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Alana

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A member registered Jul 17, 2025 · View creator page →

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Lol what a wacky little game! I noticed in the tulip conversation, one of the apostrophe's was broken and showed like a big box with "2019" in the middle? But other than that, very solid and silly mission-based game! I will say, in the battle with Adam, I was able to run up super close to his leg, stand in one spot, and just spam my X key to kill him quickly. For someone not super mechanically gifted, that was great, but I could see a case for wanting to incentivize more strategic movement as part of that battle.

Overall, I got a kick out of it (foot pun intended :P)!

Hahahaa, these mini games are wacky and they fit the vibe perfectly! The pixel art adds to the overall sense of whimsy and mayhem. SFX and soundtracking felt reminiscent of old arcade games, which helped make it feel all the more silly! Could def see this expanding in scope if you ever wanted to build off of it after the jam!

The frog theming here is cute as hell. I like the deck approach and needing to get rid of all the money in the account was a fun spin on counting down. As someone who isn’t totally math-brained, I would have appreciated some more verbal descriptions of the selected action (DEF, RND, AGG). I put it together eventually, but it wasn’t 100% intuitive.

DUDE. So cozy and the art style is immaculate! I liked how you managed to make time pressure feel fun and silly, not stressful. Major points for including a cat on the farm! 🐈

So charming! Love finding other cozy and cute games in this jam. Makes me wish my postman could actually be a frog. I’m not the best at 3D games, but the adorable factor kept me toadally engaged  🐸

Haha, love that there’s a leaderboard at the end! The repetitive shapes made me feel more confident over time, which was cool. Placing it all on an Etch-a-Sketch was super clever!

The difficulty curve felt dramatically steep on the last day, so I lost after feeling super confident the entire time. :’c I liked the art and the vibes, but I also wished there was some more strategy, upgrades, or combos to do besides just clicking where you wanted to position different defenders. It felt like I wasn’t “doing enough” to win the first 3 rounds so easily… especially as someone who doesn’t play a lot of tower defense style games like this!

Aw, I quite enjoyed the way you delivered  asentimental narrative through cozy, hand drawn art. It felt intimate and special. Personally, I would have liked some more light control prompting, just so I didn’t have to guess how to interact with each memory.

Aww this was adorable. Echoing some of the restart and physics comments from others, but I gotta say, making a lil bear throw cute pixel art dynamite? Amazing experience!

I really got a kick out of the premise here, but I had trouble knowing where to start to decode the symbols on screen. I wonder if a bit more handholding could help start players with some sort of momentum? Still, excited to sit with this one longer to hopefully beat it one day!

So thrilled to hear you got into a bit of a flow state while playing! That was what we were hoping for. So glad you enjoyed — and I’ll be sure to let Bambi know you enjoyed her presence! 🥰

Omg such wonderful words, thank ya kindly! We’re eyeing expanding or bringing the game to mobile after the jam, so stay tuned 👀

Wahooo, thanks for the high praise! Billiards was definitely one of the inspos for our mechanics, among others. Glad you enjoyed!

Thank you so much! Sean composed the soundtrack and he rocked it! As a fellow cat lover myself, I can’t tell you how much joy I got out of knowing we had cats in game all along the way! <3

Thanks so much for playing and featuring us on your stream! It was so fun to watch you learn the mechanics. Plus, your Grandma Bambi voice was spectaculaire! <3 

Loved the chaos here and how it matches the whimsical art style! I do wish there were a way to start each level early; the countdown clocks for reading instructions felt a tad slow and made me lose a bit of momentum between levels.

The premise here is super endearing; I wish the memory captions themselves were actually dialogue between the two people, so we could learn more about their relationship and how they recall it together. Gameplay leaves a bit to be desired in terms of challenge and complexity, but I actually appreciated not needing to learn a ton of nuanced mechanics to play it.

