Thank you for commenting and taking the time to play my game :)
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I played the game live, if you're curious!
So basically that kind of game totally works on me haha.
The only thing is that the early game gets a bit boring toward the end, but that's not really problematic.
That's really sad your webgl build failed :(, it's a great game!
I played the game live, if you're curious!
It was fun, just, I see how some people feel it's too hard, depending on the start you feel overwhelmed.
But it's hard to balance in a jam haha.
It took me quite a time to get to the machinegun and if I wasn't in live, I'd play more, but I had to go to the next game :p.
I agree that discovering is part of the fun, but in jam, with so many games to play, you don't always have the time to go too deep into understanding the game :p.
I'm happy that there are some people that get enough hooked to take the time to understand ^^.
Thanks for the compliment.
Yeah I agree, at least one screenshot with just some information would have helped to understand the game, it's always hard to know how difficult it is to read your game haha.
I really wanted it to be about choice and not just an idle game where you click everywhere and don't care, I'm happy with the concept and realization!
Damn theses levels are big :o.
The jump mechanism need a bit more of polish but every mechanism are there for us to enjoy the game.
I firstly was stuck at the right side of the map after pushing the button so I restarted the game :D, I guess I didn't grow enough :p.
Let's go get a burrito :D.
Was a fun little experience, I'm sure you had a lot of fun writing all the BEEPING dialogue :D (and I didn't see all of it obviously).
Well done, but now, I'm perfect :D.
Sadness we can't play the exe (I tried and yeah, it's missing a file :().
So I anyway played the web version, I was wondering what was the point too, until I actually get my final planet.
Like, it felt like a complete experience, surely not a game I'll play for hours, but, just you know, a complete game jam game that is its own experience.
So yeah, well done!
Smart move, we can't exit the game using the exit button, "you never leave!" :D.
A lot of different weapon for a jam :o.
At first at level 6 I was wondering why they were still spawning even if I destroyed every building, but I didn't zoom out so I wasn't seeing all of them huhu.
The rock (first weapon) is a bit weird to hit things tho so pro tip, use deadly tree :D.
I had fun, well done!
Good comment by MrRan!
One thing that would make it a bit better I guess is that you show before the rabbit move where he'll go, like an arrow or something, that way you can plan a bit how to move around them!
At first I didn't get you could shoot and I was judt dodging, I saw the "dead rabbits" at the top and went in a killing spree after pressing space haha.
Was fun, well done!
The sound work is nice and funny, the atmosphere is as nice.
The jump is not perfect, a bit too heavy/slow, I don't know for sure, but maybe that's what you said about the gravity?
Nothing that ruins everything surely as RainyDay said, it's just the only thing that feels that needs a bit more work ^^.
Played it a saw the description about the mouse bug a bit late, but I got that you could just don't move too fast your mouse to control your ghost ^^.
There's obviously missing some part, I'd be very curious what your base concept would have become if you had the 2 days!
The atmosphere is already here and well made, so yeah well done for a one-day game!
I didn't get at first I had to chop things (it didn't take long, but I was ??? for 5-10 seconds :p )
I'm pretty sure you can expand for not too much work, just to have some challenge/maps, like "have 5 houses", the base idea/concept is here and working!
But maybe you wanted a non-challenging experience, and that's equally good ^^.
Grown by feeding him, a lot :D.
I guess one of the ending needs you to put a lot of love into Tiky, but 200 is not enough valuable, just eat that 1500 car :D.
The explosion surprised me, I thought I killed tiky at first :D.
Was a fun little game, well done!
The cactus circle of life :D.
The game is kinda easy but that way you can appreciate the effort of all the towers/possibilities put into the small amount of time a jam gives!
I couldn't make the gold tower works? Maybe I made the towers a bit late, I don't know!
The idea of growing towers in 2 parts is nice, the only real gameplay missing imo is to be able to switch attacks on towers, I made my first attack towers to the right and couldn't test everything as I wanted :p.
The idea is nice, I didn't understand I needed to protect the bubble from others at first avan if I read the description, me slow sometimes :D.
But after that, it kinda had that strategic part that add more fun, well done!
I was curious to test someone else that did a management/strategic game.
Empire size of 141, my people revolted, again :D.
I'm not sure how I can manage the food of a house surrounded by other houses, but other than that it seemed to work perfectly.
A little more description on how the game work would help and using wasd/arrow to move would have felt better than the mouse auto-moving the camera I guess!
Anyway, well done!
Yeah, I realized zoomed out was kinda annoying to play but didn't find any fast solution haha.
I guess different information depending of the zoom would have been possible :/, but I wasn't sure how exactly.
Thanks for playing :)
The feeling of getting stronger is great, shooting faster and faster!
It's a bit weird tho how the game end when you die, I thought it bugged :D, missing a menu to restart I guess ^^.
Ah damn, I thought the description was clear enough >_< :
Billy uses energy
Crops use energy
Tiles give you more energy
Growing crops cost more energy to stay alive, but rewards more resources.
Thanks for hard trying tho ^^, I added the hint system in the end for people that want to understand the game better, dunno if that really helps haha.