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Zed

90
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A member registered Jun 10, 2020 · View creator page →

Creator of

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It's tough, but figuring out what keys worked to clear the puzzle was interesting. Good work!

Thanks for the feedback! I'll work on seeing what I can do for the last part.

Hmmm, noted on a charge penalty. Maybe, I could reduce movement speed, or make it so that the gun doesn't work? Will need to see what feels right!

Thank you very much for playing and thank you very much for the feedback!  I do agree, I kinda had the same thought on Stage 2's timer box wall jump puzzle.  I wish I had more time to do some more testing and figuring out what would work without accidentally clipping the player into the wall haha. As for the hover thing, that's a good catch! I agree 100%, it should hover...I'll have to see what's up in the code with that one. I'm debating whether or not to continue fleshing out this game idea after the jam, so I'm super thankful for this!

I really like the story of your game! I also made it to the end and liked how relevant each sacrifice was to being able to defeat the Night Father. Great game!

I really like this concept! I liked the different abilities obtainable from merging the slimes. Would love to see art to accompany the combat, but otherwise, the turn-based combat's good. Nice job!

Phenomenal quality! I had a ton of fun playing it and think the idea of the dice faces keeping track of how many moves you've got is great.  Really forces you think critically about how you'll reach the end. Great game!

Fun idea! I really liked the overall progression, and options I could choose to improve the samurai. Good job!

I had a lot of fun! I enjoy word games, so this hit just the right spot for me. Would love to see something like this continue honestly. I could see modifiers for certain letters granted 2x the time or more if used as a mechanic. Love your game!

I like the idea a lot! It took me some time to figure out where to dispose of everything the first time, but after that, I got a smooth rhythm going. Great game!

I really like the concept of using time as currency! I do agree with some other comments about assigning keys to expend time, to perform the actions. Otherwise, the overall execution was very solid!

I enjoyed playing your game and liked the art! I had a little difficulty at first setting up all the machines to produce what I wanted in the time frame, but I eventually got the hang of it. I do think maybe either longer phases, or a planning phase would help a ton, but, at the same time, I'm probably just bad. Great game!

WOW!  This game's great! I had a ton of fun trying to optimize which ingredients to use to get a good score.  I managed to get a Superb Flavor rating! It reminds me a lot of the flash games I used to play when I was younger.  Love the game everyone.

Thank you so much for playing! I made it so you can use keyboard arrow keys. I think long term, I definitely need to make the keybinds editable!

I really like the music and art!  

I really liked the ASCI art! I was confused at the start on hiding the bodies, but I eventually figured it out!

Noted, and yeah, I kinda had the same thought during development.  I'll have to play around with some SFX and volume of a lot of stuff.

Thank you for playing!  And agreed, I definitely could have spent a bit more time on the levels for sure.

I'm a huge sucker for games like this! I really like the idea of changing the rules based on a countdown. It could just be me, but I feel like 10 beats was a tad fast. Otherwise, I had a ton of fun!

I liked the minigames! I was a little confused at first, but once I started messing around with the console in the first room, I slowly started to understand what I was doing.  I LOVE the aesthetic too!  Great job everyone.

I'm not great at rhythm games, but I still had a fun time playing it! I think the idea of a rogue-like rhythm game is fantastic and liked that I could calibrate my timing.

Thank you for playing! Yeaaaah, I agree, I think that the last section could be improved a ton.  I was rushing to try and realize the idea, without realizing I needed to provide much more space to actually fight him in.

Thank you so much for playing! I think the game could definitely benefit from a setting to rebind controls for sure, a friend of mine said they preferred q,e,f, as opposed to z, x, c. Will keep this in mind.

Thank you very much!  I'm still working on it, but I wanted to at least submit what I've done so far!  I've got more changes on the way, as well as some bug fixes!  Noted on the timer for checkpoints!

They're experienced, and have learned the city's patterns as far as food and drinks go! 😎 


In all seriousness, I gave them a simple script to look at the manager class for handling food/drink spawns, randomly choose 1 to follow as long as there is 1 present on the map, and just move towards it and consume it.

It's the green stars that appear on the map each hour in game.  Apologies for not adding more details and info for players 😬.

Thank you! Yeaaaahhh, sadly I didn't get around to making it more intuitive on the instructions ingame. Whoops!

I enjoyed the vibe of this game a lot.  I like this genre of games of making drinks for customers and give them!  Very fun!

I really like the rewind mechanic!  I think it was to be able to find creative ways to propel myself forward with my past self!

Holy jeez you guys knocked it out!  Well done!  I could totally see you guys fleshing this out and taking this game very far!  Very solid EVERYTHING already!  Loved it.

Oooh, I like this!  The puzzles are a lot of fun and I enjoy the respawn mechanic.

It's tough facing the other cats, but I think the concept is good!

Aww man, my worst enemy:  My past self.  I think this game's fantastic.  Nice job!  I somehow kept falling for my own past moves lol.  Will need to practice.

I really like the art and sfx!  This is a really good entry, nice job!

I really liked this game!  I think there's potential here.  I think it'd be nice if the world could pause for a second to cast the spell, or some form of slow down!

I enjoyed this game!  It's got a great simple concept with tons of possibilities!

Cat

This game was a ton of fun!  I think there's an awesome core idea here and could spend lots of time playing it!  I think that having bonuses to work towards while building the track allowed me to make better decisions on how I build the track, and that's great!

Nice job!

I see, yeah you're right on the gameplay loop changing a bit if I do that 🤔.


The item ideas are really great, and I think you're right on calling them out, they'd be great additions to the game!


Shrinking AND growing, huh?  Hmm, if I add a story element with simple missions to fulfill, maybe I could add an element of collecting key items that can only be found at different scales and give the player the ability to change scale themselves, as well as incentive!! (Metroidvania-esque progression design)


You've given me the best feedback so far!  Thank you very much for helping out a lot, you're the best!

Love it!  Great minds truly do think alike, heh!  I really like how you handled powerups and additional attachments, I could learn a thing or two from you!