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tatarinovst

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A member registered Jun 20, 2022 · View creator page →

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One of the best games in this jam

Played through all of the levels, probably one of the favorites!

I like how other Flappy Bird-inspired games go the "Move the pipes out of the birds way" and you had a totally different idea. Very cool!

The wait for Silksong is hard, and this helps me endure the wait!

Incredibly entertaining take on the theme. Having to chop the snakes and trying not to be eaten by them at the same time keeps the player very close to them, but not too much and is therefore a really cool game design decision. I liked the game very much!

This is extremely satisfying and polished. Did you ever plan to publish it on mobile/other stores?

I liked this. Great idea nailing the theme and cool art, looks very pretty. A bit hard for me (the screen goes too fast) like Flappy Bird, but still had a lot of fun!

Thank you for playing!

Not quite Python and C#. So, The Python interpreter claims to run a subset of Python meaning it lacks some features like for example classes. The C# interpreter (SlowSharp) claims to be ultra cool and all, but really is also a subset of C#. I tries using the byte type itself for the Gandhi task, but it just told me -1. Eventually, I found out that it got convert to a simple int "along the way". I tries fixing it, but just lost a couple of hours.

Speaking of the way it is written, as far as I understand, it creates a C# representation of the syntax with C# classes and so on and then runs the logic with a huge performance penalty.

Python interpreter is quite simple. I guess you can run only very simple scripts. On the other hand, SlowSharp can even use the things that are outside of like its program. I saw a project called UniScript based on SlowSharp and it allows one to write "MonoBehaviours" inside of the Unity game like while its running and apply them, although it had no updates since 2019. I researched it a bit, had an idea to create a small level with gameplay, but it was too much for me given the time I had, so I downscaled to what is now the third task about the "walls".

Btw, what were you trying to do exactly causing a "an object not being an instance"?

Really liked it!

Looks really well made! Could be released on mobile even now

Good twist on the theme!

Felt like a badass

Thanks! :)

I'm glad you liked the game!

Thanks a lot!

Thank you!

I'm happy you liked it! :)

Definitely on topic!

(1 edit)

https://itch.io/jam/wowie-jam-4/rate/1663801 It is a top-down shooter where your weapon is a beam between you and the AI! Just don’t forget to read the tutorial in the description. :)

Thanks for the feedback!

Thanks!

 In my opinion, it is not really on topic, but great otherwise! Especially, for one day of work!

https://itch.io/jam/wowie-jam-4/rate/1663801 I would appreciate you playing mine! It is a top-down shooter where your weapon is a beam between you and the AI. Just don’t forget to read the tutorial in the description. :)

(1 edit)

I like how the story is somewhat similar to my game lol.

A bit buggy, but fun!

Good game!

I ran into a minor issue: On my machine the UI and window size did not match (Safari on macOS) and fullscreen bugged out. Might be a problem on my end since no one else seems to write about it

Incredible! What engine did you use? The AI frameworks are in Python

(1 edit)

I know. I should have revealed the cursor by default. It appears when you hold the left mouse button, the command to the droid will take place when you release the button. I added info about it in the description.
I would appreciate if you try again with this info about the cursor!

Thanks a lot!

Thanks!

Thanks! :)

(4 edits)

Thanks for feedback!

It’s more a problem of misleading tutorial. Inside the game it still says ‘click’ though should say something like ‘press, move to the point or object and release’. It is visible when pressing the left mouse button. The timeScale during the press is 0.1f, so it should not break the flow of the game.

I’ll alter the tutorial in the description more thoughtfully

PS: I didn’t have enough time to playtest this with people before the deadline :(

(1 edit)

Thanks! No, it’s not a browser issue (See the answer above)

Thanks! I will do it a bit later today!

Thanks a lot!

I would appreciate if you played mine! It is a top-down shooter!

https://itch.io/jam/wowie-jam-4/rate/1663801

Nice and relaxing! The choice of keyboard controls might seem weird at first, but I find that really comfortable for two hands on one keyboard. It makes all the sense in the world for me

The art is amazing!

I like the color schemes and the music, but I think that the difficulty should be lower

I love everything about this. 

Somehow I felt like I am the AI and just following the input of the player...

Good game! The only thing is it is hard to climb

Feels polished