You're so welcome! The voice work was REALLY well done and sealed the deal tone-wise for me. If I ever need to cast another voice in a game in the future, I'm gonna keep you in mind! :D
Alana
Creator of
Recent community posts
I like the premise of this! Some of the movement mechanics felt a little off/laggy to me on Chrome, but maybe that's just a reflection of how I expected to move around. It was a bit jarring to go from one customer present to a whole handful! But still a pretty relaxing time despite the influx of orders. :) It would be cool if characters had some dialogue when they placed an order, too!
LOVE an excuse for Medusa lore. The tutorial text was a bit hard to parse at the start due to the shadow work, but I think that was an intentional choice to set the tone. I do recommend taking a look at that contrast though (even if it's just making the lettering a smidge brighter), to help with readability.
Hahaha, this was a FUN one. One suggestion would be allowing payers to progress through the opening cut scene sooner, like having the next button enabled even as the voiceover plays. The voice acting was great, though, and definitely added to my experience of the devil's just-written dialogue later.
Aw, I just knew there'd be a crochet game somewhere in this jam and I'm so glad I finally found it! The sound design made me think the pings were associated with my stitching for a bit, but then I pieced together it's just the background music, hahaha. I alsoooo tried to drag the yarn to the puzzle cubes instead of the crochet machine at first? So maybe some more precision in that beginning instruction could have helped me. xD
The general structure of this has a lot of potential: Mini games that impact how well you run on the real track. That being said, some of the mechanics felt like I was abusing my desk setup (mainly the space smasher, hahaha). The game could get even more entertaining with a soundtrack that increases in speed or energy when you do well, or something like that!
Haha, this was a fun spin on the theme, deliberately looping ("lapping") backwards to stay in the lazy river forever. Mechanically, I found myself just right clicking and dashing instead of using the normal swim function. I don't think that's a drawback per se, just that the game got even more amusing when I was darting all over the place!
The soundtrack was very calming, and the motion of each bot felt similarly smooth. Solving the puzzles together with your past self was fun; I've seen a lot of those types of games this jam. It could be cool if you could skip to the next loop though, especially if you've already positioned your bot where you want it for the duration of the next one. Cool game!
The art style of this was super interesting and calming to immerse in, and I was utterly overjoyed at how high I could launch my lil rover off the pyramid structures! At first, I was driving around unclear about what my objective was, but once I heard the success chime crossing over my own path, I knew what to do. Great low key soundtrack as well. Can't wait to revisit and play more levels!
