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MrSquish

116
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3
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A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

Very unique and interesting gameplay. I gotta respect the programmers for the mechanics and being able to move the terrain while the player is standing on it. Great job!

Awesome take on the theme, it feels like a complete game.

Great take on the theme and really good level design. Nice job!

Such a great entry. The knot minigame is very satisfying and I love the pingu-like dialog. Lesgooo!

Awesome concept and super impressive you made ths in such a short time. Reminds me of Snakebird.

I got it working by limiting my monitor to 60Hz. When implementing physics/movement, you need to multiply velocities/forces by the time step of the update function (e.g. Time.deltaTime in unity), otherwise your player's speed will change depending on the game's FPS. Otherwise, the game's got a great concept, well done.

Cool concept and amazing art. Great job! I didn't have to change my trinkets though as the scepters just beat every trade.

Most interesting idea I have seen, super cool mechanic and level design

Pretty good concept, I would have liked to see a level that required you to use the smallest character.

It seems like I can't start the game? My character doesn't jump high enough to touch the doors.

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I love this so much, amazing puzzle mechanic and visual style. My only complaint was not being able to zoom out, but I still managed to beat each puzzle first try so I guess that would make it too easy. Perhaps you could compromise and only zoom out temporarily when you "scale up".

It was pretty fun once I realised you could pick up more than one thing. You should put that in the description. Other than that I really liked the art and animations.

Love the visuals and sound effects, interesting game mechanics too but it's a bit unforgiving if you make a mistake.

Very polished and fits the theme perfectly. Well done!

Cool visuals and music. I like the concept but it just took way to long to upgrade things for me. Also maybe mining should take a little longer than running, otherwise the player can just dig away from enemies until they run out of energy and the enemy disappears.

I love the atmosphere you created with the game. The barriers spawning on top of me made it pretty frustrating though. You said this was a browser issue only, maybe your spawn protection code is not frame rate independent? 

I really liked the art and animation in this game (especially the rolling of the dice). I like the overall concept too, however it is hard to tell what is going on when all the effects look the same. Regardless, it was well made and a good take on the theme.

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Pretty high quality looking game and interesting concepts. I found my self getting stuck a lot though, for example I died to the rocket and then it just spawn camped me over and over. Then I fell in a pit with the dice and had no way to get myself AND the dice out. I could launch myself out but then to get the dice to teleport to me I had to run into the rocket room, where I die, so I was forced to quit. I feel like selecting powers would be less annoying if the dice spun a bit more in the air and I could nudge it with my player. Otherwise, cool visuals and a nice take on the theme!

Wow this is a super well thought out and beautifully presented game. It's really well balanced and feels satisfying to play. We had a similar concept for our game, so playing yours and seeing the full potential was really cool. One suggestion I have is to make the dice flash just after you upgrade it, or some other effect to indicate which dice got the new face. Otherwise, this is one of the best I've played.

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I love the design of the character and environment, but I can't see how this fits the theme apart from the dice they are holding. I get that switching characters/worlds happens in a random order but you can just switch until you get the right one, so it was more of an annoyance than a feature. I do like the idea of switching worlds etc to uncover hidden paths though.

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Super clean and creative game. I love how unique each power is and how well they can be used together to solve puzzles. You've made a super satisfying game (especially that grappling hook), well done! One suggestion would be that you shouldn't have to come to a complete stop to activate each power. A little more lenience in that regard and it would be even better. Regardlessm, this is one of my favourites of the jam.

Wow this is super creative and unique. I love the art style, those dice be looking kinda delicious. To take your game to the next level, I think you should add some sound effects for the dice hitting the pan. This would make it even more satisfying. Otherwise 5/5 all around from me.

Such a well made and polished game. I loved the details like the controls on the message board. It is very satisfying to roast a whole line of villagers, however it is a bit too easy. It would be cool if the different dice interacted with each other, for example they could block the damage of other dice, so you have to think more carefully about placing them. Nice job overall!

Damn this is so unique and well presented. It was also surprisingly fun with such a simple mechanic and before I knew it I was super engaged. Well done!

Sorry but the level tilting around like that every move makes me feel motion sick so I didn't get very far.

Very interesting, I would love to see this idea expanded upon.

Amazing art and graphics, it's got a really cool feel to it. The sound of rolling the dice was very satisfying. Good job on this!

This game looks and feels like one of those satisfying CGI videos. I really appreciate the undo button too.

I highly suggest making it click to shoot not E, since one finger is used to press D (move right), E and R making it feel pretty clunky. I like the look of the dice indicator though.

Really interesting puzzle mechanic. Some of the levels felt a bit same-same except for the last one, I would've loved to seen more of that trick in the previous puzzles. Otherwise it was very well made.

Bruh maybe put some controls in the description, I can't do anything.

Pretty fun game that fits the theme well, the indicator was a little deceptive though

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Damn this is super well made and satisfying. I can't believe you had the time to make all those mechanics. The music is such a bop, I could listen to it for hours. Also I absolutely love how the sound of selecting dice seems to pair perfectly with the music. I don't know how you managed that, but it made it so enjoyable to play. Quite a difficult game but it feels so good that it draws me in. 5/5 all around.

This is by the best puzzle game I have played this jam. The conecpt is simply genius. I thought the levels were a good difficulty and I liked the way you introduced each tile's mechanics to the player.  Unlike a lot of the other puzzle games, it fits the theme really well too, because it is based on the position of the pips not just numbers 1-6. I 100% expect to see this in Mark's video. Well done!

Neat little puzzle game. Even though there is not much depth to it, it is good for a game jam and very polished. I could see this being a great mobile game with some more tile types, different boards etc. Nice work!

Nice art style and unique take on the theme, but I'm so confused what is going on.

Cool visual style but the gameplay was a bit lacking, I kept getting "reduced enemy speed" but I never saw the void or any enemies. I didn't really have control of which side was facing up so I just held 'd' and jumped.

Super creative and interesting take on the theme. Having to be right on top of the pip to toggle it, made it a bit difficult to play, but otherwise it was very fun.

Thank you so much! There is not a whole lot to the gameplay loop so I tried to make it feel as good as possible.