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FRUIT SHOOT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2197 | 3.263 | 3.263 |
Style | #2205 | 3.368 | 3.368 |
Creativity | #2224 | 3.368 | 3.368 |
Enjoyment | #2372 | 3.053 | 3.053 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game features "scales" (like balancing scales) and also has a very small scale alien race that is trying to carry relatively huge fruit.
Development Time
96 hours
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Comments
Very satisfying to play, amazing gameplay!
Cool game, interesting idea, and it's just satisfying to shoot at food
Fun game! The art is good too. A couple things you should keep in mind for the future are that pears lag the game a ton when they interact with anything, you might also want to have a meter that shows how much the ship can carry. Do you think you could try my game out?
The physics of fruits are well used, the laser feel sometimes like too weak or too strong but it could be just me being bad lmao! Good game :) !
Scale! Its a scale! <3
I love how the main menu is just the game itself. Reminds me of the 'Hidden Choices' video by GMTK.
Game somehow gets a bit laggy, but still very much playable.
Fancy sprites you got there. Especially that image of them all combined.
Very very fun game although a bit repetitive gameplay wise, but addictively fun. good job
It was very fun to play! I like the concept of aliens finding and hoarding fruit lol.
It felt a little cluncky with the water weapon
(but thankfully the delivers are well set that you dont have to moove fruits too much)
The two other weapons are fun tho (espesialy the dash one, had hope to bounce the other ships ^^").
Great Job !
It's very pretty and the concept is quite funny (although I think these aren't the scales Mr. Toolkit was talking about). The one thing that detracts from the experience is how easily the engine get overwhelmed and lags, I think it would be worth to not use a physics based system for the sake of performance. But when it's working properly it's a really fun game and all guns feel so good to use.
Thanks for the feedback!
I'm curious what a good alternate system would be for this. I did make quite liberal use of the rigid body 2d system in unity.... Glad you enjoyed it :)
I'm not familiar with the Unity engine, but i'm my experience even tho it seems dificult it pays off to do a collisions based system in which each object detects the other objets and stops moving instead of letting the physics engine do it. This way not only it enhances performance but it also let you have more control over the minute details of the program. And for managing the weight probably asigning each fruit a weight value which is added to something like a left or right weight in the scale upon hitting it and in turn affects its movement, while having a way to substract weight upon leaving the scale.
I don't normally enjoy physics based games, but this one's a bunch of fun. I like the different weapons you get to experiment with, and the different attack patterns the aliens have in each level. Wonderful interpretation of the theme, as well!
Pretty solid game, I liked that you made different shoot/attack styles, my favorite was the rock! So Overpowered! Really liked the game
Sadly just get a black screen after the unity loader
Oh no.... It seems to be working fine on my side...
Can anyone else tell me if they are also getting this issue?
Mine is fine
works for me
oh, nice that it is working for other people, my setup is arguably quite non standard so might be quite edge case
thanks everyone for letting me know!
Glad you called it out for me to check.
Dang, not working for me either, tried a few browsers :( Looks cute!