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Waldorf

535
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A member registered Nov 13, 2017 · View creator page →

Creator of

Recent community posts

That's great to hear! Thanks for playing it! C:

Thanks! C:

Ehy, thanks a lot! Unfortunately from the limited amount of resources I first choose a graphically functional setting, and only later work on the story. XD

Also you're not the only one pointing out the pixel movement. I had it by default to trick people into thinking it's not Rpg maker. Though I didn't consider the puzzle aspect of the game when I inserted it. 

I plan to work on some updates while developing on stream, so probably not before Wednesday.

Thanks a lot! Yeah, I probably went a little overboard with the difficulty, though at least being designed around getting the coins, by ignoring them it gets much easier. Though I feel like most gamers feel challenged into getting them. XD

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Ehy, good luck with the game! C:

There is no way to go back, I was wondering if I could manage something...

Congrats on beating it! There rooms all have a easier solution if you don't get the coin. The last level has only an alternate solution (from what I've found at least), but uses bombs found in optional levels.

It's part of some solutions to win last second, since the scheduling of the bombs often requires a chain to go on even for 9-10 seconds.

Thanks! I hope it's not a bomb! C:

I loved the game. I thought it was too easy at the start, but that was exactly why I was wrong. XD 

That's a clever way to make the player feel weaker, especially since you have to get to keep only one thing from each level down. So in a way you develop your strategy based on what enemies you want to focus first. Also near the end I noticed they follow patterns, so you can even play around that if you prepare carefully. Also, good use of the defense command. C:

Really, a pretty cool game! 

Thanks a lot! I'm glad you liked the game. I think the maid is adorable as well, my aim was to make an explosion waifu. XD 

I did not have space to explain, but Morgana is in the dungeon to protect the knowledge that is inside, but that would require a lot of nackstory building. But it's still implied she's a random citizen that heard of the discovery of the cave and came to check. 

Thanks for your suggestion, I'll definitely try to implement them. 

Thanks a lot for the art, that's adorable!

I do enjoy some chaos in my games. This one was fun because of that, ahaha. I liked all the different stuff that happens and you need to keep track of. Really a stressful game, in a positive way. 

Here's the VOD (game is at 0:03:00)

Hello! Unfortunately I don't okay a lot of chess, so this game is not really for me. Though I still liked the idea of preparation the formation before the battle to rush the King. I felt like thought it was a little unfair having to fight 3 queens with permadeath when I can't even afford one, even if I believe I missed something in the rules. 

I wasn't moving the pieces too much to be affected by the countdown on the pieces, so I can't really tell how impactful it was. 

Here's the VOD (Game is at 2:39:00)

Hello! It's cool seeing an isometric came in the bunch! I enjoyed the game, it was a nice experience to navigate around enemies with a limited time. I felt like though you're penalized a lot for fighting, and you should instead just focus on running (I know it's the point of the game being fast, but if the point is to escape there are still a good amount of fighting options offered to you).

Though I had fun with the game! Here's the VOD (game is at 0:23:00)

Interesting idea for a roguelike! I like decreasing number on enemies, and there's a good amount of choices to do on the world map. I maybe would've liked more variety in battle, since every fight was played with the same strategy and similar enemies. But it was a good concept to pull out in 4 days! 

Here's the VOD (game is at 3:04:00)

The only negative flaw for this game is that it's too short! XD

Being able to draw a line to stop or deflect projectiles is pretty unique, and having to survive multiple attacks with a limited amount makes for a great puzzle! My only pick is that the game doesn't explain properly how you're supposed to place more than one, but other than that I loved it!

Here's the VOD (game is at 0:10:00) 

I love the idea of a time limit that only counts down when you're not watch it. It really makes the movement and puzzles pretty unique, because you need to also keep in mind where you're facing. 

That's a pretty good job, congratulations! C:

Here's the VOD (game is at 2:05:00)

It's master chef, but you're cooking your opponents, lol. 

