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Infinite_relic

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A member registered 71 days ago

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perfect for mobile - playable with one hand. Keep it that way as you continue development please.  While I love that I can get better by understanding more about card behaviour, I dislike that almost all cards are opaque about their behaviour and I can only learn by trial by fire. I’ve only killed two bosses-but if I die to an unknown enemy behaviour deeper in that would be annoying. Perhaps cards can have a info panel when held click/tap that pops up. Describes what happens on spawn, moved into, dies etc.

nice.

(1 edit)

Whether I manually call room_goto_live or let it autoload through the suggested script setup, error is the same.

This is for Nation Breakers YellowAfterLife, if that helps you narrow down whether I'm not doing it right or there is an actual issue.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_player:

instance_create_layer :: specified layer "Projectiles" does not exist
 at gml_Object_obj_player_Create_0 (line 37) - my_ammodrone=instance_create_layer(x,y,"Projectiles",obj_ammodrone)
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_player_Create_0 (line 37)
called from - gml_Object_obj_player0_Create_0 (line 8) - event_inherited();
called from - gml_Script_live_room_loader_add_layer (line 78) -                                    event_perform(ev_create,0);
called from - gml_Script_live_room_loader_run_impl2 (line 10) -               live_room_loader_add_layer(l_lrs[|l_lrk]);
called from - gml_Script_live_room_start (line 11) -        live_room_loader_run_impl2(l_rm2);
called from - gml_Room_room_gmlive_blank_Create (line 1) - live_room_start();