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A jam submission

Wits & LuckView game page

Venture the dungeon with your Wits and Luck.
Submitted by Cedric Quilal-lan — 11 hours, 40 minutes before the deadline
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Wits & Luck's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#11463.5633.563
Overall#18303.1043.104
Creativity#22143.0633.063
Enjoyment#24412.6882.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
you roll the dice to randomly generate moves to attack the enemy.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

The art is awesome! I struggled a bit with the fighting but it was a pretty cool experience nonetheless. Great work!

Submitted

Loved the art work and vibe this game gives off !! Good work all in all for a 48 hour game jam  :D

Submitted

Kind of reminded of me poker where having a slight edge over a long period of time will help you win! Interesting take on the theme! Played at https://twitch.tv/hedgein <3

Submitted

Interesting idea, but would love to have a little more control over the fight. Like if certain enemy is more to attack, it would change my gameplay, but at the moment feels like a rock, paper scissors game, where you depend on luck. I liked it though. Also the art looks amazing, great game overall.

Submitted

Cool idea! Would be awesome to see if there was a way of making the combat a little less random to give the player a bit of control :) Good job on the art as well!

Submitted

Cool game! I really like the art.

Submitted(+1)

Little depends on hero, clicker

Submitted(+1)

Really great presentation!

I like the game mechanic - it's really neat that you get to reroll the dice - but I wonder if this becomes a tad too random. Making the most out of an entirely uncertain situation is not as fun as having some grasp of what might happen. Perhaps it would come with player experience?

I hope you don't abandon the concept - I'd love to see what could come of it with further mechanical polish!

Developer(+1)

Thanks!, I'm sad to say that the roll is totally random, I did want to implement a swap mechanic to easily rearrange the rolls, and to also have an algorithm to have a perfect opposite of the enemies attack rolls just a matter of player rearranging the rolls, but there was too many bugs and the time was running out, so this is only the thing I could present.😅