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A jam submission

Enter the ClassroomView game page

Submitted by Gilles Baertschi — 6 hours, 56 minutes before the deadline
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Enter the Classroom's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#38542.8752.875
Enjoyment#47942.3132.313
Overall#48062.4582.458
Style#54702.1882.188

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game you build a function and make it "scale" correctly at certain points.

Development Time

96 hours

(Optional) Please credit all assets you've used
Sounds from freesound.org and pixabay.com

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Comments

Really struggled with this one, must be bad at maths haha

Really struggled with this one, must be bad at maths haha

I love the idea, I would love it even more if it wasn't impossible most of the time.

Submitted

I absolutely LOVED this idea. My only complaint is that it's really easy to be put in an impossible level, especially the first level.

Submitted

Also, anything divided by 0 should be a vertical line as it equals absolute infinity, which would be a straight vertical line on a graph.

Submitted

The levels that are close to vertical lines also make you lose even if your really close.

Nothing can be a vertical line on a graph since for every X, there needs to be just one point on the graph. It cannot go straight up or down, just left and right.
And division by 0 does not equal any single number, so you can't even plot it properly.

Submitted

While most places you look will say otherwise, 0/0 is absolute infinity, people just say it's undefined since it's to complex for elementary school and has like 0 applications. There are a couple patterns that help conclude this, such as when you plot x/1 on a graph you get a diagonal line, then when you plot x/.5 you get another diagonal line, but it's closer to vertical, the smaller the number your dividing by, the closer you get to a vertical line, so 0/0 would be a vertical line. Another pattern that shows this is the graph 1/x, where the lines approach 0, but never get there, just getting closer and closer, because if x=0 then you would get 0/0, but if these lines would eventually hit 0, it would just take the graph past infinity, to absolute infinity.

(2 edits)

There are also a couple patterns that help conclude that 1/0 should be regular infinity and negative infinity.
Namely, the graph for 1/x. Here, as x approaches 0, f(x) approaches both infinity and -infinity, depending on which side you look at.

Furthermore, defining division by 0 as any number yields 1 = 2:
1/0 = absolute infinity = 2/0
1/0 = 2/0 | cancel out the 0
1 = 2

Which is fine since infinity isn't a number.
But it not being a number also means that it is rather nonsensical to represent it in the graph for f(x) since we now have a graph that, for the most part, consists of numbers but then at one point, decides to show a cardinality as a vertical line, which would usually read as "every number at once".
Maybe that is a valid interpretation of absolute infinity but it still means that we're now plotting two incomparable concepts in the same graph for no good reason.

Submitted

Unique idea! Nice game, I like the math concept.

Submitted

Wow, idea is great! Not sure how to balance it better though, most of the times constant functions are only ones that working, and when it's something not that simple it's hard to predict what operators you need to buy.
Maybe this would work better if you need to construct function from given elements, placing them in the right order

Submitted

I really like the concept of trying to build math fonctions, reminds me of the few hours I lost testing random functions of GeoGebra ahah. I like the simple sound effect as well!

Submitted

"You didn't survive the math class". Nice work.