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(+1)

A refreshing take on the puzzle idea I've seen already in this jam! Some additional features I'd recommend are 'R' for restart level and another key for undo. There were countless small mistakes I made that I wanted to quickly restart. Some of those mistakes took a few actions for prep, so a restart was very punishing. Good Job!

An undo is an interesting feature I’ll have to look into. Happy to know that our game was a good refresher and at least stuck out for a common concept.

(+1)

From the limited puzzle games in this jam that I played, I found this one to be refreshing. A lot of them required a dice face to be on top or on the bottom, of a specific tile. Some of them tried to add twists, such as controlling multiple dice, but they didn't work for me (a non-puzzle game consumer). Most of it can be brute forced and I usually gave up around the third level. 

For this game, the added twist of a dash was enough to make it refreshing. The dash fixes the formulaic nature of rolling a dice, where each fourth face is the same. The player is allowed to dash with a '1'/'2' which can disrupt this order. I was able to understand how the dash work very easily and generally can figure out which combination of faces I need to get back and forth. 

More features that might help could be some camera rotation keys or a UI that shows the currently hidden faces.  Most of these puzzle games use the fact that they are hidden and require a lot of brain power from me. I love the aesthetic, I love the juice and I love the sound design. Not quite a fan of the dice design, but I can see it being used to distinguish itself from the typical pip dice.  Overall, loved your game.

(+1)

Wow, I’m very impressed by your feedback! Thanks tons! If we continue developing this game we’ll definitely add some sort of camera controls in order to see around certain obstacles and other dice faces. And yes, after I found the usefulness of using the 1 and 2 dashes to offset the dice’s faces I immediately tried to use it to its fullest!