Very unique and interesting gameplay. I gotta respect the programmers for the mechanics and being able to move the terrain while the player is standing on it. Great job!
MrSquish
Creator of
Recent community posts
I got it working by limiting my monitor to 60Hz. When implementing physics/movement, you need to multiply velocities/forces by the time step of the update function (e.g. Time.deltaTime in unity), otherwise your player's speed will change depending on the game's FPS. Otherwise, the game's got a great concept, well done.
Pretty high quality looking game and interesting concepts. I found my self getting stuck a lot though, for example I died to the rocket and then it just spawn camped me over and over. Then I fell in a pit with the dice and had no way to get myself AND the dice out. I could launch myself out but then to get the dice to teleport to me I had to run into the rocket room, where I die, so I was forced to quit. I feel like selecting powers would be less annoying if the dice spun a bit more in the air and I could nudge it with my player. Otherwise, cool visuals and a nice take on the theme!
Wow this is a super well thought out and beautifully presented game. It's really well balanced and feels satisfying to play. We had a similar concept for our game, so playing yours and seeing the full potential was really cool. One suggestion I have is to make the dice flash just after you upgrade it, or some other effect to indicate which dice got the new face. Otherwise, this is one of the best I've played.
I love the design of the character and environment, but I can't see how this fits the theme apart from the dice they are holding. I get that switching characters/worlds happens in a random order but you can just switch until you get the right one, so it was more of an annoyance than a feature. I do like the idea of switching worlds etc to uncover hidden paths though.
Super clean and creative game. I love how unique each power is and how well they can be used together to solve puzzles. You've made a super satisfying game (especially that grappling hook), well done! One suggestion would be that you shouldn't have to come to a complete stop to activate each power. A little more lenience in that regard and it would be even better. Regardlessm, this is one of my favourites of the jam.
Such a well made and polished game. I loved the details like the controls on the message board. It is very satisfying to roast a whole line of villagers, however it is a bit too easy. It would be cool if the different dice interacted with each other, for example they could block the damage of other dice, so you have to think more carefully about placing them. Nice job overall!
Damn this is super well made and satisfying. I can't believe you had the time to make all those mechanics. The music is such a bop, I could listen to it for hours. Also I absolutely love how the sound of selecting dice seems to pair perfectly with the music. I don't know how you managed that, but it made it so enjoyable to play. Quite a difficult game but it feels so good that it draws me in. 5/5 all around.
This is by the best puzzle game I have played this jam. The conecpt is simply genius. I thought the levels were a good difficulty and I liked the way you introduced each tile's mechanics to the player. Unlike a lot of the other puzzle games, it fits the theme really well too, because it is based on the position of the pips not just numbers 1-6. I 100% expect to see this in Mark's video. Well done!