Cool idea, I like that every enemy had their own ability, though I would've liked to see more of some of those. 

I feel the overworld is not really necessary, since it's mostly an area when you get the next chellenger. I liked especially the fight with the knives! 

Here's the VOD (game is at 3:20:00)

Hello! A management typing game was not on my list. XD

I really like the visual aspect of this idea, seeing everything on the map gives a good sense of a dispatcher indeed. If was a little unsure if I could avoid taking damage, since sometimes it felt like a lot of events for the same car spawned together. Would be very cool to see a full game with a story built around this! 

Here's the VOD (game is at 2:59:00) 

This game is crazy fast, you don't even have time to eat one candy that you crave more already. The fighting system has the throw weapon that adds some extra depth, but for half of the time I was around punching candies and chocolate. 

There's a huge difficulty spike from level one to level 2, but I suppose it was because of the low time to make more maps. I was a little lost on the second one, I thought I didn't have to reach the button right away, ahaha. 

Here's the VOD (game is at 2:38:00) 

I wasn't expecting a game where your movement changes based on the countdown. And here it's implemented so well. I really love the striking movement difference between full and empty hourglass. Also it's fun to move around with an empty hourglass, if I weren't stressing for time! XD

Here's the VOD from the stream (game is at 0:53:00)

Hello! This game has an incredible style, really looks professionally done, I love how it looks! Also the idea to have a countdown for the bids is pretty clever and intuitive. The gameplay to buy the veggies for the fight is not easy at all! 

I got very unlucky with the battles, it seems like I can barely win one even when we have the same anount of veggies. I suppose to make to the end you have to memorize the medium price for veggies and beat your opponent to it? I feel like I was missing something. That's unfortunate because the game feels super charming to play. 

Here's the VOD (game is at 1:30:00)

Oh wow, I really really enjoyed the game. The idea is straightforward, but it works so well that I fell in love with the game! XD

I really like the idea of building your own deck, the roguelike setting works super well with the game. 

I am just a little confused at the end, since the whole game was letting you take your time, and the final boss suddenly makes you think on a timer (I got punished for going below zero, but I feel like the boss didn't explain that mechanic)

I will definitely play it again to win for real! 

Here's the vod of the game (at 1:18:00)

Thanks a lot! I had to find time time to make a tutorial introduction, since it's not super straightforward, ahaha.

The timer is 1 extra second long when you reach zero, so the feeling of doing it barely is also due to this trick. I'm glad it works! XD

Also, I love giving stories to my characters. Sometimes I make them cameo on main games. 

I was planning to add the explosion preview during placing, since that part is supposed to be full puzzle. But also to see the range of the flames before the countdown begins. 

Thanks a lot! I really am glad as well how it turned out. Let's hope I don't blow this chance up. XD

Thanks a lot, I'm glad you enjoyed it! Yeah, I'm a fan of puzzle games with peculiar mechanics, when I had the idea for this one I knew I had to do it! C:

Thanks a lot! Just follow her fast or you might be left behind with an explosion! 👀 

She gets paid well, so she can definitely afford one. But I believe she can take all of this pretty well. XD

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Thanks a lot! Yeah, I had to cut some levels, so I wanted to have a more challenging final level ti make up for it. I hope I didn't go overboard with the difficulty. XD

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There's a lot of clever ideas in this game! There's a continuous rush for going forward and killing enemies, and the remaining beats as health and currency together works very well! I was surprised how I managed to beat the final boss, but a win is a win! Ahaha. 

Pretty solid entry, incredible job! 

Here's the VOD from the stream (the game is at 1:17:00)

❤️

Hello! That's a simple but cute minigame. I like how you control the protagonist with a single button, but you can still have different sort of movements. I would've loved though a linear increase in difficulty since after a while it switches to hard and then it stops scaling. Also for some enemy formations I felt like avoiding damage was impossible, but maybe I'm wrong since I realize you can sometime dive under sharks (but maybe not all of them?). The theme or countdown is far from being the main focus unfortunately, but as long as it inspired you, it's totally fine! 

