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Mango Mob

88
Posts
15
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2
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A member registered Jun 04, 2021 · View creator page →

Creator of

Recent community posts

This game is gorgeous. Everything about the style and presentation of this game is perfect. I love the impact of all the attacks. My only gripe with the game is sometimes the camera angles can feel disruptive. Very cool game!

Cool concept, would be interesting to expand this with more unique enemy types such as ranged enemies. Well done!

It's more than a game, it's an experience.

A simple yet challenging game. Takes a while to get used to, very fun once you do.

Very well made, excellent level design. Maybe make the restart button a bit more accessible as getting stuck is fairly common.

Great story and love the comic styled art for the game! 

https://itch.io/jam/gmtk-jam-2022/rate/1618568

Love the visual and the out-of-control take on the theme.

Love the game just a bit short and slow. 

I love the idea! Nice work!

Very polished! I love the idea!

Nice idea, just needs some more user feedback when you hit an enemy.

Very polished! Well done.

I like the concept, but am somewhat confused about the rules. The large stack of dice I've collected gives me one point and spawns a lot of enemies?

Nice idea! Loved it, just need to speed up the AI/Dice roll 😅.

Very impressive game! Loved it. 

Love the art and sound design. May want to despawn some ingredients on the ground, I had a lot of eggs.

Nice idea, love the art.

From the limited puzzle games in this jam that I played, I found this one to be refreshing. A lot of them required a dice face to be on top or on the bottom, of a specific tile. Some of them tried to add twists, such as controlling multiple dice, but they didn't work for me (a non-puzzle game consumer). Most of it can be brute forced and I usually gave up around the third level. 

For this game, the added twist of a dash was enough to make it refreshing. The dash fixes the formulaic nature of rolling a dice, where each fourth face is the same. The player is allowed to dash with a '1'/'2' which can disrupt this order. I was able to understand how the dash work very easily and generally can figure out which combination of faces I need to get back and forth. 

More features that might help could be some camera rotation keys or a UI that shows the currently hidden faces.  Most of these puzzle games use the fact that they are hidden and require a lot of brain power from me. I love the aesthetic, I love the juice and I love the sound design. Not quite a fan of the dice design, but I can see it being used to distinguish itself from the typical pip dice.  Overall, loved your game.

Very polished, fantastic idea. Love it!

Loved the game and idea. 

Love the art and idea!

Love the art and concept!

A refreshing take on the puzzle idea I've seen already in this jam! Some additional features I'd recommend are 'R' for restart level and another key for undo. There were countless small mistakes I made that I wanted to quickly restart. Some of those mistakes took a few actions for prep, so a restart was very punishing. Good Job!

Love the character design. I feel like the straight-o-pedes are hard to hit.

Nice idea just need the camera movement to be polished.

Love the concept, just needed more agency.

Nice concept

Nice concept and good presentation!

Love the music

Nice idea but unclear when a jump boost was ready.

Love the concept!

Great game, has a lot of future potential with the switching mechanic.

Nice and tricky puzzle game. Movement is slow but great aesthetic.

Love the environment and Dice cam.

Nice puzzle and I love the aesthetic. 

Nice entry, loved the relaxed aesthetic.

I love the similar design decisions made: 'Two' being a double barrel shotgun and 'six' was considered to be a six-shooter. We decided to relegate it to 'one', because of our knockback requirement. I also loved the voice acting haha.

It is also the only way the dice can heal.

Loved the idea, and the procedural levels. Few bugs here and there, but that is fine. More feedback when hitting enemies would be appreciated.