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(1 edit)

I love your interpreation of loop, it reminds me of visual node scripting like in unreal! I love the puzzle aspect of it but then you also have lots of control over the movement and how your "code" is executed! A few things: sadly the loop setup screen covers most of the level when I am in "planning mode", that way I can't plan ahead so much because I have to memorise the level beforehand or keep switching from loop setup view to level view and so on. I think moving the level a bit upwards from the camera as you enter loop setup view could be beneficial! Also while traversing the level it would be nice to see a small visualisation of my loop setup, maybe in the bottom left corner of the screen, so that I can see where I am at in the loop, what and when the next loop setup element comes! Still very strong idea and excecution, my feedback was mostly concerning quality of life as your core concept is pretty solid!