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ChopieTheCat

92
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A member registered Jul 16, 2022 · View creator page →

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Pressing E lets you go to the end of the sentence instantly! Sorry for the confusion.

Thank you! I actually implemented a system that does exactly what your talking about, although I sadly ran out of time to actually put it to use. Might revisit and revamp everything.

Good enough to be a steam game please make it one trust. Art, level design, tempo, gameplay loop were all very satisfying and well made. Good job all around

Chat - "very cool" "you got you shots back"

Enjoyable combos definitely no bugs whatsoever trust they are features - you, great art style, SFX were nice and the shaders were delicious.

Chat - "he is way too determined to reach unidentified orange box"

Great game neat concept thoroughly enjoyed especially the side collectables and the art style was great!

Chat: "the score is just skill issue"

Fun gameplay loop with just enough chaos to not be repetitive, artstyle is amazing, especially the person in the bottom right. Polish is insane. Good job!

Chat - "you killed a frog that was not even on the road"

Funny guard game good polish on the pathing for the guards/the effects for pathing + the AI's attacking during the orb pickup. Unique twist on pacman would love to see levels made. [Also we found it might be harder to let the thief win so potential win-con achievement maybe]

Chat - "this must be a really bad theif"

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Road was fun to control and the music was on point. Overall great job!

Chat - "roads :thumbs up:" "carz" "the air traffic in this town is insane"

Very fun game 13 high score L + ratio cope seethe mald in that order. Solid animations, gameplay loop was engaging and fun, art was beautiful music was good too.

Chat - " goaet" "you are the goat boss"

Amazing art style, intro was great, puzzles were well thought out, overall great experience!

Chat - "bus is cute :D" "good humor"

Good music, UI/art style is nice, physics is fun, very mean to add spikes 75% through lol. I swear ill beat it.


Chat - "almost 2 hours playing" "most relaxing game of all time"

Enjoyable experience good art good music good gameplay loop, UI was nice and seemingly no bugs.

Chat- "is good but I feel offended" - thesirtoady "splotch" "forge"

I feel obligated to say this so I apologize for stealing first comment, but the "View Game Page" has significantly more information on the game than the submission here! I'll put the most important thing though in case you miss both the in game menu option and the tutorial:

Controls:

WSAD - Move

E - Interact, Skip dialogue, Continue dialogue

Right click - Pan image

Scroll wheel - Zoom image

Left click - Interact with UI

Shift - Sprint

Thanks! I was hoping it would inspire that idea.

I tried to fix the light but I literally couldn't figure out how so I had to scrap it.
I definitely misplaced the one spooky-ish scene but I'm glad you liked it. I definitely need to revamp the map and add more etc but ye thanks for the kind words!

Thanks for letting me know, I forgot to test the map for spots like that [I'll add a way out if/when I update the game].

Thanks for letting me know! I'll remember to fix that when [if] I update it.
Sorry I'm pretty new to this and still need to figure out optimization stuff for the engine lol.

Yeah there actually is 3 levels with more dialogue but the built version for the jam had a transition bug lol

Also sorry for the 22 day late response lmao

"Those explosions made Michael Bay jealous" - Twitch Chat

Honestly 10/10 amazing job. Main menu/first level is a bop music wise, the art is great, the explosion effects are great, the writing is great, overall just good job man (even if the intention wasn't to make a fun and funny game with a comedic art style, you did it and should be proud about it).

"I'm inspired to make scribbles." - Twitch Chat

Amazing visuals, drew me right in. I like the message and story that was presented in the game. Overall good job.

"Noice" "def left me wanting more and end perhaps" "biggest slay" - Twitch Chat

Personally I really really enjoyed this game. Loved the sound effects, the little cut gags, and the music. Overall great job.

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"slay" x2 "game is year 2000 slc"- Twitch Chat

"uhhhh can i get uhhh" - Krzyz

At first I was a bit worried that you just reused a game from a previous jam (so I played both). Glad to see it was just the theme that you took rather than the actual gameplay etc.
Good music, visuals, nice polish, good execution game design wise, overall great job.

"slay" "pretty cool" - Twitch Chat
"yeah uhm, I wasn't really here for much" - Krzyz

Love the aesthetic, clear allowed me to move up a floor though, the highlighting of selection broke a lil bit but other than that the game was actually really chill and enjoyable. Good job!

