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Spruce Studios

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A member registered Nov 03, 2021 · View creator page →

Creator of

Recent community posts

Oh that makes me so happy! Thank you so much :D

Thank you!

Thank you for the feedback about the fuses, I appreciate it! Secretly they're very forgiving and you can go like 3 seconds of them being active before they actually start to affect the bomb.

I'm so glad you think it's one of the best games you've played, that's an amazing compliment :D

Awesome job making it up to the warhead 👀

Thanks for playing!

I'm glad you could wrap your head around everything happening. 3 is a great score especially for only one round!

Thank you! I really appreciate your review :) I'm going to play your game as well, it looks really interesting and unique based on the title and thumbnail alone.

Thank you for playing! Glad you liked it

Smart 🧠

I'll note that for next year!

Oh my gosh, what a wonderful but challenging game! I have to really carefully think though what I'm doing. This is such a unique concept though, definitely the coolest in the jam I've seen so far! I love how there's a physical-world element to this one, it's so meta and creative.

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I don't think that's a bug - did you by chance select the penalty which affects red segments? It says something along the lines of "You must press C to hit Snuff segments." Feel free to try with different selected penalties - that one can be tricky 😋

Came back to play even more and because I forgot to rate the game last time :)

I nearly got a score high enough to go on the leaderboard. I also discovered the big enemy cells that join on to you to eat you, they're terrifying. Great stuff

The sound design and visuals of your game are just marvellous, oh my gosh. Everything felt so clean and satisfying.

This is the kind of stuff that people enjoy heaps once it's polished and finalised. It would be worth it even if nobody played the game honestly, just for the journey of making it. Just make it for yourself and if others play it (I would definitely), that's a bonus. I think you should go for it!

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The narrative here is so good, top points! The opening sequence is so well done and it establishes the story as well as how the game works. It reminds me of that movie 'In Time' where they have time as currency the same way. The voice acting is well done as well. I love the accents :D

I really like seeing games focus on the story like this. I don't think I've seen any other game in this jam go as in-depth as you have, and I've played lots. Massive kudos, well done!

The movement in this game is so slick! Especially the dashing and bouncing off of walls as well. I love the crunchy pixely noises you've made, too - and you've clearly thought for a long time about the level design and the paths players will take to reach the end while optimising their time. Great game!

What a cool idea for a game! I found it surprisingly easy to memorise what each attachment does based on visual alone, even though there's a nice big variety of them. My favourite is the purple spike one because I love launching myself off of enemies and the impact feels very real.

For the first couple of rounds it was hard for me to tell what was what (an enemy, an attachment for my cell, or food) so I kept running into bad situations, but once I got the hang of it I figured out there's actually quite a bit of strategy and movement tech packed into this thing.

The vibe of being under a microscope is a great idea as well. I feel like I'm just looking through at a little microscopic world where stuff lives and dies all the time. Even the small details like showing the temperature in the bottom don't go unappreciated!

Reminded me a bit of agar.io, that classic (is it technically a classic now?) game about cells eating each other. I can see this being an awesome online experience with a community dedicated to learning how to play optimally and all that stuff.

You're so kind, honestly! I'm glad you enjoyed my little game :D

I love the look of yours just based on the thumbnail - I'll go check it out 🫡

This game was great! It's amazing how many people teamed up to finish it as well. I love the art style, the dialogue, and that final bomb defusing bit especially. You should be proud of yourselves!

Hahahahaha 😹

Glad you enjoyed :)

UUUUURRRRGHHHHHHH 💀

Thank you, that's great feedback, I'm so happy to hear :))) I'd better go check out your game as well!

It does get hard! I love that quite a few people have mentioned that strategy you found, it was fully intentional and I'm glad you discovered it ;)

For most, some penalties are tougher than others - and it all depends on how you like to play.

Thanks for rating my game! Have a good day :D

Yay thanks!

This is really cool! It has the vibe of one of those old flash games :) I love the artwork especially, and the little story bit at the start. Amazing work :D

I'm so glad! Thank you so much :D

Thanks! That means a lot to me :) I went through sooo many iterations of sound effects to get them just right.

Yessss, that's the strategy! Prioritise your hits and all that. Thanks for the feedback :)

Glad you enjoyed it :D

That's a nice idea. Unfortunately I think it would have been a bit too forgiving then. The idea of the game is (partially) playing through and experimenting with different boons and penalties to figure out what works best for you. Good job getting up to the warhead, btw! I'm impressed 😊

You're too kind! I'll take mind melting as a compliment as well, that's exactly what I was going for ;) Once you start to learn the penalties and boons the gameplay starts transitioning from comprehension into execution.

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Nice job with that strategy! I'm glad you could feel the tension of deciding on a penalty as well. I was going for the feel of putting someone between a rock and a hard place, and you're trying to choose the lesser of two evils!

I love the artwork, so worth the effort to water colour it in real life. And the way the bombs spawn in time with the music is a nice touch ðŸŽ¶

The fact that you made this with your sister is really cool. Congrats to both of you!

It felt like I was in an actual spaceship. Having the cockpit rotated on the roof and being in a small metal pod really sells the environment. Also big kudos to whoever did the voice acting, they nailed it :)

This is genuinely so good. Such a simple idea but it works really well. The 'under construction' building in the middle is a clever bit of level design. I'm also loving the artwork and the satisfying sound effects, as well as the way the stack of items bends when you move to the side.

Bro can lift lol. Those cows are so heavy.

I dig the art style of this game! Also the gameplay is really well designed. You earn points for going fast but there's a BIG incentive to figure out how to beat the level in as few inputs as possible because you get a massive multiplier if you manage it.

Bro, five stars all around, seriously. This game is so creative, I've genuinely never seen anything like it before. The environment and the subtle story are well placed, the artwork looks cool and hand-made which just adds the best possible touch. The music is super chill and puzzley. I'll cry if this isn't the best puzzle game of the jam.

This is great! The mechanic of time acting as your health is super clever as well

When the strangers are stationary

Glad you liked the bombs! I tried to make them not super generic, that's why you've got the magic potion bomb and the EMP Grenade from Call of Duty lol

I love your profile picture btw ;)

I'm so glad! Thanks for the positive feedback :D

The style of the game was super important to me and I'm so stoked with how it turned out 😊