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Gangrue

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A member registered Jul 10, 2020 · View creator page →

Creator of

Recent community posts

I think I fixed this bug. However, there is another "smaller" bug I need to fix. For some reason, if you try to pick up a chest, then open the chest and take all the items out. Then close it, the chest gets picked up?? Super weird edge case. I'll resolve eventually, but atleast it's not deleting items anymore!

Posted an updated version. Will release devlog on specifics. I specifically resolved errors with saving/loading. Or many of the game crashing issues. There is destined to be more issues, as I had to write a whole save system of my own. Please keep informing me if more breaks! Thanks!

I think I fixed this now lol... I'll have to verify.

I have fixed this bug. Let me know if it continues!

Thanks for letting me know! I resolved the issue. It seems to work now.


If you run into further issues let me know. I appreciate your interest in the game!

Oh interesting! I'll fix it. I tried to make the game easy to export between steam and Itch.io. However, it obviously needs more work lol.


I'll let you know when it is updated here.

In the mean time, you can always play "Besmirch Demo" on Steam!


Here's a link if that's helpful:

https://store.steampowered.com/app/3679490/Besmirch_Demo/

Thank you! I'll watch the video and try my best to fix whatever I can. It's definitely still buggy, but I'm making big movements in cleaning it up.

Awesome, I was aware of this bug. It has to do with a very specific infinite loop that sometimes occurs when grabbing the last item to fill an inventory. I believe I have fixed it in the most recent version. I have not posted that to Itch yet. I will have it live on Steam on 5/13.

Yes! Good point. I had written logic to not let chests be "Pickupable" if items were in it. However, that obviously isn't working. I'll resolve! Thanks for the heads up.

Okay great! I think I resolved the issue. I will post the updated demo later.


The issue was:

1. The Boy got stuck, on save his path list was not saved and the game lost track of the path. I fixed that I believe.


2. The Wolves have the same issue! Apparently the boy was the real issue, but midnight is when the game saves about.


3. I fixed the wolves getting "weirdly stuck". They should no longer be hittable if they are "on you".

Thanks! Working on getting this "bug free" for May 13th.


I really appreciate the testing. I have heard of the Wolf bug but that load bug is new to me. I think that error will actually fix another bug too lol. Thank you for posting! If you figure out the wolf bug, I'd be very grateful.

Now it should work. Thanks for letting me know!

Oops! Thanks, I'll fix.

No, I used this open source music from xDeviruchi:

SO creative! love it

I love it all! Very creative to be the princess and the art was well put together. I can tell you put a lot of work into the visuals and music as well. Obviously it was quite short for a jam game and I would have loved to see the "mario" of that world added in too. The other thing was the difficulty on some of those jumps were brutal early on. Maybe a more ramped difficulty would be nice.

It felt too complicated

Bizarre lol. The art is astounding and it feels like there was a lot of production quality added to it. Very impressive for a jam. However, some of the assets/visuals seem out of place. The game is funny but the walking speed makes it painful lol

Great pixel art and fun concept

Interesting concept. It does get repetitive but it's intriguing enough of a clicker game that it makes up for it conceptually. Good job! 

Hah thanks?

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Hah sorry to hear that. I'll look into it. So after defeating the boss in the web version it erased your progress? Let me know if there are any environmental differences and I'll try to fix the problem if there is any :)

It should be fixed now.

Thanks! I'm glad you like it.

Awesome, I'm glad you liked it ;).

I'll get one out soon! I got a lot of new stuff added ;

Rogue-like/Bullet Hell/Shoot 'em ups are extremely popular right now. It definitely takes a ton of inspiration from 10 minutes till dawn and Vampire survivors. It's just an easy way to make a game fun. In the future I plan on ripping that part of the game apart and focus more on a dungeon crawler aspect. I'd like to make it more like Enter the Gungeon than 10 minutes till dawn eventually.

Right now there aren't any. In a future update(next one or the one after that) I'll add a cost to the character/weapon slots. Once you have enough money and purchase the slot you can use the character.

I'm glad you like it. I might start a discord soon and eventually other platforms (steam, youtube, kickstarter?, idk) as well. For now suggestions on new content and changes are extremely helpful and just exposure via social media/friends. You already do a lot just playing it and being here from time to time. ;)

There's a ton of op options now. My mentality was to make it playable and add a difficulty option/harder enemies/longer playtime later and make it fun and easy now

which looks like "vampire survivors" as well.

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You can win it actually. I win it everytime now ;)

When you roll through enemies you get an extra turn. The enemies don't move or shoot when you've rolled over some already. I'm going to remove that eventually, but it makes the game winnable for the time being while I add better upgrades.

Godot is open source and free. Unity is free technically, unless you make over a 100,000 dollars they start requiring payments. Both are great engines and I'm sure they have many pros and cons each.
Unity is also a big company that does sketchy stuff sometimes.

I used "Game Maker Studio 2". I believe they've moved to a subscription basis. I wouldn't recommend it if it's subscription. That being said, it gets the job done easy and quick. I may convert it to Godot in the future.

Glad you liked it ;)

Thank you! I'm so surprised it was featured.

Fun game! The art is simple and understandable, it sticks out in a minimalistic way. Super interesting concept too. I had to think about it for a bit to really understand the rules. However, once I did understand the rules, the game was a blast. It must have been a battle to complete a card game and dice system in that given amount of time! I think this would've made it in the top 100 if it was some how a bit more understandable at first glance. Game jams are notorious for favoring simple 10 second playtime game ideas.

Overall, I enjoyed this game a lot! :)

I can't believe this game didn't make it into the top 5. This game was so well made and beautifully simple. One of the best by far and one of my favorites. Props to you. An addicting easy to pick up game.

You can check out Mark's video here (I'll timestamp it to my game, but check out the other awesome titles as well!)