Thanks for the feedback.
about the middle mouse button thing, if I'm not mistaken thats already a available input method for camera panning, just not outlined in the controls section of the itch page.
About audio, menu and tutorial, yeah... I didnt have time in the end because I was busy fighting technical debt... Maybe in an updated version in a month or two.
Cyklon_3000
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Really cool idea for the theme and greatly executed.
My only problem is that the controls are a bit clunky making the game way harder that i think it should be.
Often times I can for some reason not spin the revolver, it just wont move... And when I do its very hard to turn it such that a certain bullet is about to be shot next for shooting the correct, maybe closest fire/poison/ice enemy.
Other than that a really cool concept.
Factorio Lite.
Echt nett umgesetzt. Aber man kann Moss walls breaken und wieder platzieren um sie wieder zu reparieren weil sie ihre broken stage dabei verlieren.
Und es wird mit der Zeit etwas laggy. Entweder weil die Projektile nicht nach ner Weile despawnen wenn sie nichts treffen oder weil sich durch Überproduktion Items aufstauen.
Well played. Playtesting this felt a little easy at the time, that's why I invented wind for levels 2 and 3. But you are right it kinda sucks as a mechanic. Even though wind is generated equally for each run it removes part of the "skill" aspect of the game.
Good scores though! It took me a while to get this heavy! (my scores are not included in the histogram though)
And thanks for playing the windows version! <3
I love how the game feels. It has a insanely polished look to it.
Great idea and implementation.
One question: For the shading of the strawberry and banana, how did you do it such that each "cell" of the fruit is rendered independently? Are they using normal maps or is my computer just rendering 500 of these spheres? Or is it just the colour, tricking my eyes?
I do not how you did this in only four days! This is amazing.
The music is pleasant, the SFX just fits perfectly.
The art whole pixel art is beautiful! I wish my art was this awesome.
The look of it with the atmosphere reminds me a bit of the Crystal Hollows in Hollow Knight...
The game runs totally bug free (at least in my play through) and I am amazed how many mechanics you were able to put into this, although I would have loved to experience each individually with a bit more detail...
I like the concept and challenges. Very... challenging!
I was not able to solve Level 8 (until now) but I will!
One suggestion: make it possible to select the blocks with a mouse click, going through them with the two buttons is tedious. (Or with the mouse wheel? To make cycling through them easier...)
Funky music btw.
I like this game!
How you switch between 2 different play modes.
The voice acting by the doofenshmirtz-like scientist.
The artwork, especially in the lab with the cute robot.
I found the grappling hook to be hard to manoeuvrer with and the aiming with gung would be cool if you could see the bullet paths as well as an "auto switch to available weapon" would be cool, because as far as I can tell all weapons are currently base on just shooting the enemies down with whatever gun currently available, which makes manual switching a bit annoying.
Otherwise a super cool entry, had a lot of fun playing this game!
After some troubles learning about the controls i managed to complete the game.
Interpreting the keyword mutation as some sort of "life juice" is an interesting Idea I didn't think of at all.
Mechanically the game works fine, though i would suppose making the mutated jump a "charged jump", reducing the key bind amount. Neither felt the speed boost easy to grasp, but I cant come up with a better solution on the spot.
Artistically the game embraces a 8-bit pixel art style together with a simple track, doodling in the background.
I can't say I love this game, due to it's fiddley controls, but what I can say is that there have been games way more scuffed and being a game developed in this short amount of time by seemingly one person the result is quite decent.











