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Darkest Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #854 | 3.742 | 3.742 |
Overall | #1422 | 3.269 | 3.269 |
Creativity | #1585 | 3.290 | 3.290 |
Enjoyment | #2225 | 2.774 | 2.774 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A full luck-based adventure
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Video comments
Thank you so much for playing!
Interesting game! The aesthetic was brilliant, it brought back memories of early PC games like Myst, and you pulled off that look very well, so congrats on getting it to look so nice! The maze exploration was a fun idea as well, particularly without any marker on the minimap to show where you were - at first it was a little daunting, but it was kind of fun after a while trying to figure out where I was based on the layout of the rooms I was going through, so I like how some gameplay evolved from that feature. And a new event happening for each new room was nice; it kept things interesting and finding an unexplored room was always fun. Nice work on this!
Thank you so much!
Maze part is good.
For event part, there is no way player can affect the outcome. So I just spam left click to end it quickly (to go back to play maze as quick as possible ) and hope not to lose all HP.
nice simple game, satisfying to see the dice results, I wish the torch was smaller on the screen though
Really cool idea! Always love that lo-fi 3D look. The whole concept of making everything random was fun to explore. My only issue is that it felt like I could just rapidly click through the fights without caring much. I think I'd be less likely to do that if there were more choices present in the combat. But still, this one's cool!
Love the atmosphere both visuals and sound effects, like how to the target arrow also doubles as a compass, combined with the map, you can actually tell where you are on a maze with no landmarks whatsoever.
The only problem is the encounters, it boils down to randomly gaining or losing hp from time to time, with apparently no player input affecting the outcome in any way. But bad encounters aren't very punishing so it doesn't ruin the experience. The possibility of getting a clue out of an encounter also makes it somewhat worth it.
Very solid and well polished game. Great work.
The idea is good, I would have just wished for a little more movement (possibly letting the dice fly around). Maybe also a picture of the opponent, so you can see what's in front of you. I would also work with more visual stuff, prefer to use icons for HP eg. rather than just text, I got overwhelmed pretty quickly. But these are just small comments, I like the concept and the idea is very well implemented!
I wish there was some way to influence anything. This way it didn't feel like what I did actually mattered. Nice sound design though and cool visuals
Love the random encounters and the combat system.
Very interesting game concept! I like how you incorporated the dice. It's hard to navigate around in there!
I liked the ambiance of the game! However, I feel like there is something missing... Apart from choosing the direction I want to go, I feel like I have no control! Maybe the concept is too much based on chance.
Overall, good job! :)
I couldn't play the web version? Am I the only one :c?
It loads forever (no error in consols).
Are you using a supported browser?
I'm using chrome, the first unity game that didn't launch sadly :(. But I guess others could play the game!
Thats unfortunate. I dont know why it doesnt work. You can still download it to play it :)
For whatever reason, it worked today!
The idea is nice, but having an event at every room, I just spammed click at the end!
But the events being fast that way it wasn't really a problem ^^. The camera is a bit too fast, it kinda gave me motion sickness haha, I'm a bit sensible about that :p.
Anyway, the game ran bug-free, well done!
It was pretty good. It's the type of game concept I could see myself getting hooked on. The artstyle was very tight and consistent. Overall, I really enjoyed it.
very nice, i especially enjoyed the dense atmosphere and ambiance!
Thanks a lot!
Nice game, interesting pixel graphics.
Beautiful mechanics of events.
I might have appreciated some background music.
For the rest, good work.
Thank you so much!
Ich liebe dein Videospiel!
Nice Game!