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Thanks! Was the game too difficult to figure out or did you find the mechanics and difficulty curve easy enough?

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Personally, I thought that the difficulty was good, although I think that in a "full release" version of the game, it would feel better to have a few levels of each mechanic before introducing the next one (not that there's any time for that in a jam lol). My biggest struggle was actually with the perspective at times (judging the distance, especially in levels with falling), although after I had closed the game I noticed that the camera in a screenshot was adjusted, so I'm guessing that there was a way to move it that I just didn't realize.

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We had to cut our losses in the jam and go for a fixed camera angle, but a way to control the angle would definitely be good to help see the sides of the die. The adjusted camera that you saw in the screenshots is actually the menu scene where the camera spins to show all angles of the level.

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Oh also, a grid overlay would help to tell the distances, which was another thing we would have liked to have, but never got around to. Definitely things that would’ve helped. Anyway, thanks so much for the honesty feedback!

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Oh yeah, a grid overlay would be nice (especially if it could be toggled with Tab or something). I hope that y'all decide to pick up the project and release another iteration of it in the future! It's a great concept!

I’d love to but personally I think my team and I are a little too busy for that. I would be interesting to see if anything else comes of the project.