It's tough, but figuring out what keys worked to clear the puzzle was interesting. Good work!
Zed
Creator of
Recent community posts
Thank you very much for playing and thank you very much for the feedback! I do agree, I kinda had the same thought on Stage 2's timer box wall jump puzzle. I wish I had more time to do some more testing and figuring out what would work without accidentally clipping the player into the wall haha. As for the hover thing, that's a good catch! I agree 100%, it should hover...I'll have to see what's up in the code with that one. I'm debating whether or not to continue fleshing out this game idea after the jam, so I'm super thankful for this!
I enjoyed playing your game and liked the art! I had a little difficulty at first setting up all the machines to produce what I wanted in the time frame, but I eventually got the hang of it. I do think maybe either longer phases, or a planning phase would help a ton, but, at the same time, I'm probably just bad. Great game!
They're experienced, and have learned the city's patterns as far as food and drinks go! 😎
In all seriousness, I gave them a simple script to look at the manager class for handling food/drink spawns, randomly choose 1 to follow as long as there is 1 present on the map, and just move towards it and consume it.
I see, yeah you're right on the gameplay loop changing a bit if I do that 🤔.
The item ideas are really great, and I think you're right on calling them out, they'd be great additions to the game!
Shrinking AND growing, huh? Hmm, if I add a story element with simple missions to fulfill, maybe I could add an element of collecting key items that can only be found at different scales and give the player the ability to change scale themselves, as well as incentive!! (Metroidvania-esque progression design)
You've given me the best feedback so far! Thank you very much for helping out a lot, you're the best!



