Oh, right, I didn't notice .apk in the downloads, thank you:D
I'm afraid it'll be hard to get some attention in Google Play, considering the amount of games with Dungeon and Raid words in their titles...
Hello!
We're a team of 3 people and we're working on 2D roguelike project for more than a year.
We're looking a for developer who can join a project to speed up a development process, as we have a lot of tasks, but only one developer :(
Ping me, I'll be happy to tell you more about the project and share a demo. My discord: p1g30n#6610
Hello!
We are looking for a Unity developer to join a project called SOG. It's a 2D pixel roguelike game set in Vietnam War. The project is ready for early demo release, but it lacks of music and sound (currently working on it!).
After early demo release, we will fill game with more content and new game mechanics, so we're looking for a developer to help with that.
Contact us: p1g30n#6610
Hello!
We are looking for a sound designer/composer to join a project called SOG. It's a 2D pixel roguelike game set in Vietnam War. The project is ready for early demo release, but it lacks of music and sound.
We want to have a 16bit like sound, something that sounds like Loop Hero. The music itself should be a mix of classic american rock of 60th and national vientameese motives.
We'll provide game build and some music/sound references.
Contact us: p1g30n#6610
Specific dice numbers have specific abilities and you can see if ability is active via boiling kettle and purple pictogram next to it.
Also some enemies have resistance to different dice colors. You can notice that when dices bounce of them.
In general, we will improve all of that, as currently these things are not clear enough. Thanks for playing and your feedback!
Thanks for valuable feedback!
Most probably you faced a bug when some enemy leaves the arena and the game gets stuck. There are no wave restrictions.
For a game jam we wanted to have high score only, due to lack of time. But we are planning to add progression aspect to the game.
We agree that some abilities not that obvious as we wanted them to be. Basically fireball grows from 1 to the dice max value and throws automatically. And of course it's hard to track abilities on the indicator due to intense game loop. Already working on the solution :)
Thanks for playing, glad you had fun!
I really love the visuals and the vibes! I like the idea of creating your own dice and that you can combine different actions. Tutorial is very nice and clear, and everything plays very smoothly :) I think there is needed button to skip rolls, as it takes a lot of time, but nothing happens. Also I felt lack of interaction, but honestly can't think of something that would fit into the current setup. Overall, I really like the experience and had fun playing it! Great work :)
I love city builders without overwhelming amount of mechanics and this game is exactly what is needed! I see huge potential in this game, especially if you improve visuals. I would love to see more detailed tiles + some action on them (like pedestrians and cars). Besides that skip level button would be great addition as in the beginning I was getting required score way faster than place on the map was ending. Anyways, great work, would love to see updates! :)