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Cyklon_3000

21
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1
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A member registered Jun 23, 2022 · View creator page →

Creator of

Recent community posts

I really love how this games mechanics work. Especially the implementation of the jams theme is done very well. I love the art and music!

I would suggest to add an indicator (like a minor change in size or an animation) if a hole is currently open. (and the indication stops, as soon as the time window in which points could fly in is over) This would make the game feel more responsive and would make it easier to understand how the game mechanics are timed.

Ah! German as well I see... ;D

Thanks for the bug report :D
It really isn't that smart to base the Character Flip onto a single keystroke, when the movement's just takes the Horizontal Input, which includes everything. I should have based it on the x velocity...

Thank you for your feedback, I really know what you mean, for future versions of the game I will try to highlight ghosts in the reach of the reapers scythe and its planned to add obstacles, so the Speed Upgrade becomes more useful and it gets harder to outmaneuver the ghosts.

I really love your art style and game idea, cute and super enjoyable. This is one of the most amazing games ive played yet, freaturing the jams theme.

Did a great job progmming this game, even thought the time was very limited. Im trying to wait for an updated version, good luck until then ^^

The game is great! The levels are good, and the charging up your shot mechanic was great. It was satisfying to shoot an 6. The game could be a bit faster, both for the enemy and player movement. Continue working on jams like this! ^^

The dice rolling was a lot of fun, but I think it could be improved by making clear what where to actually go. The beginning of the game introduces the story, but I still wasn't sure what some of the dieces do. Otherwise, great game!

I really ike your game concept and art style. its a bit hard to move the character around but I would love to see future updates.

I really like the idea behind your game, although its pretty hard to actually controll what you are "fighting" with i like the movement of the dice. ^^

I really love the idea within your game, sure... the game got some bugs (you can just walk into the platform while falling and wont slip off) but your original concept is more than enogh a argument for a early kitty award: =^.^=

A stunning game! Incredible you were able to put that much effort into it in only 50 hours! I like the comosition of the scenes and the combat system. Everything ballanced very nicely!
Here, the kitty award: =^.^=

A fun littl puzzle game, i would love to have some more levels but the existing ones are stunning. Very good job done, on the one hand by programming on the other hand by creating those lovely sprites. ^^

I looooove how you used the art and sounds to create a very fitting atmoshpere, but the most I appreciate your programming skills coding this logic in such a short amount of time, really like the game idea and your final produkt .
I katto for this game: =^.^=

Love it! Instantly addicted! Very cute graphics and a smooth gameplay! Would like to play an extended version of this!

I love the game as a whole and think there can be way more to it with just a little bit more explaination. Try publishing a newer version would be very cool, but already now i love the idea behind the game! ^^

A cool game with a good description. Fits very nicely into the theme ^^

I like this game very much! I think raytracing adds a very nice touch and your mechanics work very well. I guess it would have been better to fix the amount of dice rolls you have istead of the time but still a good game to play!
Kitty for that one! =^.^=

I figured out after a while how to switch between characters, but then it was a amazing journey! Very good level design with logically slow introduction to new mechanics. A kitty for you my fried! =^.^=

Very good idea! I love the art style and your screen shakes. ^^