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MrSquish

102
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3
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A member registered Jun 11, 2020 · View creator page →

Creator of

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Cool visuals and music. I like the concept but it just took way to long to upgrade things for me. Also maybe mining should take a little longer than running, otherwise the player can just dig away from enemies until they run out of energy and the enemy disappears.

I love the atmosphere you created with the game. The barriers spawning on top of me made it pretty frustrating though. You said this was a browser issue only, maybe your spawn protection code is not frame rate independent? 

I really liked the art and animation in this game (especially the rolling of the dice). I like the overall concept too, however it is hard to tell what is going on when all the effects look the same. Regardless, it was well made and a good take on the theme.

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Pretty high quality looking game and interesting concepts. I found my self getting stuck a lot though, for example I died to the rocket and then it just spawn camped me over and over. Then I fell in a pit with the dice and had no way to get myself AND the dice out. I could launch myself out but then to get the dice to teleport to me I had to run into the rocket room, where I die, so I was forced to quit. I feel like selecting powers would be less annoying if the dice spun a bit more in the air and I could nudge it with my player. Otherwise, cool visuals and a nice take on the theme!

Wow this is a super well thought out and beautifully presented game. It's really well balanced and feels satisfying to play. We had a similar concept for our game, so playing yours and seeing the full potential was really cool. One suggestion I have is to make the dice flash just after you upgrade it, or some other effect to indicate which dice got the new face. Otherwise, this is one of the best I've played.

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I love the design of the character and environment, but I can't see how this fits the theme apart from the dice they are holding. I get that switching characters/worlds happens in a random order but you can just switch until you get the right one, so it was more of an annoyance than a feature. I do like the idea of switching worlds etc to uncover hidden paths though.

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Super clean and creative game. I love how unique each power is and how well they can be used together to solve puzzles. You've made a super satisfying game (especially that grappling hook), well done! One suggestion would be that you shouldn't have to come to a complete stop to activate each power. A little more lenience in that regard and it would be even better. Regardlessm, this is one of my favourites of the jam.

Wow this is super creative and unique. I love the art style, those dice be looking kinda delicious. To take your game to the next level, I think you should add some sound effects for the dice hitting the pan. This would make it even more satisfying. Otherwise 5/5 all around from me.

Such a well made and polished game. I loved the details like the controls on the message board. It is very satisfying to roast a whole line of villagers, however it is a bit too easy. It would be cool if the different dice interacted with each other, for example they could block the damage of other dice, so you have to think more carefully about placing them. Nice job overall!

Damn this is so unique and well presented. It was also surprisingly fun with such a simple mechanic and before I knew it I was super engaged. Well done!

Sorry but the level tilting around like that every move makes me feel motion sick so I didn't get very far.

Very interesting, I would love to see this idea expanded upon.

Amazing art and graphics, it's got a really cool feel to it. The sound of rolling the dice was very satisfying. Good job on this!

This game looks and feels like one of those satisfying CGI videos. I really appreciate the undo button too.

I highly suggest making it click to shoot not E, since one finger is used to press D (move right), E and R making it feel pretty clunky. I like the look of the dice indicator though.

Really interesting puzzle mechanic. Some of the levels felt a bit same-same except for the last one, I would've loved to seen more of that trick in the previous puzzles. Otherwise it was very well made.

Bruh maybe put some controls in the description, I can't do anything.

Pretty fun game that fits the theme well, the indicator was a little deceptive though

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Damn this is super well made and satisfying. I can't believe you had the time to make all those mechanics. The music is such a bop, I could listen to it for hours. Also I absolutely love how the sound of selecting dice seems to pair perfectly with the music. I don't know how you managed that, but it made it so enjoyable to play. Quite a difficult game but it feels so good that it draws me in. 5/5 all around.

This is by the best puzzle game I have played this jam. The conecpt is simply genius. I thought the levels were a good difficulty and I liked the way you introduced each tile's mechanics to the player.  Unlike a lot of the other puzzle games, it fits the theme really well too, because it is based on the position of the pips not just numbers 1-6. I 100% expect to see this in Mark's video. Well done!

Neat little puzzle game. Even though there is not much depth to it, it is good for a game jam and very polished. I could see this being a great mobile game with some more tile types, different boards etc. Nice work!

Nice art style and unique take on the theme, but I'm so confused what is going on.

Cool visual style but the gameplay was a bit lacking, I kept getting "reduced enemy speed" but I never saw the void or any enemies. I didn't really have control of which side was facing up so I just held 'd' and jumped.

Super creative and interesting take on the theme. Having to be right on top of the pip to toggle it, made it a bit difficult to play, but otherwise it was very fun.

Thank you so much! There is not a whole lot to the gameplay loop so I tried to make it feel as good as possible.

Satisfying and surprisingly fun! I suggest putting some sort of price list for when each tool becomes available in the description, because I had no idea there was more to it and nearly gave up before reaching 100.

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Very creative game, I have no musical experience so I found it quite difficult and I gave up. However, I can totally see the potential for the more musically inclined and patient. A play/pause feature would be a nice addition, so that I can listen to just the first or last few beats for example. Overall really well done!

Nice visuals and well thought out puzzles. It doesn't have much to do with rolling a dice though.

Super polished and creative game to match the theme. I liked how two of the games were very luck based, to further match the theme. I found the spinner way too easy, but dropping the ball was too hard (that's just me being bad haha). Very nice graphics and all, well done.

Seems to be a common game type in this jam, but yours is the best executed one I've played.

Very satisfying and unique game. The text at the start went away too fast so I didn't know where to put the dice to advance. Once I sorted that out it was pretty fun. Nice job!

Super nice graphics and interesting game. Not sure why everything floats upwards, it can make it a bit awkward/confusing to play. Hitting that dice was so satisfying though.

Unique and pretty fun concept. It would be nice if the camera moved with the dice, because once the dice is near the edge, your view gets blocked and you don't have any space to drag the mouse. This is not as noticeable in fullscreen.

Wow this is a 10/10, super unique and fun take on the theme. The controls can be tricky at times but responsive enough to give a good difficulty overall. I love the aesthetic and it feels like a complete game. Nice job! Maybe for a secret bonus level you would have to stack dice on top of each other.

Super polished, fun and complete game. I wish there were more difficult levels like the last few, as a lot of the earlier ones were a little too easy. That's definitely a limit of the 48 hours though, so well done. My only criticism is that it doesn't have the randomness I would associate with rolling a dice. I'm still very impressed, nice job!

The game is very well presented, nice job! I feel like I can't die though, since I am so much faster than the enemies. As a result the random stats really didn't make a difference. Also for a while I did not realise I could reload, please include that in the desription.

Super cool art style and presentation. It would be nice to be able to rotate the camera, since you can't see enemies behind and to the right of you. Nice job!

Very well made puzzle game with a good difficulty curve. Also I love the music you've made.

Cool mechanic! It fit the theme very well and was fun to play. I especially liked the block breaking level. There was a bug with the jump not registering sometimes, but overall it played well. Nice job.