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Tactical Dice-Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #922 | 3.563 | 3.563 |
Enjoyment | #1642 | 3.000 | 3.000 |
Overall | #1710 | 3.146 | 3.146 |
Presentation | #2585 | 2.875 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player literally play as a dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Video comments
Thank you so much for playing the game and making the video. I appreciate all the feedback given.
Nice game play mechanism. The guidance of the game can be better. In fact, I feel a little bit unbalanced the game, because if number 6 has maximum damage area, then I can just roll to 6 repeatedly, then I have the distance superiority :D. Nice job!
Thank you for playing the game. True, I have no idea how to balance that mechanics.
Cool action game. The combat mechanic feels good, Its a very good concept.
You could try making the health bar segmented, or to display the number, to make the player more aware of what movements they need to make.
Thank you for playing the game and the feedback. I'll be sure to pay attention to your feedbacks.
Hi! I really enjoyed your game, it was short and sweet and had a good gameplay loop. Funnily enough our enemy dices looks similar :D I really enjoyed the strategy your game brought but felt it would of been more impactful with some audio sfx :)
Hi, thank for playing the game. True, the sfx would complete the game but I underestimated the time limit and couldn't put it in.
Interesting concept! Visual and gameplay are nice too! But i found a bug :( Btw, really good game! :D
Thank you for playing the game. Haha, really sorry for the bug, I hope I have enough time to let others play test it first.
Very good game! Innovative concept!
I have some feedback. I found that the game moved slightly too quickly for me to look at all the numbers then react to which one I want to roll for so I ended up just spamming the WASD keys until everything died. If the attack was instead a number squares that lit up in the direction you are rolling based on the number that damaged any dice on those squares the game might have more strategy.
Take my feedback with a grain of salt of course! I enjoyed my time playing it definitely one of the more innovative concepts I've discovered so far in the jam!
Thank for playing the game and the feedback. I did envision the game to play like you describe but it'll be more difficult to finish the game so I choose an easier option. Thank you again for the feedback.
Creative concept. I was a bit confused by the fact that there were multiple faces of the same number at first and the balancing seems a bit off but really cool! Please also check out my project, ratings/feedback is appreciated.
Thank you for the playing the game. I did see the game a tad bit confusing due to lacking of tutorial. I'll make sure to check your project later.
The numbers that indicated what side would land face up when you rolled were SUPER helpful. Slight issue I encountered was when the player and enemy move at the same time and collide they get pushed off the grid and can't move.
Thank you for playing the game. That's the bug that I haven't been able to reproduce myself but a lot of people had encounter, I'll be sure to look into it. Thank you again for the playing the game and addressing the bugs.
Took me a while to figure out what to do and then got a few bugs. Love the presentation though!
Thank you for taking the time to play the game. I rarely do 1-2 days jam since I work alone so the schedule is pretty tight.