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jakf17

82
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1
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A member registered Aug 12, 2024 · View creator page →

Creator of

Recent community posts

Thank you, glad you liked it.

Thank you, I'm glad you liked it!

Thank you! I've been planning on learning godot but having gotten to it yet.

Thank you!

Thank you, glad you liked it.

Beat it on the hardest difficulty and hardest ai, honestly I think the ai was a pretty easy as far as how it uses the new mechanics.  Overall a pretty good game. Do you think you could try mine out?

All around solid game, nice job. Do you think you could try my game out?

I liked this game, my best score was 84 points. Do you think you could try my game out?

Thank you!

Thanks, I'm glad you like it, sorry about the green flag thing, if you push p and l and b at the same time you can skip levels to get back to where you were if you want.

I had fun with it, although the 20 levels don't really feel different enough from each other. I ended up skipping levels since I wanted to at least do level 20 and the levels get way to long. I'd recommend making the timers a lot tighter and the levels a bit shorter.

I'll keep that in mind for the future.

Thanks, glad you liked it.

I really liked this game, the visuals are great, I liked the strategy of it and it took me longer then I would've thought to figure it out. I liked the balance between buying what you want, and buying what your opponent wants so that your units group together and theirs do not.

It took me a bit to figure out but once I did I loved the concept.  I'd recommend putting in some sort of punishment for going over 21 and maybe having points be determined by who's closer to 21 at each tick of the count down rather then every time someone gets 21.  Do you think you could try my game out?

Unfortunately I think something broke, I can't get out of the starting area.

Solid game, although I'd recommend making the minimum amount of time for each bomb a lot more, as setting it to .5 kinda trivializes the game. Do you think you could try my game out?

Not a whole lot here although the base of a game is in there. Understandable given how much time you had open to work on it. Do you think you could try out my game?

I had fun with this, I lasted 11 waves. A little bit of feedback: I'd recommend showing how much energy something costs to place down, as all of my deaths have bee from placing something down that puts me at 1 energy, then the energy lowering passively. Do you think you could try my game out?

Thank you!

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I'd recommend making it so you can just hold click down or that firing is automatic without clicking, also the health system doesn't seem to work. I still had fun with it though, do you think you could try my game out?

Thank you! Yes, it was made in scratch.

Thanks for playing my game, I'll keep this in mind for the future.

Thank you! I'm glad you liked it. I was going to make it so the further in you got the better the rewards but didn't have enough time.

Nice game, a couple recommendations are to have consistency with what you can stand on and what is in the background. Also I would highly recommend adding in some coyote time. I would also recommend more drastic variation between levels as it gets a little repetative.

Thanks! I'm glad you enjoyed!

Thank you! I'm glad you liked it!

Thanks! If I had more time the visuals would definitely be better.

Thank you! I'm glad you liked it!

Thanks for playing my game, I'm glad you liked it!

Thank you! I'm glad you enjoyed!

Nice game! I think this game would be a lot better though if the character moved faster.

Fun game! A couple of things that you should keep in mind for the future are that the instructions say e to move right instead of d, also I wouldn't recommend having softlocks designed into your game. The last thing is that I found a glitch with the coyote time, if you jump and then immediately jump again, the game thinks you jumped twice, and you get a super jump, you can skip huge chunks of the game with this bigger jump, I managed to speed run the game in about 40 seconds this way. Do you think you could try my game out?

Fun game! The art is good too. A couple things you should keep in mind for the future are that pears lag the game a ton when they interact with anything, you might also want to have a meter that shows how much the ship can carry. Do you think you could try my game out?

Thank you! The game is a little harder then I would've liked...

Fun game! A few glitches I ran into are clipping through the floor when small and going fast, and the placement of one of the checkpoints let me skip an obstacle involving breaking a floor. Do you think you could try my game out?

Thanks! I'm glad you enjoyed!

Math nerds unite! I loved this game, got three stars on all levels. The puzzles were all a good difficulty (although the last one was a bit too easy) and were fun. I would love to see levels with complex numbers.

While most places you look will say otherwise, 0/0 is absolute infinity, people just say it's undefined since it's to complex for elementary school and has like 0 applications. There are a couple patterns that help conclude this, such as when you plot x/1 on a graph you get a diagonal line, then when you plot x/.5 you get another diagonal line, but it's closer to vertical, the smaller the number your dividing by, the closer you get to a vertical line, so 0/0 would be a vertical line. Another pattern that shows this is the graph 1/x, where the lines approach 0, but never get there, just getting closer and closer, because if x=0 then you would get 0/0, but if these lines would eventually hit 0, it would just take the graph past infinity, to absolute infinity.

Thanks for playing my game, I'll try to make it easier when I come back to this.