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(+1)

Really great presentation!

I like the game mechanic - it's really neat that you get to reroll the dice - but I wonder if this becomes a tad too random. Making the most out of an entirely uncertain situation is not as fun as having some grasp of what might happen. Perhaps it would come with player experience?

I hope you don't abandon the concept - I'd love to see what could come of it with further mechanical polish!

(+1)

Thanks!, I'm sad to say that the roll is totally random, I did want to implement a swap mechanic to easily rearrange the rolls, and to also have an algorithm to have a perfect opposite of the enemies attack rolls just a matter of player rearranging the rolls, but there was too many bugs and the time was running out, so this is only the thing I could present.😅