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DiceyDungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2741 | 2.579 | 2.579 |
Presentation | #3030 | 2.684 | 2.684 |
Overall | #3289 | 2.561 | 2.561 |
Creativity | #3838 | 2.421 | 2.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Parts of the environment, player, and boss are references to dice, but the players must also "roll the dice" and choose between fighting more dungeons and increasing their score at the risk of them losing it all or playing it safe and saving their current score
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Got killed by enemies while changing the room. But besides that, it worked just fine. Also: The art was very atmospheric.
Loved the idea, and the procedural levels. Few bugs here and there, but that is fine. More feedback when hitting enemies would be appreciated.
A few bugs here and there but a great idea. A bit annoying getting stuck on the barrels though.
The combat is really nice, some sound and more effects woud have made it so much better.
Great job!
Looks cool but could definetely enjoy some sweet sound effects and music, i also struggle to move i am kinda getting stuck with anything I touch and the hitbox is a bit too high wich doesn't really make sense with a top down view like you are showing, the game is great tho, good job !
Had a fun time. Unfortunately once you run out of dice you're kind of soft locked until you let yourself die. I think running out of dice could also be a reason to end the game perhaps? Great work!
Had an issue with the UI offscreen (don't know if it's an issue with my browser). With a bit of polish and some more additions this could be a fun game :) good job
A lot of fun! Def needs some polish. The camera frequently couldn't keep up with the player character so there was a lot of surprise deaths to skeletons. Similarly the slow transitions between rooms means the skeletons can often catch me before I've even seen the room. Art is super cute, love the tiles and the skeletons especially. The controls are pretty slide-y, which would be fine but it makes going through doors difficult. I love the physics on the barrels and the dice, it's a lot of fun to run around trying to get the skeletons caught on them. There's also something immensely delightful about taunting a skeleton that's slowly pushing a barrel only to have it suddenly get free and need to skadoot the boot out of there.