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A member registered Apr 26, 2018 · View creator page →

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A calm game, which is really easy to understand. I liked it, good work!

A really very fun game with innovative jumping behavior. It's really fun and the music effects and graphics are really fitting. Good work!

Thank you for the feedback!

Pretty cool game! As someone already mentioned, it's rather boring when you have to wait until the timer counts down, making it pretty slow until you get the blue triangle. It has good potential, though!

The controls are pretty fun and it has a pretty interesting way of visually showing you how much health you have left!

This is a really cool game concept! The top part seemed to unfortunately be cut off in browser, so it was really confusing at first until I switched to full screen mode. Other than that it's a great game!

That intro conversation and art are really great! Would love to experience their shenanigans in a full game someday. The reticle is a bit of a confusing choice for the mouse since you shoot forward no matter where you point, but that's just a minor detail!

Thank you for the feedback! :)

Pathfinding was the biggest problem during development and caused problems until the end, so unfortunately there was no time to work on it. But thanks for the feedback!

Thank your for the feedback! :)

The movement was often a problem during development, so we adapted it a little to the tileset. You could really think about a cursor-based interface, thanks for the tip and the feedback about the game!

Thank you! :)

Thank you for the feedback! :)

The inspiration came from tower defense and dungeon construction games, you're right!

The style is really great and it looks like a game that could have lots of depth! It was unfortunately not quite clear, what the win and lose conditions were, but otherwise it's really awesome!

The concept of the game is pretty cool! Maybe I was doing something wrong, but the first level seemed to appear twice in succession, which is a bit confusing. Maybe it was done to stretch play time, but it gives off the feeling that you did something wrong and are forced to repeat the level because of that

It was pretty short and simple, but definitely a solid game!

It was pretty hard to figure out what one was supposed to do, but I'm not against games that throw you into a confusing setting and let you slowly figure things out on your own, so I actually liked that bout it. The timer is counter intuitive to an exploration/experimentation setting like that, though, but it didn't seem to do anything in the end anyways, so I guess it's all good. I think this could end up being a really interesting experimental concept!

This is a really fun game! Especially love how the second tile gets introduced to mess with you even more, that adds a nice progression to it

Really good work!

A slightly different cookie clicker, but really well implemented! It was really a lot of fun, even if you could screw up the EP a little bit so that it doesn't get sluggish for a long time. One of my favorites in this jam! Good work!

It was a different idea. Good work!

The fact that you can't set up individual units was a little strange, but the idea itself was okay. The music was missing a little. Good work !

The topic was really well hit in this game and is a pretty simple principle. It was really fun, good job!

Thank you for testing and your feedback! I am happy if it was not too difficult!

It took me some time to figure out how best to get up and that there is gravity. The topic was implemented really well here and the music / sounds make a well-rounded package. Good work!

The Yasuo main had me. The idea is good and the topic has been implemented well. Find the sounds really suitable, good job!

I somehow had no control with A or D, but the idea wasn't bad. Good work!

There is currently no better game that does the "Out of Control" theme so well. It's really funny and actually earns more than 5 points for the idea. Good work!

The timer makes the whole thing a little more difficult, which makes the game a little bit different from other platformers. Good work!

I thought the levels were too easy in the beginning, but they got more and more difficult, which was very good. The music and sounds are also good, as is the minimalist graphic style. Good work!

Good work!

Definitely one of the funnier games in this jam. I really like the music and the idea, very good job!

The music and graphics are very pleasant and the gameplay is really fun. It's a bit complicated, but if you've gotten used to it a bit, it's fine. Good work!

I didn't really find the door to the next level and the guard walking around also bugged something or there was no game over screen. But a nice idea, good work!

A really good game, the music is a bit monotonous in the long run and the camera twists a little too much in the direction of view, but in itself the game is really a lot of fun, good work!

Thanks for your feedback! Yeah, the chest is a little buggy, we are working on it!

It's a little annoying for the stairs to teleport all the time just before you arrive, but in itself it's a really, well done and good looking game. Good work!

A very nice, surreal game. It has a nice atmosphere and it is really difficult to master. Good work!

The music and graphics are really unique. The game principle confused me a bit, but still: good work!