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Miguezt0h

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A member registered 88 days ago · View creator page →

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Congrats on 1st place! Yours was obviously the most complete package. Production ready!

Congratz on 6th place! Well deserved...

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Thx! I think I did. :) Though don't see my comment anymore? :/ Edit: Oh, I see. You have LOTS of comments. :D Congrats on #8 place!

The visuals were great! Loved the western-esque scifi theme. Like something straight out of Star Wars or Samurai Jack.  And the concept was somewhat unique in context of the jam. Sometimes it felt like it went on for quite a bit before something happened. Maybe needs a little spice for those kinds of moments. Or a kick ass soundtrack. Captured 1 storm.

It runs smooth and looks good! Just maybe missing an actual objective. But still fun. The poor guy looked like he was getting cold from all that wind. 😅

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Died alot before figuring out the controls. Funny! I actually had a similar idea in mind, but I scrapped it bcuz it seemed like alot of work for a joke entry. Kudos to you for seeing it through! 😆The scientific facts were a nice touch. 😅

Took a while to 'get' the control scheme. Fun idea though! Good implementation once learned.

Solid entry. It was fun to try to line up enemies for a chain attack!

I like how the velocity gets stored from your last gameover and you immediately plunge to the ground. 😆Well, got a chuckle out of it. Solid style and good entry!

I appreciate the first and only Unreal build I played this jam! Pretty playable. Might be a fun challenge if the crates also pushed the player around a little. 

Cute style and seemed like an enjoyable gameplay. Sadly the instructions were for a controller I didn't have and I couldn't figure out the high jump on keyboard.

It really WAS a game changer! Quite ambitious for a jam. 😅

I got deez nutz yo. And I made a tree! Interesting concept and appealing visual style.

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I like the concept and the 3D look is cool. Also liked the camera transition. Could benefit from some more visual feedback as to what is happening. Found it a little dull to just wait around for the same indicator everywhere. Also was horrified when I realized I had lost a house full of people! 😅

Emotional Damage Gif - IceGif

I like the concept. Got a little repetitive though. Also the use of the limitation is quite vague. Music is cool. Reminds me of Shovelknight.

It's cute. Maybe needs some polish to be engaging.

Seems borken. Wouldn't 'Take off'.

This game had JUICE! We like juice.

I had pretty much fun with this! The first one I completed. 1:38!

Ok, fun little concept. Like controlling the feather from Forrest Gump!

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Thank you so much! I was thinking of maybe continuing on after the jam and fix at least the controls as well as some bugs. Atm I'm too buzy playing the other entries. 😂 Maybe will try to do a web build also. I barely finished in time, so I'm pretty happy with what we were able to achieve, but I know it likely shows. 😅 Yeah, the AI cover was a very last minute thing. My buddy who did also the graphics made it, so I let him do his thing. It's all for fun of trying things anyway. 😅

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Great presentation and ingenious concept! I found myself struggling quite a bit with the changes. Maybe would be geared better for controller gameplay? Also maybe found a bug that I kept falling through the level even after respawn when I shouldn't have.

I enjoyed the isometric style and presentation and the fact that you can light other objects. Somehow satisfying. Also the idea of the checkpoint played well into this. Little unclear how the limitation would have been applied. I only got to ard. level 3.

Loved the visual style! A bit too micro-managey for my liking, but the concept works and is initially fun to find out what does what.

Good concept! Enjoyed it alot! Got stuck in level 4. 😅

Looks great! A bit hard.

Nice game, nice gameplay, beautiful art! The only downside is, that it's sometimes frustrating to wait for the wind to change.😅Maybe if there was a little something you could do while waiting...

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Great game! The 1-bit style is simply wonderful to look at! The feel is nice. Makes me wonder did you really do all this in 3 days. 😅 Sadly didn't get past the part where it seemed you needed a fly ability and I simply don't have time for backtracking playing all these games. 😅

Good concept! Excellent presentation! I see how this could be a legit mobile game. Couldn't get very far past the first couple of islands though. 😅I think the stamina getting consumed in spite not gaining any altitude while holding the button was a bit unfair. Or maybe not if the game was easier otherwise.

I can see how this could be a really fun game! Sometimes it was hard to tell how the wind would affect the ship in spite of the indication arrows.

Fun nintendo-esque style! Loud dying sound. 😅

Looks very good! And plays well! As a development idea I'd mix it up a little with indestructible objects too, to force player movement and not allow them to rely too much on spinny attacks. Sadly, I didn't get far enough to see the weather change. 😅

Good use of the theme and good time made on the concept. My suggestion would be to incentivize moving the fan as it seemed to lack purpose as is. Perhaps some hazards you need to evade or items you need to move away from the path?

Seems like a fun idea given more time. Presentation seems a little like a thrown together mix of assets. Which is fine for jams. The chosen art assets make a good mood/vibe, though maybe clashes a bit strictly speaking, when using pixel art mixed with rigged character etc.  A bit frustrating in the controls department. The controls don't always provide an obvious way to traverse the level. Like walking up stairs. :D Overall I liked it though!

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Yeah, this game is definitely unpolished and and has issues... I finished it just working enough with minimal time left. :D There are pickups though! Sometimes they spawn outside the screen, it seems. But there is a bigger flurry of cheese across the screen if u make it that far. ;)

Pretty fun idea! And must say a pretty creative control scheme. Takes a bit of getting used to. :D

Looks amazing! And a pretty smart idea to keep it simple for the jam. I just kind of hoped there would be a little more to do on a game as polished as this. Maybe a shooting mechanic? Considering the cowboy theme and all. Controls are way better than mine. Probably how mine should have been if I got them closer to what I was aiming for. :D

Pretty funny idea and good use of the concept! Sadly my wrist can't take too much of this kind of gameplay. 😅

Concept was awesome, use of theme and limitation was awesome, pixel art looks awesome! Bit on the difficult side for me! I'd probably revisit this to get further later on. 😅