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Missing Link's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #857 | 4.057 | 4.057 |
| Enjoyment | #1582 | 3.514 | 3.514 |
| Audio | #1991 | 3.229 | 3.229 |
| Artwork | #3674 | 3.086 | 3.086 |
| Narrative | #5033 | 2.114 | 2.114 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must finish the loop in the robots code to complete levels
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Comments
Hello! I enjoyed your game, the part of selecting which actions to place was a nice puzzle. Also I went the cool way. 😎
If you're interested, here's the VOD: https://www.twitch.tv/videos/2534557412
Fun puzzle game! The visuals are simple yet pack a lot of juice through the effective use of particle effects, animated text and shaders. The music is very relaxing to listen to and having it slow down during programming is a very nice touch. The sound effects make the game responsive, but they can be a bit loud at times. The programming mechanic is solidly implemented and I'm glad that not everything is tied to the loop as being able to move freely made the game more enjoyable, though having an indicator showing where the programming loop begins would be nice to have as it could provide extra clarity to the player.
Overall, very well done! 👍
This game makes you feel like a programmer :D. Really cool idea and well executed.
Really cool way to make a programming game without beeing that in-depth, great job. I like that you have to make the "update loop" of the robot in game, as you do when programming.
Overall wonderful game with beautiful artstyle :D
I love your interpreation of loop, it reminds me of visual node scripting like in unreal! I love the puzzle aspect of it but then you also have lots of control over the movement and how your "code" is executed! A few things: sadly the loop setup screen covers most of the level when I am in "planning mode", that way I can't plan ahead so much because I have to memorise the level beforehand or keep switching from loop setup view to level view and so on. I think moving the level a bit upwards from the camera as you enter loop setup view could be beneficial! Also while traversing the level it would be nice to see a small visualisation of my loop setup, maybe in the bottom left corner of the screen, so that I can see where I am at in the loop, what and when the next loop setup element comes! Still very strong idea and excecution, my feedback was mostly concerning quality of life as your core concept is pretty solid!
The learning steps were great. Really well made game.
the build up of commands was really smooth and made it so there was never a steep and frustrating learning curve, which makes all the difference in a puzzle game like this!!!
Absolutely impressed by how smoothly each new command rolled out—puzzles felt just challenging enough, and the visuals tied everything together beautifully. Great work!
Great little puzzler! You introduced new commands and just the right pace, and puzzles definitely required some thought to get through. Graphics fit the style of the game perfectly.
Enjoyable puzzle game. Made me think.
"Looked nice and nice UI" - Dark
Love the concept! Was really satisfying having to try a few different loops and then finally finding one that works. And I'm sure there are several ways to solve each level. Was able to complete all of the levels except for 6 lol
Really nice job! And thanks for checking out Wacky Wharf!
Cool idea! It would be cool to have a visual of the cards on the robot, but I like how flexible the concept is, it feels like you would be able to create a bunch of puzzles from this! Fun@
nice idea, would have liked to be able to see the cards once you start playing so you could see what was coming next. The jump was weird because it jumps you even if you're in the air, might have been ok to just skip that jump if you're already in the air.
Interesting take on the looping instructions puzzle game. Would be nice to see which is the first programming instructions, as often I accidentally put the first instruction as the last (by intuition the top left is the first but apparently that's not the case). Also I see what you did for the "Boring Path" :>. Some of the SFX were quite loud and piercing, like the gravity switch sound, so might need some adjustments to the volume.
I really liked the puzzle game and hte little block coding mechanics,
Great game and good job foryour application
First actually thought out game I played! Well done!
First actually thought out game I played! Well done!
First actually thought out game I played! Well done!
Really fun concept and executed pretty well. Good Game!
Great concept. I think the puzzles were all well desinged and all the mechanics were intuitive. The game could have used more work when it comes to audio, but it's still a great entry.