

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Select the WORST crew to complete the missions!

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

The concept, aesthetics, polish, and idea are all phenomenal. My only complaint is that things got a little repetitive after awhile. Still enjoyed my time with it, and I think with a few extra mechanics this could be a truly great game!

Submitted

Fun concept with amazing art! I enjoyed my time with this, although I wish there were a few less crew members or something to mix things up since the gameplay got same-y for me after awhile.

Submitted

Really polished and well made.

Enjoyed the game, the only critique would be that the different status texts in the bottom left were a bit hard to get a grasp on since the kept moving position/colors. I'm not sure if there was a purpose behind that or not.

But I really enjoyed the game and the tactical aspect behind it. Great job!

Developer(+1)

Agreed! Last minute changes are the bane of .. well, any game dev. :) 

Each crew member has a role, and each mission has a role that a crewmember's role would be best suited for (ie, worst for you). Just like Rock-Paper-Scissors-Lizard-Spock, there's 5 roles. A crewmember that has "major disadvantage" for a mission will have a hard time beating a mission of the same level, while "major advantage" will be an easy victory.


Thanks for playing!

Submitted

The concept is fun ! But hard, i didn't win in three tries lol

Developer

It's a tough game, for sure! I've added some tips to the description if you care to try again. :) Thanks for playing it.

Submitted

Neat concept! I couldn't beat the game, but the decision making and risk vs. reward loop was fun to parse through. Nice twist on the theme for sure!

Developer(+1)

Definitely hard. Thanks for playing! There's some tips in the description if you care to try again!

Submitted (3 edits) (+1)

The gameplay loop is quite enjoyable to me, though I think it needs some balancing tweaks. Played it a bunch of times, and no matter what I do it always ends with one of the crew mates getting to level 15. Even if they're at a major disadvantage, the players almost always succeed if they're level 13 or 14, and the level 1 and 2 crewmates die a lot even if they're at a major advantage, so I think the impact of level on success might be a bit too much. As it stands, I can't send out lowbies to level up a bit while I wait for the perfect opportunity to take out the highbies.

Also, very minor detail but the "Player" and "CPU" UI elements at the top are confusing. They don't seem to do anything, and they show characters that are crew members. I'm guessing they're artifacts from a shift of development plans?

Developer

Thanks for the feedback! The Player/CPU portraits at the top were a holdover from when we started - it was going to be a "balance of power" thing, which turned out to be not fun so we removed it.. but the UI elements stayed. Oops!

The game is actually quite hard, and getting some 13s in your "starting hand" makes for a tough victory for sure. Best bet is to never let them level up by only sending them on high enough level missions they'll have disadvantage for. No doubt, though, it's tough. We pivoted a couple times over the weekend and ultimately ran out of time (not an uncommon theme I imagine..), but your feedback is great. With more time, we would have liked to fudge the numbers a bit, either by ensuring victory is possible (high level crew in the "pack" would grant some high level missions for them to FAIL on, or perhaps by maxxing out the crew at 11 or 12). 

Again, thanks for the notes, and thanks for playing our game!

Submitted

Love the concept!

Developer(+1)

Thanks so much, and thanks for playing it. :)

Submitted

MMMM YAH this has a wonderful polish everything looks and sounds just right and the concept is simple but fun I enjoyed this game good job :)

Submitted

Very creative, love the concept

Submitted

Good concept! Had a really difficult time beating it, and lost three times before just letting a nice queue system do the job. First one in line will do the mission, and I finally did it lol