I like the premise of this! Some of the movement mechanics felt a little off/laggy to me on Chrome, but maybe that's just a reflection of how I expected to move around. It was a bit jarring to go from one customer present to a whole handful! But still a pretty relaxing time despite the influx of orders. :) It would be cool if characters had some dialogue when they placed an order, too!
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Octobar's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2012 | 2.807 | 3.200 |
| Artwork | #2019 | 3.596 | 4.100 |
| Creativity | #3664 | 3.333 | 3.800 |
| Enjoyment | #3946 | 2.894 | 3.300 |
| Audio | #4473 | 2.631 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You work as a bartender serving customers, moving in a circular path. The bar has two sides, and you can only switch between them clockwise. Each side has unique ingredients. A customer may order a cocktail requiring an ingredient from the opposite side. Additionally, each customer has a limited patience time. Therefore, you need to plan ahead what ingredients to carry over to the other side.
(Optional) Please credit all assets you've used
https://tallbeard.itch.io/music-loop-bundle
https://amorphous.itch.io/beholden
https://cyrex-studios.itch.io/universal-ui-soundpack





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