This looks really fun! I can't seem to get the web build to show up properly, though: It looks like it might be oversized on the Itch page? I'll try again later on my larger monitor!

Really enjoyed your art style! I'm not the best at platformers, but I still had fun trying :)

Ooh, ambitious to plot out a whole murder mystery during the jam! I like the idea of investigating through dialogue, though I wish these ones progressed a bit quicker. I also noticed the click targets on the dialogue options were a smidge off. Maybe keyboard shortcuts correlated to the numbers could help? Also, it would be great if convos automatically closed if you use the map to go to a different location, rather than staying open once you're far away from the person you were talking to.

But seriously, mad props for taking this on!

I could have used some setup in the game itself, rather than just on the Itch page. A task that was more tutorial-like would have helped me understand what I was meant to do in game! For some reason on my screen, the carpets in the second room looked like obstacles, so I wasted time walking around them instead of over them. Oops. Loved the pixel art, though!

The pixel art is A1 and the soundtrack fits the vibe so well! Counting down to when you can use your module movement is pretty cool, though it took me a bit of guess-and-check to figure that out. Looking forward to playing more levels!

Yay, another game with cats! I think the rhythm aspect of this is super fun in theory, but I wasn't able to master it in practice. I don't have a duelist's brain, haha. Dying felt fun at least, because the art was so cool! I do wish the SFX/soundtrack had a bit more emotion to it besides just the beats.

Haha, love to find another game that has a whimsical story! Playing on the web, I did notice the dialogue cut itself off a bit at the beginning, but it didn't detract from me gleaning the overall premise. It took me a bit to get acclimated, and the spikes proved to be tricky (I didn't see them retracted at first, and then once I was aware of them, timing my movement was pretty gnarly). But I love the cute pixel art and the way movement timers align with the big beat in the soundtrack!

Thanks so much! Hank and Sean powered through some suuuuper late nights to make sure we were ready to roll!

No spoilers, but we just might be considering a mobile release someday... ;)

Haha, Grandma certainly messes with things, even when she's trying to help. Love to hear that you started planning around that, and that you enjoyed the other little details! Sean took the lead on our SFX and he absolutely crushed it.

Thank you!! Big shoutout to Hank for encouraging us to explore blending photography with hand drawn Floofs.

Thanks again for streaming our game!! So grateful for your feedback!

Congrats on baking your first batch of purr-fect biscuits!! Tbh I'm def one of the less mechanically-inclined devs, and even when I was playtesting and losing over and over, I had a blast. Glad the enjoyment kept you playing until you won! <3

Thank you so much, thrilled you enjoyed! :3

Wahoooo, thanks for playing! I had so much fun putting together a cozy narrative this year. Glad you enjoyed!

Bambi the cat will be so happy to hear you liked her performance! <3 Huge shoutout to Hank for being our dedicated artist this year; he rocked it!

Thank you! <3 That's a fabulous suggestion and definitely one we'll consider if we wind up expanding the game!

Wow, such high praise; thank you so much!!

I like the idea here! Playing on web, the right/left click controls were a little clunky. Maybe I just wasn't quick enough with it!

Mad respect for that tbh, that garlic throw set the tone for me!

The voice work and audio are top tier here! I do wish I were able to read along with the voice parts via captions or written dialogue, just to totally process the directions (that would also be a great accessibility thing to add in the future!). I found playing a little tricky at first; I had to get used to the sensitivity with mouse movement. Cool concept!

Aw, this was very relaxing and wholesome. I loved that your interpretation of "count down" wasn't just a stressful time limit, but rather an invitation to take a breather.

Hahaha, I love that clicking anything on the main menu throws garlic at it. I thought the clues were a nice touch to keep each level interesting, but I wasn't quite sure what "Gen Z wave of vampires" meant for what the vampire would look like. I also feel like it would have been cool if there were consequences to letting the vampire go free. When I ran out of garlic, it seemed like the game just moved me along to the next vampire.