A different kind of spin than most of these kind of puzzle games! I really like what you did with it, and the visuals, particles, and bloom really looked nice all together. Great work!
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Machine of Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #43 | 4.591 | 4.591 |
Overall | #64 | 4.227 | 4.227 |
Creativity | #136 | 4.136 | 4.136 |
Enjoyment | #146 | 3.955 | 3.955 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a die that rolls around the map to determine your dash range.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
A refreshing take on the puzzle idea I've seen already in this jam! Some additional features I'd recommend are 'R' for restart level and another key for undo. There were countless small mistakes I made that I wanted to quickly restart. Some of those mistakes took a few actions for prep, so a restart was very punishing. Good Job!
From the limited puzzle games in this jam that I played, I found this one to be refreshing. A lot of them required a dice face to be on top or on the bottom, of a specific tile. Some of them tried to add twists, such as controlling multiple dice, but they didn't work for me (a non-puzzle game consumer). Most of it can be brute forced and I usually gave up around the third level.
For this game, the added twist of a dash was enough to make it refreshing. The dash fixes the formulaic nature of rolling a dice, where each fourth face is the same. The player is allowed to dash with a '1'/'2' which can disrupt this order. I was able to understand how the dash work very easily and generally can figure out which combination of faces I need to get back and forth.
More features that might help could be some camera rotation keys or a UI that shows the currently hidden faces. Most of these puzzle games use the fact that they are hidden and require a lot of brain power from me. I love the aesthetic, I love the juice and I love the sound design. Not quite a fan of the dice design, but I can see it being used to distinguish itself from the typical pip dice. Overall, loved your game.
Wow, I’m very impressed by your feedback! Thanks tons! If we continue developing this game we’ll definitely add some sort of camera controls in order to see around certain obstacles and other dice faces. And yes, after I found the usefulness of using the 1 and 2 dashes to offset the dice’s faces I immediately tried to use it to its fullest!
Really cool take on that kind of games ! The dash add so many possibilities !
The puzzles are clevers and deliver a lot of cool "haha" moments. The visuals & animations are neat.
Good job :)
I honestly loved it. This is my favourite of the games I've played on this jam so far. Very well-thought puzzles, they all have that "think out of the box" element. I beat til level 6 and I will come back for the remaining. Nice music and visuals too. Awesome job.
Aside from the game starting on the wrong monitor and messing up the aspect ratio, a very well executed puzzle game!
Really good puzzler. I wasn't able to go past the first exit gate :(. but had fun trying to figure it out :D. Great visuals.
Really good game, it is really a lot like my own game. the puzzles was really challanging. But the fact that it had poligons instead of dots like a normal dice could make it hard to predict the dash.
i really liked the game though and it was more thought out then my own well done :)
Really enjoyed the puzzles in this game, had a very nostalgic feel to it for some reason. The visuals were very pleasing and stimulating and the audio was really fitting. Great job :D
Only issue I had was a few times it was a bit hard to see what was going on when the tiles were blocked by something in front of the camera. Otherwise a very light and fun experience.
Really great puzzle design! Took me a while to understand certain concepts but once I did it was a very fair challenge! Amazing visuals as well. Amazing job!
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it
Personally, I thought that the difficulty was good, although I think that in a "full release" version of the game, it would feel better to have a few levels of each mechanic before introducing the next one (not that there's any time for that in a jam lol). My biggest struggle was actually with the perspective at times (judging the distance, especially in levels with falling), although after I had closed the game I noticed that the camera in a screenshot was adjusted, so I'm guessing that there was a way to move it that I just didn't realize.
I got stuck a few times, thanks for the hints though on stream. Very solid game! Please expand on this game!
Definitely more levels and mechanics. For example, I can imagine a tile similar to the orange tile that allows your die to jump up to a higher platform. Or mirrors that can be rotated somehow that bounce the lasers around. Stuff like that. It's already very addictive!
Edit: OOoh! Or maybe teleport tiles. Can only teleport if your shape matches the tile. And each side of the teleporter can require different shapes.
"SLAY\" "SLAY" "REAL" - Twitch Chat
Good graphics, clean UI, nice music, good puzzles, all around awesome game.
Hello fellow grid-based, dice-rolling puzzler game! :)
Just finished all your levels. A lot of them left me scratching my head for a good while, but never too long! (With the exception of the first one, perhaps. That was pretty straight forward :p) Excellent music as well!
I loved playing the game. You will have to make a playthrough so I can learn how to do all the levels because I got stuck on so many.
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