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EcoDevGuy

72
Posts
A member registered Mar 02, 2022 · View creator page →

Creator of

Recent community posts

AMAZING feedback, thank you!! I've encountered the double placement bug, but it's really difficult to pin down; I totally blame it on the rush of trying to get jam-ready code out the door. I'm re-architecting all these systems from the ground up for the post-jam version. I'll let you know when the next version is posted!

Balance vs chaos is exactly the theme I’m going for. I have a background in biology and CS, so lots of personal and field experience to draw from. 

Thank you! You may be biased, but clearly also have good taste! haha 
I’ll let you know when the next version goes live, if you’re interested! I’d love any feedback you have to offer. 

Thank you! A fun challenge is exactly what I was going for. Tutorial is the number 1 most requested feature and I'm already working on it for the next version!

Thank you! A good challenge was the intent, but it definitely needs more balance. Working on squashing those bugs now!

Thank you! I'm adding a tutorial so hopefully it will be more clear in the next version.

Thank you!

Wow, thank you for the high praise!

Thanks for playing! I'll definitely get a tutorial and more gentle ramp up implemented for the next version.

That's awesome to hear, thank you! This was my first time making a resource management game, glad you enjoyed it!

Thank you! I really enjoyed your racoon game!

The dungeon tossing you around to different rooms is a cool mechanic. Throw some cool pixel art dungeon tiles and characters in here and this will be pretty rad!

Nice follow-the-leader implementation! I did have some trouble controlling the flock leader (keyboard and mouse) and at one point I hit the ground the whole flock scattered off screen (intended?). Definitely thumbs up on the overall group motion, though!

Nice follow-the-leader implementation! I did have some trouble controlling the flock leader (keyboard and mouse) and at one point I hit the ground the whole flock scattered off screen (intended?). Definitely thumbs up on the overall group motion, though!

This is pretty rad. I definitely got into the vibe of just chilling out and clicking and watching a subconscious pattern emerge. I would have like to be able to tweak circle positions a little; sometimes they connected before I wanted them to, but that's really a minor gripe.

Great to see another resource management game! It took a minute to get the hang of it, but I got my first completion in 273 turns. I'm sure I could do it in less time now that I understand the adjacency bonuses. Nice work for 48 hours!

This has the potential to be a really fun platformer puzzler. Nice!

You definitely have the start of something cool here. I love the hand drawn style, and it would look even cooler if the text was hand written and kind of scribbly also.

Fantastic puzzler! This could do really well as a mobile game, it's the kind of game I could see playing on my commute. Really great concept and execution!

This has the potential to be a REALLY cool incremental game! Really nice execution!

Interesting take on a survivor like. I agree with another comment, it would be nice if we could draw loops over the enemies, otherwise when they swarm it doesn't seem possible to fully loop around them. Otherwise I really like the art and the sound design worked really well.

Thank you! I’ll definitely polish this up and get a new version out as soon as possible!

Thanks for playing! The oxygen consumer is bugged, I’ve made it a note to fix that in the next release. 

Great little puzzler! You introduced new commands and just the right pace, and puzzles definitely required some thought to get through. Graphics fit the style of the game perfectly.

Awesome game with a great throwback to Tron lightcycles! I love the 80s CRT look, and I'll echo another comment that some low-fi synthwave background music would be icing. 

One suggestion would be a slightly larger hitbox on the pickup items. When you're moving fast it's really easy to twitch the mouse and shoot right by them.

I love the aesthetic! Great job on the retro vibes, and just the right amount of frustration in trying to get the hang of movement!

Nice retro-shooter. The third weapon seemed like a downgrade from the fast firing rate of the second, but then I got the flame thrower and that was great. Nice job!

Took a few tries to get the hang of swinging and catching the next hold, but once I figured it out it was a lot of fun. Great visuals and the music fits perfectly!

This has the potential to be a seriously rad platformer. Great story hook and I like the ability unlock. 

One small issue I found was heading left there is a dip in the floor that you can't jump high enough to get out of (unless there is something I missed that allows you to do that later).

I'm not really sure what's going on, but I got totally into the grappling and movement. Very fun!

This was a lot of fun! Level 5 was a big difficulty spike. This could definitely be expanded into something more polished.

Thanks for playing! A tutorial and early game progression is definitely on the list. I didn't have time to play with any shaders, so that's also something I'd love to experiment with.

I love reading this! Great job getting to day 110, and good catch on the Fungal Decomposer and Compost Reactor! I set the wrong values in the former and didn't notice until it was too late to change. I'll be sure to fix it in the next release! I'll definitely be adding more content, including incremental progression and puzzles.

Great look, perfect sound effects, and just the right amount of puzzle solving. Really solid entry!

Fun puzzles! The text gave it a lot of character.

Took a minute to get used to the controls, but once I got the hang of it it was fun. Nice job designing the special block effects, those took some time to figure out.

This one sucked me in. The drone jitter when hovering is a great touch, very realistic. There's definitely something here!

Fun puzzler! Definitely had to think through some of the puzzles, I love that they weren't all obvious.

Love it! This game is super charming and the farming loop was nice and chill and relaxing. Great job!

I think that's exactly what I did. I was trying to set up a second platform on the right wall of the left vertical tunnel.