Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

MateuszBudny

41
Posts
2
Followers
2
Following
A member registered Mar 10, 2022 · View creator page →

Creator of

Recent community posts

Yup!

Yup, some bugs might happen - that’s why there is a restart button, so the player is not stuck ;)) (you don’t need to fix bugs if you have a restart button, right ;)) Thanks for playing!

Thanks, I agree, it would be harder if there was more time :D

I’m impressed by the amount of fun I had while playing this little masterpiece :D Very original idea, perfectly executed. Next time add some music and sounds, so I will be able to give you 5 stars in every category :D

One of the cutest game I’ve played in this jam :D Puzzles were really neat, I especially liked the ones with a timer and moving screen, great additional thrill :D This game has a lot of small details, which adds up to a very unique and pleasant experience :D

Original idea and veery fast paced straight into action, I like that :D The only thing for the future - it would be much easier for a player if the player character would have some highlight/glow/other color than the enemies, because at the beginning of every round you now need a couple of seconds to understand who is who :) About the presentation, everything was there - coherent art style, animations, original music and sounds, that is for the big plus. Overall, one of the best game I’ve played in this game jam so far :D

The visuals are stunning, different animations for different sanity states, wow :D Game design is lacking, but, as I understand it, this is intended. Overall cuteness stole my heart :D

Wow, this game has a lot of mechanics :D It is great that they are introduced as we go, so there is always something new in the game. And the synergy between them is really well thought through. Great submission!

Great music, especially on winning a season :D Coherent art style with cool animations and whatnot. Base game design is there, but every season could be bringing some new mechanic, that would be awesome. Nonetheless, great game for this jam ;)

Thank you!

That was probably a very good call :D

(1 edit)

Clunky controls, didn’t get used to them although I’ve finished the whole game. Most times I’ve felt like i have lost not because i’ve done something wrong, but because of the controls. Anyway, witty idea, aesthetics are amazing, game design is quite strong too! Really good game jam game and quite lenghty too!

Edit: Just now I found out about changing the controls layout in settings (at first I thought that it is for rebinding the controls, not changing how they work, so I didn’t bother). It is more intuitive that way, but still.. something is a little bit off about controls here (maybe because I got slightly used to previous “not too comfy” layout? dunno at this point ¯_(ツ)_/¯ )

Steep learning curve, but once you get it, it has a lot of depth for such a small game. Great concept, perfect excecution!

;)

Thanks!

Highly polished, very reasonably scoped. We were thinking about something similar, but more physics based. It would be nice if something new would happen after a while of playing, but considering it is a 48h game jam, then there is nothing to complain. Great submission!

Thanks for playing! Yeah, there are some problems with mouse, we saw it after the submission period, luckily, that they are not game breaking. Current game with the floating mask is like a bare minimum, that we planned, but, of course, we had no time to implement further ideas. Thanks for the tip with shaders, we will probably make use of them in upgrading the game after the voting period ;) 

Solid GMTK submission. Great atmosphere of discovering the unknown, imagination can go wild in this game. Is there anything I can do, when the batteries in the rover are running out? Option to get back to ship and launch another rover would be great, because now I need to restart the game, which breaks the immersion :/ nevertheless, good job!

If you would like to play another atmosphere-based game, then I'd be grateful if you could play and rate my game :D

Gameplay gets repetitive real soon, but good art and sound design nevertheless :) 

If you would like to play something horror-esque too with the atmosphere of doom, then I'd be grateful if you could play and rate my game :D 

Nice gloomy mood. Art, music and writing were great, thanks for that :D

If you would like to play something based on the atmosphere of doom also, then I'd be grateful if you could play and rate my game :D

Nice horror game, I especially like the building of tension, really good excecution ;)  The only thing, that could be better is adding better lights, when they were on, because I had some problem with the orientation. Oh, and the contrast between soft melody in the hall and the things that happen was great :D

If you would like to play something horror-esque with similar atmosphere, then I'd be super grateful, if you could play and rate my game :D 

Good little joke game, great visuals and animations! Somehow I didn't manage to do not ruin this funeral :P

If you would like to play something that is also dark (but without the "funny" element), then I'd be grateful if you would play and rate my game :D

Amazing experience, great idea and execution. Very hard to win on the first try, but I do not mind losing, if I am immersed in such an atmosphere :) Splendid narrative work.

Anyway, if you want to play an other game, that is climate and mood driven, then I'd be super grateful, if you would play and rate my game :D

Great game with witty concept, polished as hell! It is even very nicely balanced. If it was really made in 48h, then I'm beyond impressed, didn't know that it is possible to create a game on such level within such a short period.

Anyway, if you (or anybody else) could play and rate my game, I'd be super grateful!

Good idea, but the difficulty of this game is huge. Nonetheless, I managed to answer correctly at least once, so it's not all that bad :)

If you could rate my game, I'd be super grateful!

Great atmosphere here! Especially, considering the setting of the game, heh. The only thing, that gameplay gets a little bit repetitive after a while, but looking at the moving sky with that music in the background was something special.

If you could rate my game, I would be super grateful, I think you might like it, it is also based more on the mood and climate :)

I tried to play this game, but I can't, I'm sorry. Buttons do not work as listed in the instruction - you say there is some dice assigning on ABXY, but in reality on A is jump, on B is roll and on X is attack if I recall properly. When I click right or left trigger, then hero gets into block position. If I click right or left shoulder, then there is an animation of getting hit and after few clicks, hero dies. When I get to the center of the village, then camera changes and I can't even move. The only thing I can do in that moment is to click space or A to see animation of getting hit and after few clicks my hero dies.

Thank you! Interesting interpretation btw, you're probably the first player (that I know of), who thought about the trolley problem. It's great, that everybody sees something a little bit different in this game, but it all makes sense and goes hand in hand with our vision :) 

Controls are hard to grasp and not so perfect hit boxes are a little bit frustrating. You have a bug, that when a player plays on keyboard, then dash and roll is on the same key (S), so the game is pretty much unplayable. Gamepad works fine. Overall quite creative mechanics with great art (probably the best aspect of this game). 

The best gmtk submission I have played yet. Good learning curve. 

Well executed idea and very good aesthetic.

Good gmtk submission, unforgettable sounds, especially during boss fight. Where you found them?

Awfully addicting. Online leaderboard is a great idea. Game is actually better than first impression - I was thinking it's only rolling but it is a gambling game (almost as my game) xd

Howdy cowboy, yeeeeehaaa. I am from south Texas and I approve this game. Thats how we deal with rascals around these parts, keep on rolling. that's actually not true. 
Really nice little game, D&D battle vibes but in wild west!

Quite nice controls, but abilities could be of more variety. Simply waiting for a right roll is a little bit dull.

Great!

Thanks, it means a lot to me :)

It is possible that you ran out of ammo that time, when the gun disappeared :) Thanks for being involved and keep us updated!

Thank you for a kind comment! A loop is not the ending, you know you finished the game, when you see a "thank you for playing" screen :) There are two endings, but they are quite hidden, we didn't have time to work on better communication to player.

Soft spoiler: one ending requires using dices and the other one requires using a gun :) 

Music touched my heart, nice artstyle. A little bit confusing at the beginning (mostly icons were unintuitive), but overall a great gam jam submission :)

Pretty creative idea. Controls add insane difficulty (but somehow I managed to finish all three levels!). Great enjoyment, but mostly for friends watching me play. With some polish, could be a nice little game.