"the voice itched the inside of my brain" - Twitch Chat
"It gave me a virus" - Moog

Good visuals, unique game idea, fun simple and short gameplay, overall.

"slay" -Twitch Chat
"Make it more laggy" -Moog

Great aesthetic, good gameplay loop, fun an addicting, overall good job! Just make sure the dust XP despawns after a while (it caused a lot of lag lol).

"Best game, 100 percent replayable" - Twitch chat
"Reminds me of Skyrim" - Moog

Cat game, good game, wish I could win though. Good art, good music, nice job.

"we need a sequel" - Twitch Chat
"Chopie says 'first'" - Moog

Fun story, good art, good music, good gameplay and nice polish. It do blind when changing levels though, overall great job!

"dont drink the saul goodman potion at 3am" -Twitch Chat
"twitch hat is dead" -Moog

Overall great game, really fun, I appreciate it being not a force reset so players can complete it when they give up on doing it in one go. Nice job!

"slay^2" - Twitch Chat
"yippiee" - Moog
"!9$ fortnite card" - Super

A little jittery on the camera movement, the parkour was nice though. Good job on the material effects!

"slay" - Twitch Chat

"Moog" - Moog

"Booze cruisers stay winning" - Super

"The popular fall guys song *jibberish*" - Toxic

Interesting concept, fun puzzles, had to restart a few times to be able to click again though. Overall good job.

"slay" - Twitch Chat
"Reminds me of a certain game" - Moog
"Needs more morbus" - Super
"I rate it half life 2 out of five, add fall guys music to make it a half life 3" - Toxic


Great visuals, good AI, very creative. Simple but fun!

Great game!

Unique concept for a puzzle/parkour/mechanical skill game. The tutorial being part of the level naturally was really cool. Great game idea and just the right amount of difficulty. Nice job.

Wow, thanks!

I can't take credit for the assets though I completely yoinked them from the links GMTK provided, although given the time I would have definitely made my own! (The wall texture was made in about like 1 minute by manipulating an already existing jpg from a google asset lol)

Funnily enough I had a NPC follow your cursor, turned off the clicking to set a location for it to run to, and then reskinned it and boom. Added procedural animation to it for chopping, and then about halfway through I figured out how to increase the "walking" speed of the NPC i guess. No CLUE how to make something follow your cursor for real lmao. That being said I could have cranked up the speed of the knife to a billion but then it would mess with the physics worse than it already does.

Good eye on that I should have it automatically display on start of the level (and then have the first right click toggle it off rather than turn it on) and maybe make a one time GUI right click icon to get rid of it.

Thanks for your feedback I appreciate it!

TL:DR - Thanks for your feedback!

I actually intended to get the control system working exactly like that, but then partway through I didn't really understand how to get the control system setup like that (the knife is actually just an NPC AI that paths to the location of where your mouse is located on). That being said the knife used to be really slow to move so I sped it up, I was going to crank the speed to be really fast so that it was ultimately way more responsive and kinda gave that feel (but also made it so you cant just shake your mouse everywhere or else you'd spray food everywhere) but I realized that the faster movement would cause more physics to be wacky (since I wasn't probably making the control system right to begin with) so I scrapped it.

Funnily enough the original game idea was having diced food roll at you while you try to climb up onto a picnic as an ant, then afterwards I realized what if you were the one having to dice things and they were rolling around (but I had to figure out how the objects would be rolling) so I thought "hey what if you're cooking on a ship" and boom. In the end I kinda wanted you to actually be fighting the physics since thats where the main difficulty of the game comes (alongside the fact that its probably got a million bugs) seeing as the chopping field would slant causing round objects to roll more towards a direction. That being said I will definitely take your feedback into consideration if I decide to update the game/finish it.

Maybe I could make it into a sandboxy type cooking game (where you interact with the physics rather than fight them)!

Thanks! I'm glad you got the hang of it, ty for playing and the feedback!

"slay" - Twitch Chat

Great sound design, aesthetic, and good gameplay loop. Fits the theme very well.

"slay" - Twitch Chat

Great art style, fun and interesting mechanic, not too hard but still fun nonetheless. I really like how the entire map is destructible and that there is a nice transition between levels. Also good job on keeping the music pretty quiet.