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Pip Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #45 | 4.227 | 4.227 |
Overall | #65 | 4.222 | 4.222 |
Presentation | #141 | 4.379 | 4.379 |
Creativity | #185 | 4.061 | 4.061 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game makes use of a dice as a way to indicate the number of spaces the knight can move.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very well made, excellent level design. Maybe make the restart button a bit more accessible as getting stuck is fairly common.
Thank you for the feedback! The reason why it is what it is right now is unfortunately a limitation from Fancade, it's a mobile game engine so it does not necessarily have a direct built-in support for browser games (apart from some few keyboard shortcuts). Although I am definitely looking forward to adding a more accessible restart button once I work on the game outside that engine.
Wow, this is really good! The only minor issue I have is that the last level could have better indicated what switch connects to what block. The game looks very good and is very creative! Very impressive amount of content too! Definitely one of my favourites!
Thank you for your feedback! Glad that you had an enjoyable playing experience!
Really sweet mechanic with some charming presentation :)
Thank you for liking the game!
Wow what a polished concept and well executed idea. I would totally play more of this. The fact that you made a finished game with 24 compelling levels in 48hrs is amazing. This is definitely in my top 3 games I've played so far!
Thank you for your appreciative comment! I'm happy that you had a fun time playing.
Glad that you enjoyed playing the game!
Nice puzzle design! The mechanics are easy to understand and the presentation is well polished too. The keyboard + mouse controls were a bit confusing but I guess this was a limitation of Fancade. And thanks for making me discover Fancade, it looks like a fun app to try.
Thanks for the feedback! Yeah I can only simplify the controls to such extent considering I'm essentially trying to turn a game meant to be for mobile to a browser-playable game. I'm really happy that my game got you interested in Fancade!
Phantastic puzzle! The amount of levels is super impressive, especially considering their high quality. The mechanics are really easy to understand, and it's never confusing as to what would happend as a result of your action. Great job!
Thank you for your comment, I appreciate it!
Incredible amount of levels for 48 hours entry! Good job!
Thanks!
All I can say is Awesome game👌
Thank you!
The best gmtk submission I have played yet. Good learning curve.
Well executed idea and very good aesthetic.
Happy that you enjoyed the game, thank you!
This is a great puzzle game with a coherent aesthetic, and well executed mechanics. The camera work is pretty satisfying, as are your animations and VFX. Nice work!
Thank you, glad you enjoyed!
Very clever puzzle. I really like how the dice concept was embedded into a puzzle :) The visual part is also very cute! Well done!
Thank you for liking the game, appreciate it!
dude this is sick! polished as anything and the pixel art is great! puzzles were awesome too!! if ya have the time, i'd appreciate it if ya checked out my game
Thanks for liking the game! I wish I could check out your submission, but I'm unfortunately using a Mac so I can't play it
Awesome game, I thoroughly appreciated the final level. A great example of a game jam puzzle game
Thank you for enjoying it!
That was great! It's a lot like the game that's most second popular right now (that one's top-down), except this game has better level design, more levels, and way more mechanics. I love the Jon Blow-esque style design going on -- you introduce a concept wordlessly in the simplest form, and then play with that idea once you know the player understands it. I think the only thing I got confused on was on the door that opened when all the enemies died, but only slightly because it didn't take me long to guess what to do (it may have been introduced on the level before, but it might have been too trivial of a level for me to internalize the concept or something idk).
Anyway, great mechanics, I love that they just keep coming and the game always stays fresh. And great level design!
Thank you for your insightful comment, glad you enjoyed the game!
nice job here
Thank you!
This game has surprisingly more levels and mechanics I’ve expected it to have, the levels are also really neatly designed. I am a fan and frequent user of Fancade but this just blows my mind! Great game overall, a 10/10!
Thank you for your comment, appreciate it!
You’re welcome! There’s not that many fancade games you hear about in big jams like these, hope that’ll change soon wink wink.
Easy to get into and teaches without telling. Big props to you for keeping it engaging. I do think it was a bit too easy at some levels. That's probably a good thing though, too hard could easily get more annoying. Nice job ;)
Thanks, glad that you liked the game!
Great game! I loved the art and it concept was deceptively interesting.
Early on it felt kind of pointless and that you could basically just move anywhere anyway but I was quickly proven wrong as I got into the later levels.
Not only did it quickly engage me and get me wanting to explore deeper but I also was wondering what speedruns /challenge runs (like fewest die rotations or something). It's always cool when a game can get me considering those!
All and all this was super polished and was on of them most complete-feeling games I've come across so far in the jam, great job!
I'm happy that you enjoyed playing my game, thanks!
Loved this game , the color scheme and pixel art is simple and effective , Superb entry !!
Thanks! Glad that you liked it