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A jam submission

Pacifist Tako and the Curse of Lady DieView game page

Defeat bosses without fighting. Made for the GMTK 2022 Game Jam
Submitted by Sirolf, Poulies — 1 hour, 29 minutes before the deadline
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Pacifist Tako and the Curse of Lady Die's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2753.9673.967
Enjoyment#3173.7333.733
Overall#4283.7443.744
Presentation#12003.5333.533

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The attacks for the bosses is via dice roll, and the art is dice themed.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Suuper fun and addicting game !! I found myself playing this one for a while and a well polished game too :)) Good stuff overall :D

Submitted(+1)

Loved the idea of winning by dodging, without any active attacks! Art is super-cute too

Submitted(+1)

Absolutely superb! Wonderful set of mechanics that fit the theme perfectly, and the distinctions between requirements for each attack (holding, double tap, combos etc.) led to everything feeling distinct enough that even when positions switched around I'd got the association down between image and input. Felt just really good to play :)

The difficulty was dialed in perfectly for me - by the time I got to the final stage things were tense but never overwhelming. Was very grateful for the checkpoints when I fucked it up though!

The music is an absolute bop that I could happily listen to over and over.

And those puns were just amazing I love them I love them

So so good!

Submitted(+1)

I didn't expect the game to actually become tricky at a point, but it did in a fun way. Good job!

Submitted(+1)

I actually really liked the presentation, mechanics, and overall concept... The game was actually very fun to play. Great job!

Submitted(+1)

I didn't understand why I couldn't attack, but then I got the game name :D Very cool mechanic as well as variety of actions and bosses. I love it :)

Submitted(+1)

Very clever gameplay !! Well done this is really funny :)

Submitted

A lot of variation is present on this game. I love it a lot! The mechanics are also well executed and fun. Great job on this <3

Submitted(+1)

Surprising amount of variety. Game is a way more fun that I expected at the first glance!

Well done!

(+1)

Greatly creative and well put together! I found the balance worked extremely well with the introduction of new boss mechanics on each level. I would personally make it so that the hit timer stops when it recognizes that you're holding down a key (for the third die) to avoid damaging a player for not acting early enough, since that's how the other moves work.

Submitted(+1)

Hah- that was a lot of fun, and surprising amount of variety :)

I found it pretty well balanced - although for some reason I found move swapping especially brutal; pretty much my main cause of death!

Submitted (1 edit) (+1)

This is really charming – good look and feel! The way the main mechanic unfolds is really nice. Once you're layering up the different abilities with the dice switching, you've got a really satisfying rhythm-based game going on. I really like it! And the puns are great, naturally.

Submitted(+1)

I really had a lot of fun and had to smile a little because the combination of combat and reaction was really well done. The theme is well captured too and overall I think the quest is one of the best I've played to date!

Submitted(+1)

Really good presentation ;-) and unique idea so far :D

I especially enjoyed the different enemy names :D

Submitted(+1)

This is such a cool game! I  like how it changes the controls every so often