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A jam submission

Drill The DiceView game page

Gamejam Entry for the GMTK 2022 GameJam
Submitted by Yeis, Jorge Flores, Pirijuamps, elchuymijas — 44 minutes, 6 seconds before the deadline
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Drill The Dice's page


CriteriaRankScore*Raw Score

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Roll your dice before venturing into the cave to get random upgrades that increase your chances of getting deeper each run.

Did your team create the vast majority of the art during the 48 hours?


We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?


We used pre-existing audio

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Cool visuals and music. I like the concept but it just took way to long to upgrade things for me. Also maybe mining should take a little longer than running, otherwise the player can just dig away from enemies until they run out of energy and the enemy disappears.


Dice rolling animation and music are great. The UI glitches come from clicking things too fast, so be patient :) Cool game!


The game looks really good. It has almost addicting feel to it, when you can go deeper and deeper every run. But the only issue I have is, that there isn't nothing more (except for the treasure) in the deep. When for example there was more gold deeper you go, it would be nice reward for the player. And in my opinion the drill upgrade is too slow to get.

But I still played the whole game and got to the end.


Very addicting, and great music. I especially love how the terrain updates when you remove a patch. 


The UI is glitched.


Sorry to hear that! We actually realized after submitting it that the UI looks really weird when played on macOS :C If you have any chance to try it on a windows machine we would really appreciate it :) Definitely something we will account for on future jams tho!


Nice game, I especially liked the chunky upgrade dice! With the energy mechanic, I was almost expecting there to be discreet levels that I chipped away at each run, with some kind of incentive to complete each level in as few moves as possible. I like the idea of random upgrades, but I didn't feel like I had to adjust my playstyle at all to match what upgrades I ended up with. Also, it was hard to tell if I was destroying enemies or if they were damaging me. But overall, I liked the core mechanic of trying to carefully pick my way through the cave with limited moves, avoiding enemies as best I could - my favourite strat was to just plow ahead and use up my energy before they could catch me!

Submitted (1 edit)

Really cool! Reminds me of spelunky. My only suggestion is that the early game feels a bit slow, so maybe make gold ore give you more money.


This was great, I kept playing until I was able to reach the chest. Very fun, thanks!


You are the true MVP, thanks for playing all the way through the end


This was a very enjoyable game!
I just kept on playing.


The presentation is fantastic and the idea is really cool! Sadly the pacing (for lack of better words) felt very off for me. I got a lot of upgrades into energy and armour but I couldn't progress cuz I had to wait many rounds to upgrade my drill. Just a small change on that side and this would've been my favourite submission yet!


I would also like to agree with ArjenK's review. Was great, but the lategame was less enjoyable.