So fricken incredible, loved the frantic chaotic gameplay, the amount of bears at one point was craaazy. Super fun arcades vibes. Great job!
FmladGames
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Cool little shooting wave based survival game, loved the art, very charming and all cohesive! The audio was perfect too, if not a bit loud but you gave us volumne sliders so peeerfect! I did notice that going to the menu whilst in the game didnt pause the game - No issue, i just kept moving as i adjusted the audio a little. I did run out of bullets and couldn’t find a reload button and noticed I have to refill from an upgrade but did find myself surrounded by enemies with no bullets to shoot :’D. On a second playthrough i got much further, this game has real charm and I think its fantastic!
Beautiful little narrative, I like the whimskle tones within the very serious and thought provoking notions that comes to mind in desperation. Too little time in life to experience it and we all get caught up on small moments in time instead of just living life in the moment. I loved this. Truly a cool game!
What a very unique game we have here. Admittedly, yes.. it’s quite confusing initially playing, it does require some experimentation and a little tutorial for what the buttons do would be great but once you realise whats going on, its quite unique and clever. I think just a little bit more expanation will help new players.
Wow what a treat for the senses. If i could describe the vibes coming off this game i would say Deadspace underwater. The atmosphere and diagetic gameplay was really amazing. Seriously this is so impressive. Sadly i was following the lights along the rope in the open and the big enemy charged me and depleted a lot of my health. I restarted back at the beginning and just didn’t have it in me to go back and do all those things again. That said, thats not a comment on the quality of this game (check points would be nice i think) but wow.. just wow, incredible submission. Good job!

Lol finally made it through to the end and I got refused. Id like to speak to the manager lol.
The artstyle is beautiful from the logo down the the cards themselves. I did have some lag spikes when it spawned in the effects for the cards but it was managable and didnt reduce the experience. I loved this awesome take on cards managing the thirst and fatigue.
Very unique! Love it!
I played this one for longer than any submission i have played up till now. Very very addictive and gets increasingly more difficult as you go on. I do like that you can pick your poison though. Sadly i only managed 8 rounds, i think i could get further with the right modifiers. Great job and great implementation with the theme. Fantastic job!

Hi thanks for the feedback, if you hover over the skills you can see what they are capable of. Some of the things you listed already exist in the game.
The Warrior has a skill that empowers the damage for everyone for one turn. The Mage has a skill that increases his next spell by 300% The Second Enemy eats one of the numbers which prevents you from using specific spells The Third Enemy Casts reflect and Speeds up the countdown timer so it goes really fast.
I appreciate the review and sorry that these were not obvious for you when playing but a lot of what you mentioned are already in the game. Thanks for playing though I appreciate it :)
I really struggled to play this game but i think something special is here. What was slightly difficult for me was understanding what to do with the limited knowledge i was initially given. I ended up just trying things, dragging them here, dragging them there. Just a good exprimentation. Not sure if that by design but I think a little more guidance would help onboarding players. What I did manage to understand and play was actually pretty good! So well dont on a responsive game! I would love to see a tutorial if you have the time in the next game jam you take part in. Keep up the great work :)
What a fantastic little game you made, this is platforming done right! The controls are responsive and the levels are designed well with thought and care. Even little things down to the forgiveness of falling on to fire and spraying last minute or hugging the wall as you ascend and the fire on the floor above the wall you are ascending doesn’t hit you. You have taken a lot of care and understand what makes platformers like this work, especially with the restart button being also tied to the jump button, so no funky finger dancing around the keyboard. I would think the only improvement would be registering the next jump as you hit the floor, its like a pre jump before you land which helps register any jumps you may have pressed a little bit too soon (again more forgiveness but also feels great)
Good job with this one!

















































Thats fuse really zoom zoom zoooms lol my poor characters almost died from a running out of breath… no, nevermind they died… splatted in all directions lol! Good game!