Here's the VOD (game is at 2:25:00)

Hello! This is a pretty short but far from simole game. There's a lot of things you need to keep track (not in a overwhelming way) , even if you can just focus on your ammos and the coins on the screen. I would add a equalization for the randomness so the same amount of coins appear every time. 

Congrats on making the game! 

Here's the vod (game is at 1:11:00)

One of my favorite games of the jam so far. At the start I was very skeptical, since in the first battle the gameplay looked like a simple "count the number in your head", but the twists that it takes in the next levels really make it shine! Not only, I really liked how each round was a different twist of that new mechanic, this game really knows how to keep the gameplay fresh, and I personally love how it breaks the fourth wall in a way that makes sense. The top notch artstyle on top makes this an incredible game. Excellent work! 

Here's the VOD (game is at 1:56:00) 

This is a pretty unique entry! I wasn't expecting a game where you need to make up a sentence on the go!

The short time limit definitely makes the word selector shine, since the player will panic-choose most of them. I would've liked a warning that I don't have time before at the first time though. XD

Here's the VOD (game is at 0:54:00) 

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Hello! I streamed your game, and I enjoyed the idea! Having time as a double currency is good for having moments where you have to stagegize well in the game. I found unfortunate though that by just stacking up on time you can lose the sense of urgency, I believe with some balancing and difficulty scaling it could be a pretty cool challenge to get the higher score. C:

Here's the vod (game is at 2:21:00)

Yo! The game is pretty dope, ahaha. The constant feeling of a timer on your head really sells the idea. I especially like there are different type of challenges for floor, even if some are much harder than others. 

I would've maybe liked a larger variety of floors, since it's recycling them a lot. Though I like how they pick up with difficulty the longer you go.

Here's the vod (game is at 2:37:00)

Hello! That's a pretty cute puzzle game here, I really enjoyed it! The steps limit really help the game, so you have to make sure every step count(down). And graphically I would say it fits perfectly the vibe of the story and gameplay. 

Good job with the game! 

The VOD (game is at 2:53:00)

Hello! I really enjoyed this game, my favorite part is how the moves you can do are pretty limited, so you don't have to think in advance too much, and you can just focus on the position of every explosion. 

The puzzle design in particular is incredible, there was one in particolar which took me a lot of time and I enjoyed a lot solving it. Though it was in between easy levels, so I would've put it later into the levels.

Ans the artstyle overall gives the perfect vibes for a puzzle level. Vaguely reminds me of Portal maybe?

Here's the VOD (Game is at 1:35:00)

I wasn't expecting a countdown game imagined as a for loop. XD 

I really like the idea of limited moves that decrease at every iteration, especially when there's a good amount of stuff to do to help the iterations that come after. I really liked the last two puzzle, I would've played more of them, since the one before seemed a little too easy, but worked well for introducing the theme. 

Here's the VOD (game is at 0:07:00)

Hello! I have 5 minutes to write the review but each time I mention "time" I have to pay 20 seconds. XD

The idea is pretty cool, I like it being a roguelike where time is your health. Especially when the shop also require part of your precious max time. And I loved how the Powerups stack seemlessly, so you can have triple bouncing auto-aiming bullets with high fire rate. XD

I would have loved more challenge after some levels, since I ended up playing the same rooms over again after I got the hang of it, but for a game made in 4 days it's pretty impressive! 

Here's the vod (game is at 0:35:00)

Yo! That's a pretty unexpected gameplay I got from this! XD

It's pretty cool how the game let's you build your own ship, inevitably with flaws due the short amount of time you have. Which leads to pretty unusual movement required from the player. Pretty cool you also have to build your own keybinds. It reminded me a lot of the tabletop game Galaxy Trucker, where you also build your ship with limited time. 

Also the alswas open possibility to finish the game when you're ready is unique, so you don't have to wait extra launches when you already have a good ship. 

Here's the VOD (game at 2:01:30)