Thanks for playing! The enemies have random cards selected from a pool. You might have just had the RNG gods smile upon you and it only had defend cards or something. That reminds me to put in a check to make sure all enemies end up with at least one attack, or ultimately I might make each enemy have specific cards in a future update.
Thanks again for playing!
Micreps
Creator of
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Thanks for playing and for the feedback!
As far as the characters go, the plan was for each character to have special cards. but I didn't get that implemented in time for the jam submission. I think that would diversify some of the characters a bit more. I also need to go back and just redo some of the stats to just have a more well rounded group.
Good feedback about the first fight. The amount of enemies is random from 1-5, maybe it would be good to limit the fist fight to just one or two enemies rather than allowing it to go up to 5.
Thanks again for playing!
Sorry, that's good feedback. I'll add some controls to the description now and into the build later.
In order to play the card you first click it to select it, and then if it is a card that effects one ally or enemy, you click on the ally or enemy. If it is a card that effects all enemies or allies, you can just click above the cards around the characters to play it. You can also click a card after it is selected to deselect it. Once you are out of energy you need to click end turn for the enemy turn to start.
Thanks! Yeah, definitely inspired by Slay the Spire, love that game! I thought the multiple party characters with individual stats differentiated a little bit, but yeah, would be good to add some more differences, but in just 10 days I had to make it quick, so not so much time for innovation! :)
Actually just posted an updated build where I squashed a bunch of the major bugs and a few issues. There are definitely still some issues in there that I am still working on. And yeah, I think I may keep updating, at least to finish up the planned features.
Thanks for the comment!
So strange, it has been working well on all my computers I've tested on. I just added one more fix in v1.4/v1.5/v1.6/v1.7(been fixing a few things!, haha) that may help with the unwieldy jumping.
Also, as far as not being able to jump again, there is a stamina bar and that should refill after a second or so on the ground.... but if it wasn't refilling then the fix I just put in may also fix that issue for you too.
Haha, definitely one of those types of jam games. I got caught up in some open world level design for a couple days of the jam which ultimately only tanked the framerate so I nixed it anyway (the bridges were open and went to a farm/suburb). Probably should have used that time to iron out bugs and extend the actual game loop, because it ended up being super shallow.
Thanks for trying it out!
Thanks! I probably will continue to work on it. There are a few scenes in the story that I think could be a good challenge to try to put together.
The music will have to change I guess. I found the recording listed as public domain on some website, but I think that was referring to outside the US. US copywrite around music recordings is bonkers. Shame, I really like how it fits in there with the intro. I'll just have to try to find a suitable alternative.
Great theme for a jam by the way! I'll be looking out for the one next year!
Hey all,
I didn't get to finish my game for this jam. I didn't really start working on it until a little over a week ago. Spent far too much time on the opening cut scene, haha. Had a lot of fun though and as with most jams learned a ton! Excited to try out the games that were submitted!
Here is a video of how far I got: