Nice one!
Didn't quite understood the channenge, when dice rolling has no cooldown or limited ammo. The graphics is great, flexible grass is great, adaptive camera angle is great. Level of madness and fun is great
Criteria | Rank | Score* | Raw Score |
Presentation | #231 | 4.258 | 4.258 |
Overall | #472 | 3.715 | 3.715 |
Enjoyment | #607 | 3.500 | 3.500 |
Creativity | #1360 | 3.387 | 3.387 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play a little dude in a world ruled by terrible dice. Throw your own dice at them and summon Elemental Dice Powers to vanquish your enemies.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Nice one!
Didn't quite understood the channenge, when dice rolling has no cooldown or limited ammo. The graphics is great, flexible grass is great, adaptive camera angle is great. Level of madness and fun is great
Nice. The artstyle is quite impressive. The camera was a bit confusing, especially in the underground level. And I feel like the dice rolling spellcasting might have been a bit more in the front. But as a whole, I enjoyed it.
I loved the visuals in this game! I almost didn't realize there was a dungeon until I walked to the edge of the first area and saw that there was a shaft leading waaaay down :)
There are some cameras that make it difficult to control. But I understand your intentions. The game is very fun and exciting.
A adore the character the design! There were a couple of slow moments when the lag built up. The camera movement was a nice touch, although would benefit from just a few minor tweaks to get the snapping to feel more comfortable.
Very fun to spray explosive die all over the fields and watch enemies go boom! Loved the world, the character and its enemies.
Small feedbacks:
Great job on the game!
This game is gorgeous. Everything about the style and presentation of this game is perfect. I love the impact of all the attacks. My only gripe with the game is sometimes the camera angles can feel disruptive. Very cool game!
Really great game! The art the sfx were pretty amazing, especially for a 48 hour game jam
Wow I'm amazed you made this in 48 hours. The main character is adorable and the interaction with grass with the ripples and trails is inspired.
Gameplay wise the feel of the attacks is really nice, especially the visual effects. The boss fight in the end was exciting though it felt like the players attack speed lets you bulldoze it a bit. Special mention to the camera work especially when you climb the hill into the tunnel drop
Had a bug though where after rolling the dice it seemed like I teleported out the map and fell forever.
Great job
Very well done game! All of the art and music was on point and amazing, especially the art. Its practically unbelievable you made all this in 48 hours. The gameplay was executed very well. However, there was no cooldown on throwing die, so there wasn't much of a point to the other attack because I could just throw a lot of spells at an enemy and they would instantly die. The dynamic camera was really cool at first, especially for a jam game, but once I got down into the dungeon section it would go into places that prevented me from seeing almost any of the enemies or really anything at all. However, both of my major issues are bugs, so if you fixed those I think this would be a super well polished and well made game. Awesome job!!!
this game is so beautiful and perfectly made. I love every bit of it. I had destroyed every enemy but i kept on playing cause well i couldn't stop especially throwing explosive dice was nice. great game
This game's art was really good and the gameplay was really good too. Presentation was top notch too. Props to you, good job !!
I absolutely love this kind of art style and it's mix of 3d and pixel art! Combined with little details like the tail animation and the parting of the grass makes the whole thing very whimsical! I think a little more could be done with the theme, because you could replace dice with pretty much anything and it wouldn't make much of a difference. The camera glitched in a few places when going behind a hill in the first room or fighting the red dice boss, but the dynamic camera is still very impressive for a jam game. And the music was lovely. Great work!
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