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Zed

66
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A member registered Jun 10, 2020 · View creator page →

Creator of

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They're experienced, and have learned the city's patterns as far as food and drinks go! 😎 


In all seriousness, I gave them a simple script to look at the manager class for handling food/drink spawns, randomly choose 1 to follow as long as there is 1 present on the map, and just move towards it and consume it.

It's the green stars that appear on the map each hour in game.  Apologies for not adding more details and info for players 😬.

Thank you! Yeaaaahhh, sadly I didn't get around to making it more intuitive on the instructions ingame. Whoops!

I enjoyed the vibe of this game a lot.  I like this genre of games of making drinks for customers and give them!  Very fun!

I really like the rewind mechanic!  I think it was to be able to find creative ways to propel myself forward with my past self!

Holy jeez you guys knocked it out!  Well done!  I could totally see you guys fleshing this out and taking this game very far!  Very solid EVERYTHING already!  Loved it.

Oooh, I like this!  The puzzles are a lot of fun and I enjoy the respawn mechanic.

It's tough facing the other cats, but I think the concept is good!

Aww man, my worst enemy:  My past self.  I think this game's fantastic.  Nice job!  I somehow kept falling for my own past moves lol.  Will need to practice.

I really like the art and sfx!  This is a really good entry, nice job!

I really liked this game!  I think there's potential here.  I think it'd be nice if the world could pause for a second to cast the spell, or some form of slow down!

I enjoyed this game!  It's got a great simple concept with tons of possibilities!

Cat

This game was a ton of fun!  I think there's an awesome core idea here and could spend lots of time playing it!  I think that having bonuses to work towards while building the track allowed me to make better decisions on how I build the track, and that's great!

Nice job!

I see, yeah you're right on the gameplay loop changing a bit if I do that 🤔.


The item ideas are really great, and I think you're right on calling them out, they'd be great additions to the game!


Shrinking AND growing, huh?  Hmm, if I add a story element with simple missions to fulfill, maybe I could add an element of collecting key items that can only be found at different scales and give the player the ability to change scale themselves, as well as incentive!! (Metroidvania-esque progression design)


You've given me the best feedback so far!  Thank you very much for helping out a lot, you're the best!

Love it!  Great minds truly do think alike, heh!  I really like how you handled powerups and additional attachments, I could learn a thing or two from you!

Oooh, good feedback!  I had originally thought of making it so that enemies could only spawn at their different spawn locations when the player wasn't in range, and adding a proper cooldown for enemy spawns too.  Maybe I could switch to proper waves rather than levels? 

And yeah, I agree on the items!  I was thinking I could add an arrow that tracks on the camera's viewport in the direction of currently spawned items!  I've got some great takeaways from this project.

Thank you very much!  I'm thinking I should increase the player's acceleration a bit to make for snappier direction changes, but still keeping the inertia effect.

Thank you very much for giving it a play!  Honestly, one of the biggest challenges with this idea was scaling.  I had to scale it up by powers of 3, and there is a limitation on how high I can take it due to Unity's physics engine getting a little weird at very high scales.  I think if I were to remake this, I'd probably take an approach of shrinking objects and increasing the scale of objects at the same time to avoid it!

Fun game!  I made it my goal to become [REDACTED].  Sadly, I didn't make it that far.  Perhaps next time I can become a true capitalist.

A fun take on classic RPG's.  Love it!  

Thank you very much!  I can't take credit for the assets though, that goes to the wonderful people in the description!  

I really like the artstyle and gameplay!  I also liked the story telling too!  Awesome game!

I had trouble with the first few levels until I started...thinking inside the box.  I'll see myself out.  Great game!

Very fun and very cute!  I love the character design and how chill it is!

This game is so cute and made me a bit nostalgic for when I used to play with my old train set as a kid.  This is really fun, well done!

This is an amazing game all around!  Everything's so well polished and complete!  You guys knocked it out of the park!

Very fun!  I like the art style and usage of the theme!  I do wish I could move a tiny bit faster, but otherwise, I had a lot of fun!

Thank you very much for playing!

Thank you very much for playing!  Glad you enjoyed it!

This game is so dang adorable!  The cute little cat noises melted my heart a bit, and the puzzles were great!  Outstanding game!

This is a really cool concept!  I'm not great at building scales and rhythms, but I think people who are will find this game is really neat!  Awesome job!

So you're saying I should go multiversal?  I could do that!  Thank you for playing!

Thank you very much for your comment!  I'll have to see what I can do about balancing it in the future!

Fantastic game, I loved it!  I loved the humor in the requests for the poster.

It was very fun to play!  I like the concept of aliens finding and hoarding fruit lol.  

This concept is so cool!!!  I'm really curious how you guys managed to make the window scaling mechanic!  10/10!

I had fun playing this game!  Very cute sprite work and concept. 

I had a blast playing this game and was laughing a lot.  The humor's incredibly mundane, and it's incredibly funny because of that.  Well done!

Love the art style and concept!  Fun game!