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EcoDevGuy

88
Posts
A member registered Mar 02, 2022 · View creator page →

Creator of

Recent community posts

Thanks for playing! That sounds like a great option to add. Maybe I'll put it in the form of a "Factory User and Safety Manual" you can refer back to at any point.

Thanks for the feedback! I'll take a look at the automation bug, it was a feature I added at the very last second so I'm almost surprised it works at all!

Thanks for playing! I had to keep the scope small just due to the time limitations of the jam. I'm going to keep working on this and plan to add more sub-layers to expand into, exactly with exponential increases in resources and production.

I freaking hate that cube. It's satisfying, like popping digital bubble wrap.

I found it little difficult to jump off objects (the vine up the wall on the second stage in particular), but I love the season change mechanic as a way to get around obstacles. Overall it's a very solid concept!

It's a great start, you should keep working on it.

Solid start to a good clicker game. The scrolling UI was a little clunky,; arranging the trees in a grid would make for easier play. There's a lot of potential to expand this idea!

Nice and minimalist, and it plays really smoothly. Is there significance to the different depths? It seemed to increase whether I was the eater or the meal.

Nice!!

Great job! Now get it under 10:00! =D

Thanks for playing! Totally agree, I could use more explanation text. It's on the list of things to do for the next version, along with depth-specific resources and devices.

Awesome! Yeah, I  saw the Depth 5 and white screen bug once during testing but I have no idea how to reproduce it. I'm going to keep trying to figure it out, don't want people getting stuck down there!

Nice. I'll give it another try!

I love a good fractal and the 90s aesthetic is dead on. I couldn't figure out how (if?) I could start generating fractals on the top and left monitors. Also a text display or subtitles for the voiceover would be helpful. Nice entry!

Love the concept and it looks super polished. Agree with some of the other comments that the mechanics could be hard to grasp. Sometimes only 3 islands would produce, other times I'd see a chain of 5 islands produce, but there was no clear indication as to what the conditions were. Add some instructions and this will be solid.

I dig the concept, but I couldn't seem to trigger the pressure plates using the spacebar as per the instructions.

AMAZING feedback, thank you!! I've encountered the double placement bug, but it's really difficult to pin down; I totally blame it on the rush of trying to get jam-ready code out the door. I'm re-architecting all these systems from the ground up for the post-jam version. I'll let you know when the next version is posted!

Balance vs chaos is exactly the theme I’m going for. I have a background in biology and CS, so lots of personal and field experience to draw from. 

Thank you! You may be biased, but clearly also have good taste! haha 
I’ll let you know when the next version goes live, if you’re interested! I’d love any feedback you have to offer. 

Thank you! A fun challenge is exactly what I was going for. Tutorial is the number 1 most requested feature and I'm already working on it for the next version!

Thank you! A good challenge was the intent, but it definitely needs more balance. Working on squashing those bugs now!

Thank you! I'm adding a tutorial so hopefully it will be more clear in the next version.

Thank you!

Wow, thank you for the high praise!

Thanks for playing! I'll definitely get a tutorial and more gentle ramp up implemented for the next version.

That's awesome to hear, thank you! This was my first time making a resource management game, glad you enjoyed it!

Thank you! I really enjoyed your racoon game!

The dungeon tossing you around to different rooms is a cool mechanic. Throw some cool pixel art dungeon tiles and characters in here and this will be pretty rad!

Nice follow-the-leader implementation! I did have some trouble controlling the flock leader (keyboard and mouse) and at one point I hit the ground the whole flock scattered off screen (intended?). Definitely thumbs up on the overall group motion, though!

Nice follow-the-leader implementation! I did have some trouble controlling the flock leader (keyboard and mouse) and at one point I hit the ground the whole flock scattered off screen (intended?). Definitely thumbs up on the overall group motion, though!

This is pretty rad. I definitely got into the vibe of just chilling out and clicking and watching a subconscious pattern emerge. I would have like to be able to tweak circle positions a little; sometimes they connected before I wanted them to, but that's really a minor gripe.

Great to see another resource management game! It took a minute to get the hang of it, but I got my first completion in 273 turns. I'm sure I could do it in less time now that I understand the adjacency bonuses. Nice work for 48 hours!

This has the potential to be a really fun platformer puzzler. Nice!

You definitely have the start of something cool here. I love the hand drawn style, and it would look even cooler if the text was hand written and kind of scribbly also.

Fantastic puzzler! This could do really well as a mobile game, it's the kind of game I could see playing on my commute. Really great concept and execution!

This has the potential to be a REALLY cool incremental game! Really nice execution!

Interesting take on a survivor like. I agree with another comment, it would be nice if we could draw loops over the enemies, otherwise when they swarm it doesn't seem possible to fully loop around them. Otherwise I really like the art and the sound design worked really well.

Thank you! I’ll definitely polish this up and get a new version out as soon as possible!

Thanks for playing! The oxygen consumer is bugged, I’ve made it a note to fix that in the next release. 

Great little puzzler! You introduced new commands and just the right pace, and puzzles definitely required some thought to get through. Graphics fit the style of the game perfectly.