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A jam submission

Dice HeroView game page

dice hero
Submitted by Chowdog — 50 minutes, 19 seconds before the deadline
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Play Dice Hero

Dice Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#11663.5533.553
Enjoyment#16423.0003.000
Overall#17453.1353.135
Creativity#27942.8512.851

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The combat and upgrade system is done with dice

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted(+1)

Nicely done! This is what most turn based RPGs would be like if they were honest about how their combat systems worked under the hood, haha.

Developer

Well that is definitely a fact lol, thanks for playing

Submitted(+1)

A stunning game! Incredible you were able to put that much effort into it in only 50 hours! I like the comosition of the scenes and the combat system. Everything ballanced very nicely!
Here, the kitty award: =^.^=

Developer

Thanks you for playing, kitty award accepted =^.^=

Submitted(+1)

Nice. I think it would be helpful if the player could see the cards they have collected so far before making a choice for the next card.

Developer

You're right, we'll implement this after the jam!! Thank you for the suggestion :D

Submitted(+1)

Really cute graphics and amazing music/sound effects. I enjoyed playing it, however, I wish the character could move when I held WASD instead of having to press the button everytime. Battle could be more automated as there wasn't any hint regarding when I had to input space to start the next turn.

Developer

Thank you for the suggestion, it's true keep pressing WASD is quite annoying. We'll keep that in mind :D

Submitted(+1)

amazing game! really well made. although I noticed that some of the upgrades didn't work. didn't stop me from finishing and enjoying the game though.

Developer

Yeah we discover some bugs after uploading the build, we actually fixed them but can't upload for now :D

Submitted(+1)

I loved the music, the attacks, the art, and the sound design. It was all very juicy and polished. The only thing I didn't like was the random chance, which is fine because now this game has answered the question of whether determinism or random chance is more fun in an RPG style battle system. I was also impressed with how performant this game was on my super old and weak computer. Great game!

Developer(+1)

Thank you for your review, it's made in Godot so it's very light weight, glad you liked it :D

(+1)

Really liked this one. The entire package works pretty well with one another, the bgm's a good choice and the game runs really smoothly from movement to combat to selecting upgrades.

It's a good, tried and tested system and it works! Like others have mentioned, I think my two only gripes were that battles were a little slow and I didn't want to keep spamming the movement button.

Great job!

Developer

We'll keep the suggestion in mind!! Agree on the controls and battle pacing, thank you for the suggestions :D

Submitted (1 edit) (+1)

I love these types of games with rpg mechanics lol but i found that there was no reason to take some of these items unless forced to like armor or health or attack. i found myself just maxxing area + crit as much as possible, otherwise great submission!

Developer

Yeah the balance is not optimal, thanks for playing!!

Submitted(+1)

The concept is nice adding attack to your dice is a fun mecanic of balancing your toolset and your chance of seeing each attack. I do feel like the movement could use an option where you don't need to keep pressing your movement keys each time. Overall a pretty good game

Developer

Thank you for the feedback :D

Submitted(+1)

The battle system is actually pretty intriguing. I like how every single battle rewards you with an upgrade, but how the upgrades don't just mean "make this attack more likely", but also mean that the other attacks will happen less. I could see this being really cool if fleshed out a bit more. : D

Sadly the game also didn't allow me to fight the final crab in room 2, so I stopped there : (

Developer

Glad you liked it, thanks for the review, sorry for the bug, we fixed it but don't have time to upload :(

Submitted(+1)

I enjoyed playing this game as a lot! It unfortunately stopped taking inputs so I couldn't fight the final boss but it was fun.

Developer

Sorry for the bug, thanks for playing :

Submitted(+1)

Fights take a little too long, but other than that its quite sweet! Heres a cool idea though: A little item or upgrade of some way allows you to remove a side from the dice, which in turn makes your rolls more consistent

Also AOE is kinda too good but other than that great work!

Developer

Thank you for the feed back!! The balance is not quite right, we didn't have the time to play test it, but still thank you for playing!!

Submitted(+1)

Great concept. Really like that you can manipulate the dice sides and strategize against the randomness. Kinda reminds me of my entry in that regard. Great stuff overall!!!

Developer

Thanks, your game is very fun too!!

Submitted(+1)

very cool game. i like how the control is removed from you by randomising the combat process, but you retain the ability to choose upgrades. it makes for an interesting dynamic. 
i found the art quite nice, but the floor tiles imho have quite a bit of contrast which distracts from the actual information in the level.

Developer

The contrast on the floor is to indicate the grid, thanks for playing!!

Submitted(+1)

The graphics, combat and especially movement all felt very clean and crisp, and it made for a really nice experience!

Great work!

Developer(+1)

Thank you!! Glad you liked it!

Submitted(+1)

It was a nice decision on a relaxed game between so mnay action ones in this jam ,overall had a good time, my fight did crash versus the spiders in the 3 level, might want to fix it :)

Developer

Sorry for the bug :( But thank you for playing :D

Submitted(+1)

Sweet game! Love the artstyle and music, but I feel lack of interaction with the game.

Developer

Thanks for playing, I'll keep that in mind

Submitted(+1)

Good game!

Developer

Thank you!! :D

Submitted(+1)

Loved the idea! It’s easy see how this could be expanded upon, for a dicebuilder roguelike game. :)

The more frustrating part was that there was no way to remove options for your dice, so I couldn’t optimize my throws. :p

Developer

Hey that is a great idea!! Would try to implement this after the jam!!

Submitted(+1)

I like roguelike games, this one is no exception.

Developer

Glad you liked it, Thank you!!!

Viewing comments 31 to 12 of 31 · Next page · Last page