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Waldorf

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A member registered Nov 13, 2017 · View creator page →

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That's weird, it never happened. I'll check if there is any issue in the game, but I recall RPG Maker games have an unusual bug like this that might be caused by your computer Bluetooth. (Don't ask how or why, I don't know XD)

Yeah, it's hopefully the last update since I recently realised it's better to have games stick to a target audience instead of trying to throw random bossfights in a puzzle game. XD

Kinda. It's not like the fullbody is visible in the portrait, and the charas will stay chibi. Also, her jacket doesn't really show too much. XD

But thanks! C:

I think she was talking with you specifically.

You can't remove it from the equipment window. If only there were other ways to get rid of items. 

Try exploring areas you've unlocked with your previous exploit

Great! 

Welcome to the Aker route. 

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Thanks! 

As for the other characters, you'll have to wait for: "Nonostranded: Something is wrong with my Ambiguous Point - Measuring up to a Wisdom Webcam Bloomer".
JK. UNLESS-

(Also there could be puzzle games based on Ecca and Zorg if they can fit in a game jam)

But you still made it. Congrats! 

Not my smartest design choice. The intention was to make you think which direction to rotate. You can reset by pressing Q

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Thanks for reporting! I see the problem is a decoration item that is misplaced on some rotations. I'll fix it when I can!

NOTE: I think you can still reset with Q

Ok, you found one. Unfortunately there's no way out. I'll manage a way to fix it, thanks for reporting!

It's intentional, you still have the reset button that also gives you a hint

Thanks! Could happen in the future, but we can never be sure. C:

Also yeah, attacking the hamburger could be an interpretation that would work. For now though I don't think I'll add new solutions.

There are many possibilities for extra routes, too many maybe, ahahah. But I think it shouldn't count, since you cannot "have" something while dead, usually.

You spoiled the secret ending.

Oh. It's probably a bug from attacking the king with an object that's not the sword - since after the cutscene you change map file. I didn't really consider that, thanks for reporting!

Congrats on winning! C:

Well... you're probably the first one to take the time to check if it's right.

I didn't double check myself. XD

Thanks! I love to give the player something unexpected, so I took this chance to mess a little with the computer.

That's probably because I give priority to experience rather than longevity.

Ahahaha, not a problem! C:

I realise the final battle is pretty frustrating, I'm working on a remake to make the game less frustrating while still keeping its charm!

You can't avoid being cursed. You need to find a a way to get rid of the cursed item.

Though first you might need to do something else to access the place to do that.

Ohh... yea, I suppose the game should also address interpretations that don't really work but could have a unique interaction... Uh, that sounds pretty cool but at the same time very hard to do. Thanks, I'm getting pretty good feedback! C:

You're supposed to press F4, not F2 C:

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Not many, ahaha. Mainly because he wanted you to wield the sword with some knowledge on how it worked, in order to control the Evil Mage, hoping the binding was enough to protect himself.

Ahaha, thanks. The word selector fits so well in the title screen that I had to put it. 

Thanks! I'm happy you enjoyed the game! 

At the moment I'm not aware of any softclock, they may appear so but there's a way out of them. A thing people usually miss is that you can summon the demonic world by traveling to the past onto a solid object (shown by rubble in the present).

Yeah, I would love that, but I have too many other games I want to make, so probably in the future. C:

Incredible sentence you got there.

You can't make any copyright infrangements in the game by associating burgers with kings.

Yeah, good point. Moving the incription shouldn't be possible without the power of the sword anyways.

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Thanks for playing! Yeah, would be cool to add more freedom to interpretation to the player, since for now there's only one solution to every puzzle.

...you know? that gave me an idea. Would be cool to make the game with different story branches/endings based on which loophole you find.

That's weird, doesn't seem to happen to everybody else.
Is it a browser problem? Or maybe you have an incompatible computer language? (weird but happened once)

Thanks for letting me know

Oh, I really hope so. Though I'm pretty hyped. XD

Oh, congratulations! I'm glad you liked it! C:

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Great! Good luck breaking the rest of the game. Keep in mind for later that if you can't save means you're stuck and need to reload. 

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Thanks!
Yeah, it started as a game jam project. I really want to make a longer version in the future, but I aim to finish other projects first C:

Cooking with extra sauce and lots of love. C:

Thanks! Yeah, I definitely struggled at the start to find a working mechanic around the subject. I'm surprised as well I managed to make it work like this, ahahaha.

Thanks! 

The game world is in a period of "discovery", where people slowly become aware that thir game world has exploits. 

If you're interested, this game takes place after That's my Exploit Keeper! that explains the nature and origin of the world. C:

Weird, the save icon should never appear during the big map section.

Just in case though I'll add a failstate for that, thanks.