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A jam submission

unclimb the cliffView game page

unclimb an cliff during a blizzard
Submitted by Theo-Desmet (@Theo_Desmet77) — 3 hours, 56 minutes before the deadline
Rated by 28 people so far
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unclimb the cliff's itch.io page

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Team members
Theo-Desmet : https://www.linkedin.com/in/th%C3%A9o-desmet-b2671b1a4/

Software used
unity

Use of the limitation
the game containt wind that constantly change

Cookies eaten
0

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Comments

Submitted(+1)

we both really liked this game, great job! we really enjoyed the overall vibe and it felt good to play :) 

-k&b

Submitted(+1)

cool game!

Submitted(+1)

yo this game is awesome

Submitted(+1)

this was so peaceful to play!!! the music and the pace of the gameplay where you have to be careful and spend a lot of time holding onto the cliff and waiting made this super relaxing to play!!! the controls were super intuitive and i really loved the art direction. super fun!

Submitted(+1)

Very cool use of the limitation and theme. I gameplay itself was easy to understand and fun.

Submitted(+1)

I had fun with this game.

Submitted(+1)

Nice job! I thought the interpretation of the concept and limitation were really well done. You did a good job fitting together the gameplay, theme/limitation, art, and music cohesively. The overall mood and tone were very consistent. It was pretty challenging for me but I liked the creative concept. Good work!

Developer

thank you for your feedback, it’s a pleasure to read

Submitted(+1)

Just amazing. The concept and limitation are perfectly represented. The music is very well chosen: it transmited the calm you need in that situation but also the magnitude of it. Overall, very satisfaying to play and finish, which I think is important for a jam.

Developer

Hi, thanks for taking the time to play the entire game. For the music I made it myself, I made a slow and calm rhythm to give a more contented aspect and reduce the desire to speedrun because that's what kill the most. the music always has the same melody but instruments are added to give an effect of progression and nostalgia

Submitted(+2)

This feels like the dramatic climax of a game where you have to track back the place you already travelled before

It's a strange sensation but it's great, the graphics are a little harsh honestly and maybe the snow too big but it's a neat idea, fun stuff

-juega331

Developer(+1)

thank you for your feedback, yes the graphic part is not the best. I did it myself but it was my first time doing this

Submitted

Practice makes perfect, just gotta keep doing it!

Submitted

This feels like the dramatic climax of a game where you have to track back the place you already travelled before

It's a strange sensation but it's great, the graphics are a little harsh honestly and maybe the snow too big but it's a neat idea, fun stuff

-juega331

Submitted

really fun and a neat lil twist on the usual climbing game. graphically its a tad rough around the edges, but a great concept and overall solid execution

Developer

hi thank you for your time, yes the graphics are not great, I did it myself but I'm not an artist

Submitted(+1)

Awesome concept and implementation, I like how it subverts the trend of most games like that being about climbing up :)

The snow particles looked a little too big and distracting, but overall presentation is nice. Also it would be nice if wind changes were smoother.

Developer

thanks you to playing the game and your feedback. yes the snow size and density is maybe quite too much

Submitted(+1)

That was AWESOME!

This is a really fun game. It plays like a reverse foddian game and that is such a cool notion. It really is.

 eg.

  • The game is about climbing down a mountain and most foddian games are about climbing up one. 
  • Most foddian games can be rage inducing intentionally, in stark contrast what you have made is very effectively chill. 

The level pacing was excellent and the level itself felt well designed.

Presentation wise the game was super readable for the most part, perhaps the icicles could be a stronger shade of blue, to make them more visible( but honestly that is just nitpicky and wasn't a problem for me).

Excellent use of the theme and limitation.

Great game, well done. Thank you for sharing your game.

Developer

thank you very much for your feedback, I'm really happy that you like the game. the goal was indeed not to try to be unnecessarily frustrating but to take the time to become one with the wind in order to progress. I will take note for the next time to better manage the colors of my assets, this is the first time I have done so

Submitted (1 edit) (+1)

This was next level! Way good use of the theme and limitation. Felt good to play and had a personal touch in the presentation and good art style. My personal winner so far... 😉

Developer

thank you for enjoying the game, I am also very happy with the result, more than tested your game too

Submitted(+1)

Nice work, I had fun and relaxed.
Finished in 4:49, there is no need to rush and the desire to reach the ground increases more and more every second. The idea of putting in how many meters are left to win is excellent.
Music is the relaxing part, perfect in tense situations such as heavy snowstorm gusts.

Developer(+1)

thank you very much, it makes me very happy that you like the game. it's the first time that I'm launching into a solo game and that the first time I working on the graphics and on the music part